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author | Brian Paul <brianp@vmware.com> | 2010-04-21 16:30:04 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2010-04-21 16:30:13 -0600 |
commit | 5b639cdc3e8066c970c4aaf5f6868c3ae2516cf5 (patch) | |
tree | 1f23e748e758e3eaade171b5c35ac9fa34cea884 | |
parent | 04c136d5c206bd34d5cd6329d9fdc2cc336305a4 (diff) | |
download | external_mesa3d-5b639cdc3e8066c970c4aaf5f6868c3ae2516cf5.zip external_mesa3d-5b639cdc3e8066c970c4aaf5f6868c3ae2516cf5.tar.gz external_mesa3d-5b639cdc3e8066c970c4aaf5f6868c3ae2516cf5.tar.bz2 |
progs/glsl: better comments
-rw-r--r-- | progs/glsl/points.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/progs/glsl/points.c b/progs/glsl/points.c index e5ee38c..98490f1 100644 --- a/progs/glsl/points.c +++ b/progs/glsl/points.c @@ -71,8 +71,8 @@ DrawPoints(GLboolean shaderPoints) /** - * Top row of points rendered convetionally, - * bottom row rendered with shaders. + * Top row of points is rendered conventionally with GL_POINT_SMOOTH. + * Bottom row is rendered with special vertex/fragment shaders (see Init()). */ static void Redisplay(void) |