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author | Brian <brian.paul@tungstengraphics.com> | 2007-07-24 12:28:01 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-24 12:28:01 -0600 |
commit | 3af7876521e23152bc82f42f00e1a1d51bd37812 (patch) | |
tree | be65ed5db90b1fa4138530d318893af956d7d314 | |
parent | 43d7c1fe9d2544b851afa2f1c1e245a63860e670 (diff) | |
download | external_mesa3d-3af7876521e23152bc82f42f00e1a1d51bd37812.zip external_mesa3d-3af7876521e23152bc82f42f00e1a1d51bd37812.tar.gz external_mesa3d-3af7876521e23152bc82f42f00e1a1d51bd37812.tar.bz2 |
added code to test per-vertex colors
-rw-r--r-- | progs/trivial/fs-tri.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/progs/trivial/fs-tri.c b/progs/trivial/fs-tri.c index ecb13fd..3be4d42 100644 --- a/progs/trivial/fs-tri.c +++ b/progs/trivial/fs-tri.c @@ -27,8 +27,11 @@ Redisplay(void) glTranslatef(xpos, ypos, 0); glBegin(GL_TRIANGLES); + glColor3f(1, 0, 0); glVertex2f(-0.9, -0.9); + glColor3f(0, 1, 0); glVertex2f( 0.9, -0.9); + glColor3f(0, 0, 1); glVertex2f( 0, 0.9); glEnd(); @@ -143,6 +146,8 @@ Init(void) static const char *fragShaderText = "void main() {\n" " gl_FragColor = gl_FragCoord * vec4(0.005); \n" + " //gl_FragColor = gl_Color; \n" + " //gl_FragColor = vec4(1, 0, 0.5, 0); \n" "}\n"; #if 0 static const char *vertShaderText = |