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authorBrian Paul <brianp@vmware.com>2012-02-19 20:08:52 -0700
committerBrian Paul <brianp@vmware.com>2012-02-24 08:03:04 -0700
commit32bf36106ea433038b524311fc10cc5b835862f1 (patch)
tree77ab12c5584d98b3b9857c9cb2ac81340dfe97d5
parent401810b658133d9c968be1de7fb4102ec7c4d19e (diff)
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swrast: remove MAX_WIDTH arrays in stencil code
Use some per-context temporary arrays instead.
-rw-r--r--src/mesa/swrast/s_context.c19
-rw-r--r--src/mesa/swrast/s_context.h7
-rw-r--r--src/mesa/swrast/s_stencil.c15
3 files changed, 37 insertions, 4 deletions
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c
index 2ebb649..49aa1d7 100644
--- a/src/mesa/swrast/s_context.c
+++ b/src/mesa/swrast/s_context.c
@@ -798,6 +798,19 @@ _swrast_CreateContext( struct gl_context *ctx )
ctx->swrast_context = swrast;
+ swrast->stencil_temp.buf1 = (GLubyte *) malloc(MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf2 = (GLubyte *) malloc(MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf3 = (GLubyte *) malloc(MAX_WIDTH * sizeof(GLubyte));
+ swrast->stencil_temp.buf4 = (GLubyte *) malloc(MAX_WIDTH * sizeof(GLubyte));
+
+ if (!swrast->stencil_temp.buf1 ||
+ !swrast->stencil_temp.buf2 ||
+ !swrast->stencil_temp.buf3 ||
+ !swrast->stencil_temp.buf4) {
+ _swrast_DestroyContext(ctx);
+ return GL_FALSE;
+ }
+
return GL_TRUE;
}
@@ -814,6 +827,12 @@ _swrast_DestroyContext( struct gl_context *ctx )
if (swrast->ZoomedArrays)
FREE( swrast->ZoomedArrays );
FREE( swrast->TexelBuffer );
+
+ free(swrast->stencil_temp.buf1);
+ free(swrast->stencil_temp.buf2);
+ free(swrast->stencil_temp.buf3);
+ free(swrast->stencil_temp.buf4);
+
FREE( swrast );
ctx->swrast_context = 0;
diff --git a/src/mesa/swrast/s_context.h b/src/mesa/swrast/s_context.h
index 9388c35..26b97f7 100644
--- a/src/mesa/swrast/s_context.h
+++ b/src/mesa/swrast/s_context.h
@@ -306,6 +306,13 @@ typedef struct
/** State used during execution of fragment programs */
struct gl_program_machine FragProgMachine;
+ /** Temporary arrays for stencil operations. To avoid large stack
+ * allocations.
+ */
+ struct {
+ GLubyte *buf1, *buf2, *buf3, *buf4;
+ } stencil_temp;
+
} SWcontext;
diff --git a/src/mesa/swrast/s_stencil.c b/src/mesa/swrast/s_stencil.c
index bbfbf44..3423737 100644
--- a/src/mesa/swrast/s_stencil.c
+++ b/src/mesa/swrast/s_stencil.c
@@ -210,7 +210,8 @@ static GLboolean
do_stencil_test(struct gl_context *ctx, GLuint face, GLuint n,
GLubyte stencil[], GLubyte mask[], GLint stride)
{
- GLubyte fail[MAX_WIDTH];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLubyte *fail = swrast->stencil_temp.buf2;
GLboolean allfail = GL_FALSE;
GLuint i, j;
const GLuint valueMask = ctx->Stencil.ValueMask[face];
@@ -347,6 +348,7 @@ put_s8_values(struct gl_context *ctx, struct gl_renderbuffer *rb,
GLboolean
_swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLint stencilOffset = get_stencil_offset(rb->Format);
@@ -354,7 +356,7 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
const GLuint face = (span->facing == 0) ? 0 : ctx->Stencil._BackFace;
const GLuint count = span->end;
GLubyte *mask = span->array->mask;
- GLubyte stencilTemp[MAX_WIDTH];
+ GLubyte *stencilTemp = swrast->stencil_temp.buf1;
GLubyte *stencilBuf;
if (span->arrayMask & SPAN_XY) {
@@ -402,7 +404,10 @@ _swrast_stencil_and_ztest_span(struct gl_context *ctx, SWspan *span)
/*
* Perform depth buffering, then apply zpass or zfail stencil function.
*/
- GLubyte passMask[MAX_WIDTH], failMask[MAX_WIDTH], origMask[MAX_WIDTH];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLubyte *passMask = swrast->stencil_temp.buf2;
+ GLubyte *failMask = swrast->stencil_temp.buf3;
+ GLubyte *origMask = swrast->stencil_temp.buf4;
/* save the current mask bits */
memcpy(origMask, mask, count * sizeof(GLubyte));
@@ -488,6 +493,7 @@ void
_swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
const GLubyte stencil[] )
{
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
const GLuint stencilMax = (1 << fb->Visual.stencilBits) - 1;
@@ -517,7 +523,8 @@ _swrast_write_stencil_span(struct gl_context *ctx, GLint n, GLint x, GLint y,
if ((stencilMask & stencilMax) != stencilMax) {
/* need to apply writemask */
- GLubyte destVals[MAX_WIDTH], newVals[MAX_WIDTH];
+ GLubyte *destVals = swrast->stencil_temp.buf1;
+ GLubyte *newVals = swrast->stencil_temp.buf2;
GLint i;
_mesa_unpack_ubyte_stencil_row(rb->Format, n, stencilBuf, destVals);