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author | Eric Anholt <eric@anholt.net> | 2010-03-23 20:52:06 -0700 |
---|---|---|
committer | Kristian Høgsberg <krh@bitplanet.net> | 2010-03-23 15:29:54 -0400 |
commit | 3d99e990c078f3e1096e7d09bc686643e71d5681 (patch) | |
tree | 8123236e392f8ee8d195990597e6a2fc840982f6 | |
parent | 57edf6b1fc6d126821f9395b35a27462c3d94202 (diff) | |
download | external_mesa3d-3d99e990c078f3e1096e7d09bc686643e71d5681.zip external_mesa3d-3d99e990c078f3e1096e7d09bc686643e71d5681.tar.gz external_mesa3d-3d99e990c078f3e1096e7d09bc686643e71d5681.tar.bz2 |
i965: Stop abusing ctx->NewState flags for storing driver internal changes.
We're still abusing the flags by putting them where our driver stores
ctx->NewState changes. Making them into more restricted state change
flags would be a project for later.
Fixes a failure where calling intel_draw_buffer() too often would trip
up Mesa assertions about when Mesa state could get changed, when it hadn't.
Bug #27034.
-rw-r--r-- | src/mesa/drivers/dri/intel/intel_buffers.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/drivers/dri/intel/intel_buffers.c b/src/mesa/drivers/dri/intel/intel_buffers.c index b106930..0480770 100644 --- a/src/mesa/drivers/dri/intel/intel_buffers.c +++ b/src/mesa/drivers/dri/intel/intel_buffers.c @@ -226,7 +226,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) * only changes with _NEW_STENCIL (which seems sensible). So flag it * here since this is the _NEW_BUFFERS path. */ - ctx->NewState |= (_NEW_DEPTH | _NEW_STENCIL); + intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL); } intel->vtbl.set_draw_region(intel, colorRegions, depthRegion, @@ -236,7 +236,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) #ifdef I915 intelCalcViewport(ctx); #else - ctx->NewState |= _NEW_VIEWPORT; + intel->NewGLState |= _NEW_VIEWPORT; #endif /* Set state we know depends on drawable parameters: */ @@ -256,7 +256,7 @@ intel_draw_buffer(GLcontext * ctx, struct gl_framebuffer *fb) if (ctx->Driver.FrontFace) ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace); else - ctx->NewState |= _NEW_POLYGON; + intel->NewGLState |= _NEW_POLYGON; } |