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author | Chia-I Wu <olvaffe@gmail.com> | 2014-09-20 00:46:35 +0800 |
---|---|---|
committer | Chia-I Wu <olvaffe@gmail.com> | 2014-09-20 10:13:53 +0800 |
commit | 6c0de4b979520583c1033794380b1c2e6785064e (patch) | |
tree | ac8437e1ab0654ad92b39fd152248a2e7ce05db3 | |
parent | 284d767be0589143d5c20fdf1f3b52cadf2663f6 (diff) | |
download | external_mesa3d-6c0de4b979520583c1033794380b1c2e6785064e.zip external_mesa3d-6c0de4b979520583c1033794380b1c2e6785064e.tar.gz external_mesa3d-6c0de4b979520583c1033794380b1c2e6785064e.tar.bz2 |
ilo: add a new struct for context states
Move pipe states in ilo_context to the new ilo_state_vector. The motivation
is that ilo_context consists of several loosely related things. When we need
an ilo_context somewhere, we usually need only one or two of the things in it.
This change makes ilo_state_vector one such thing.
An immediate result is that we no longer need ilo_context in 3D pipelines,
something we have planned for since early days.
20 files changed, 672 insertions, 654 deletions
diff --git a/src/gallium/drivers/ilo/ilo_3d.c b/src/gallium/drivers/ilo/ilo_3d.c index 9839358..cf2c483 100644 --- a/src/gallium/drivers/ilo/ilo_3d.c +++ b/src/gallium/drivers/ilo/ilo_3d.c @@ -456,7 +456,7 @@ ilo_3d_destroy(struct ilo_3d *hw3d) } static bool -draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo, +draw_vbo(struct ilo_3d *hw3d, const struct ilo_state_vector *vec, int *prim_generated, int *prim_emitted) { bool need_flush = false; @@ -471,15 +471,15 @@ draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo, * happens in the middle of a batch buffer, we need to insert manual * flushes. */ - need_flush = (ilo->dirty & ILO_DIRTY_FB); + need_flush = (vec->dirty & ILO_DIRTY_FB); /* same to SO target changes */ - need_flush |= (ilo->dirty & ILO_DIRTY_SO); + need_flush |= (vec->dirty & ILO_DIRTY_SO); } /* make sure there is enough room first */ max_len = ilo_3d_pipeline_estimate_size(hw3d->pipeline, - ILO_3D_PIPELINE_DRAW, ilo); + ILO_3D_PIPELINE_DRAW, vec); if (need_flush) { max_len += ilo_3d_pipeline_estimate_size(hw3d->pipeline, ILO_3D_PIPELINE_FLUSH, NULL); @@ -494,7 +494,7 @@ draw_vbo(struct ilo_3d *hw3d, const struct ilo_context *ilo, if (need_flush) ilo_3d_pipeline_emit_flush(hw3d->pipeline); - return ilo_3d_pipeline_emit_draw(hw3d->pipeline, ilo, + return ilo_3d_pipeline_emit_draw(hw3d->pipeline, vec, prim_generated, prim_emitted); } @@ -621,7 +621,7 @@ ilo_check_restart_index(const struct ilo_context *ilo, unsigned restart_index) return true; /* Note: indices must be unsigned byte, unsigned short or unsigned int */ - switch (ilo->ib.index_size) { + switch (ilo->state_vector.ib.index_size) { case 1: return ((restart_index & 0xff) == 0xff); break; @@ -674,7 +674,7 @@ static void ilo_draw_vbo_with_sw_restart(struct pipe_context *pipe, const struct pipe_draw_info *info) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; struct pipe_draw_info *restart_info = NULL; int sub_prim_count = 1; @@ -690,21 +690,22 @@ ilo_draw_vbo_with_sw_restart(struct pipe_context *pipe, return; } - if (ilo->ib.buffer) { + if (vec->ib.buffer) { struct pipe_transfer *transfer; const void *map; - map = pipe_buffer_map(pipe, ilo->ib.buffer, + map = pipe_buffer_map(pipe, vec->ib.buffer, PIPE_TRANSFER_READ, &transfer); - sub_prim_count = ilo_find_sub_primitives(map + ilo->ib.offset, - ilo->ib.index_size, info, restart_info); + sub_prim_count = ilo_find_sub_primitives(map + vec->ib.offset, + vec->ib.index_size, info, restart_info); pipe_buffer_unmap(pipe, transfer); } else { - sub_prim_count = ilo_find_sub_primitives(ilo->ib.user_buffer, - ilo->ib.index_size, info, restart_info); + sub_prim_count = + ilo_find_sub_primitives(vec->ib.user_buffer, + vec->ib.index_size, info, restart_info); } info = restart_info; @@ -738,7 +739,7 @@ ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) u_prim_name(info->mode), info->start, info->count); } - ilo_dump_dirty_flags(ilo->dirty); + ilo_state_vector_dump_dirty(&ilo->state_vector); } if (!ilo_3d_pass_render_condition(ilo)) @@ -763,15 +764,15 @@ ilo_draw_vbo(struct pipe_context *pipe, const struct pipe_draw_info *info) ilo_blit_resolve_framebuffer(ilo); /* If draw_vbo ever fails, return immediately. */ - if (!draw_vbo(hw3d, ilo, &prim_generated, &prim_emitted)) + if (!draw_vbo(hw3d, &ilo->state_vector, &prim_generated, &prim_emitted)) return; /* clear dirty status */ - ilo->dirty = 0x0; + ilo->state_vector.dirty = 0x0; hw3d->new_batch = false; /* avoid dangling pointer reference */ - ilo->draw = NULL; + ilo->state_vector.draw = NULL; update_prim_count(hw3d, prim_generated, prim_emitted); diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline.c b/src/gallium/drivers/ilo/ilo_3d_pipeline.c index e56b129..dd5b12b 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline.c @@ -29,7 +29,6 @@ #include "intel_winsys.h" #include "ilo_blitter.h" -#include "ilo_context.h" #include "ilo_cp.h" #include "ilo_state.h" #include "ilo_3d_pipeline_gen6.h" @@ -150,13 +149,13 @@ handle_invalid_batch_bo(struct ilo_3d_pipeline *p, bool unset) */ bool ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, int *prim_generated, int *prim_emitted) { bool success; - if (ilo->dirty & ILO_DIRTY_SO && - ilo->so.enabled && !ilo->so.append_bitmask) { + if (vec->dirty & ILO_DIRTY_SO && + vec->so.enabled && !vec->so.append_bitmask) { /* * We keep track of the SVBI in the driver, so that we can restore it * when the HW context is invalidated (by another process). The value @@ -179,9 +178,9 @@ ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p, handle_invalid_batch_bo(p, false); /* draw! */ - p->emit_draw(p, ilo); + p->emit_draw(p, vec); - if (ilo_builder_validate(&ilo->cp->builder, 0, NULL)) { + if (ilo_builder_validate(&p->cp->builder, 0, NULL)) { success = true; } else { /* rewind */ @@ -201,11 +200,11 @@ ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p, if (success) { const int num_verts = - u_vertices_per_prim(u_reduced_prim(ilo->draw->mode)); + u_vertices_per_prim(u_reduced_prim(vec->draw->mode)); const int max_emit = (p->state.so_max_vertices - p->state.so_num_vertices) / num_verts; const int generated = - u_reduced_prims_for_vertices(ilo->draw->mode, ilo->draw->count); + u_reduced_prims_for_vertices(vec->draw->mode, vec->draw->count); const int emitted = MIN2(generated, max_emit); p->state.so_num_vertices += emitted * num_verts; diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline.h b/src/gallium/drivers/ilo/ilo_3d_pipeline.h index 5c41b0b..becb815 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline.h +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline.h @@ -34,7 +34,7 @@ struct intel_bo; struct ilo_blitter; struct ilo_cp; -struct ilo_context; +struct ilo_state_vector; enum ilo_3d_pipeline_invalidate_flags { ILO_3D_PIPELINE_INVALIDATE_HW = 1 << 0, @@ -74,7 +74,7 @@ struct ilo_3d_pipeline { const void *arg); void (*emit_draw)(struct ilo_3d_pipeline *pipeline, - const struct ilo_context *ilo); + const struct ilo_state_vector *vec); void (*emit_flush)(struct ilo_3d_pipeline *pipeline); @@ -166,7 +166,7 @@ ilo_3d_pipeline_estimate_size(struct ilo_3d_pipeline *pipeline, bool ilo_3d_pipeline_emit_draw(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, int *prim_generated, int *prim_emitted); void diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c index 55dc7a2..259b042 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.c @@ -34,7 +34,6 @@ #include "ilo_builder_3d.h" #include "ilo_builder_mi.h" #include "ilo_builder_render.h" -#include "ilo_context.h" #include "ilo_cp.h" #include "ilo_shader.h" #include "ilo_state.h" @@ -182,7 +181,7 @@ gen6_wa_pipe_control_vs_const_flush(struct ilo_3d_pipeline *p) void gen6_pipeline_common_select(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* PIPELINE_SELECT */ @@ -196,7 +195,7 @@ gen6_pipeline_common_select(struct ilo_3d_pipeline *p, void gen6_pipeline_common_sip(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* STATE_SIP */ @@ -210,7 +209,7 @@ gen6_pipeline_common_sip(struct ilo_3d_pipeline *p, void gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* STATE_BASE_ADDRESS */ @@ -260,18 +259,18 @@ gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p, static void gen6_pipeline_common_urb(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_URB */ if (DIRTY(VE) || DIRTY(VS) || DIRTY(GS)) { - const bool gs_active = (ilo->gs || (ilo->vs && - ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_VS_GEN6_SO))); + const bool gs_active = (vec->gs || (vec->vs && + ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_GEN6_SO))); int vs_entry_size, gs_entry_size; int vs_total_size, gs_total_size; - vs_entry_size = (ilo->vs) ? - ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_OUTPUT_COUNT) : 0; + vs_entry_size = (vec->vs) ? + ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0; /* * As indicated by 2e712e41db0c0676e9f30fc73172c0e8de8d84d4, VF and VS @@ -293,17 +292,17 @@ gen6_pipeline_common_urb(struct ilo_3d_pipeline *p, * VS-generated output data, output URB availability isn't a * factor." */ - if (vs_entry_size < ilo->ve->count) - vs_entry_size = ilo->ve->count; + if (vs_entry_size < vec->ve->count) + vs_entry_size = vec->ve->count; - gs_entry_size = (ilo->gs) ? - ilo_shader_get_kernel_param(ilo->gs, ILO_KERNEL_OUTPUT_COUNT) : + gs_entry_size = (vec->gs) ? + ilo_shader_get_kernel_param(vec->gs, ILO_KERNEL_OUTPUT_COUNT) : (gs_active) ? vs_entry_size : 0; /* in bytes */ vs_entry_size *= sizeof(float) * 4; gs_entry_size *= sizeof(float) * 4; - vs_total_size = ilo->dev->urb_size; + vs_total_size = p->dev->urb_size; if (gs_active) { vs_total_size /= 2; @@ -334,7 +333,7 @@ gen6_pipeline_common_urb(struct ilo_3d_pipeline *p, static void gen6_pipeline_common_pointers_1(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS */ @@ -348,7 +347,7 @@ gen6_pipeline_common_pointers_1(struct ilo_3d_pipeline *p, static void gen6_pipeline_common_pointers_2(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CC_STATE_POINTERS */ @@ -374,7 +373,7 @@ gen6_pipeline_common_pointers_2(struct ilo_3d_pipeline *p, static void gen6_pipeline_common_pointers_3(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_SCISSOR_STATE_POINTERS */ @@ -396,20 +395,20 @@ gen6_pipeline_common_pointers_3(struct ilo_3d_pipeline *p, void gen6_pipeline_vf(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { if (ilo_dev_gen(p->dev) >= ILO_GEN(7.5)) { /* 3DSTATE_INDEX_BUFFER */ if (DIRTY(IB) || session->batch_bo_changed) { gen6_3DSTATE_INDEX_BUFFER(&p->cp->builder, - &ilo->ib, false); + &vec->ib, false); } /* 3DSTATE_VF */ if (session->primitive_restart_changed) { - gen7_3DSTATE_VF(&p->cp->builder, ilo->draw->primitive_restart, - ilo->draw->restart_index); + gen7_3DSTATE_VF(&p->cp->builder, vec->draw->primitive_restart, + vec->draw->restart_index); } } else { @@ -417,33 +416,33 @@ gen6_pipeline_vf(struct ilo_3d_pipeline *p, if (DIRTY(IB) || session->primitive_restart_changed || session->batch_bo_changed) { gen6_3DSTATE_INDEX_BUFFER(&p->cp->builder, - &ilo->ib, ilo->draw->primitive_restart); + &vec->ib, vec->draw->primitive_restart); } } /* 3DSTATE_VERTEX_BUFFERS */ if (DIRTY(VB) || DIRTY(VE) || session->batch_bo_changed) - gen6_3DSTATE_VERTEX_BUFFERS(&p->cp->builder, ilo->ve, &ilo->vb); + gen6_3DSTATE_VERTEX_BUFFERS(&p->cp->builder, vec->ve, &vec->vb); /* 3DSTATE_VERTEX_ELEMENTS */ if (DIRTY(VE) || DIRTY(VS)) { - const struct ilo_ve_state *ve = ilo->ve; + const struct ilo_ve_state *ve = vec->ve; bool last_velement_edgeflag = false; bool prepend_generate_ids = false; - if (ilo->vs) { - if (ilo_shader_get_kernel_param(ilo->vs, + if (vec->vs) { + if (ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_INPUT_EDGEFLAG)) { /* we rely on the state tracker here */ - assert(ilo_shader_get_kernel_param(ilo->vs, + assert(ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_INPUT_COUNT) == ve->count); last_velement_edgeflag = true; } - if (ilo_shader_get_kernel_param(ilo->vs, + if (ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_INPUT_INSTANCEID) || - ilo_shader_get_kernel_param(ilo->vs, + ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_INPUT_VERTEXID)) prepend_generate_ids = true; } @@ -455,7 +454,7 @@ gen6_pipeline_vf(struct ilo_3d_pipeline *p, void gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_VF_STATISTICS */ @@ -465,17 +464,17 @@ gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p, static void gen6_pipeline_vf_draw(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DPRIMITIVE */ - gen6_3DPRIMITIVE(&p->cp->builder, ilo->draw, &ilo->ib); + gen6_3DPRIMITIVE(&p->cp->builder, vec->draw, &vec->ib); p->state.has_gen6_wa_pipe_control = false; } void gen6_pipeline_vs(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { const bool emit_3dstate_vs = (DIRTY(VS) || DIRTY(SAMPLER_VS) || @@ -499,9 +498,9 @@ gen6_pipeline_vs(struct ilo_3d_pipeline *p, /* 3DSTATE_VS */ if (emit_3dstate_vs) { - const int num_samplers = ilo->sampler[PIPE_SHADER_VERTEX].count; + const int num_samplers = vec->sampler[PIPE_SHADER_VERTEX].count; - gen6_3DSTATE_VS(&p->cp->builder, ilo->vs, num_samplers); + gen6_3DSTATE_VS(&p->cp->builder, vec->vs, num_samplers); } if (emit_3dstate_constant_vs && ilo_dev_gen(p->dev) == ILO_GEN(6)) @@ -510,7 +509,7 @@ gen6_pipeline_vs(struct ilo_3d_pipeline *p, static void gen6_pipeline_gs(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_GS */ @@ -522,26 +521,26 @@ gen6_pipeline_gs(struct ilo_3d_pipeline *p, session->prim_changed || session->kernel_bo_changed) { const int verts_per_prim = u_vertices_per_prim(session->reduced_prim); - gen6_3DSTATE_GS(&p->cp->builder, ilo->gs, ilo->vs, verts_per_prim); + gen6_3DSTATE_GS(&p->cp->builder, vec->gs, vec->vs, verts_per_prim); } } bool gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) { const struct pipe_stream_output_info *so_info = - (ilo->gs) ? ilo_shader_get_kernel_so_info(ilo->gs) : - (ilo->vs) ? ilo_shader_get_kernel_so_info(ilo->vs) : NULL; + (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) : + (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL; unsigned max_svbi = 0xffffffff; int i; for (i = 0; i < so_info->num_outputs; i++) { const int output_buffer = so_info->output[i].output_buffer; const struct pipe_stream_output_target *so = - ilo->so.states[output_buffer]; + vec->so.states[output_buffer]; const int struct_size = so_info->stride[output_buffer] * 4; const int elem_size = so_info->output[i].num_components * 4; int buf_size, count; @@ -572,10 +571,10 @@ gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p, static void gen6_pipeline_gs_svbi(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { - const bool emit = gen6_pipeline_update_max_svbi(p, ilo, session); + const bool emit = gen6_pipeline_update_max_svbi(p, vec, session); /* 3DSTATE_GS_SVB_INDEX */ if (emit) { @@ -608,7 +607,7 @@ gen6_pipeline_gs_svbi(struct ilo_3d_pipeline *p, void gen6_pipeline_clip(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CLIP */ @@ -620,34 +619,34 @@ gen6_pipeline_clip(struct ilo_3d_pipeline *p, * We do not do 2D clipping yet. Guard band test should only be enabled * when the viewport is larger than the framebuffer. */ - for (i = 0; i < ilo->viewport.count; i++) { - const struct ilo_viewport_cso *vp = &ilo->viewport.cso[i]; + for (i = 0; i < vec->viewport.count; i++) { + const struct ilo_viewport_cso *vp = &vec->viewport.cso[i]; - if (vp->min_x > 0.0f || vp->max_x < ilo->fb.state.width || - vp->min_y > 0.0f || vp->max_y < ilo->fb.state.height) { + if (vp->min_x > 0.0f || vp->max_x < vec->fb.state.width || + vp->min_y > 0.0f || vp->max_y < vec->fb.state.height) { enable_guardband = false; break; } } - gen6_3DSTATE_CLIP(&p->cp->builder, ilo->rasterizer, - ilo->fs, enable_guardband, 1); + gen6_3DSTATE_CLIP(&p->cp->builder, vec->rasterizer, + vec->fs, enable_guardband, 1); } } static void gen6_pipeline_sf(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_SF */ if (DIRTY(RASTERIZER) || DIRTY(FS)) - gen6_3DSTATE_SF(&p->cp->builder, ilo->rasterizer, ilo->fs); + gen6_3DSTATE_SF(&p->cp->builder, vec->rasterizer, vec->fs); } void gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_DRAWING_RECTANGLE */ @@ -656,13 +655,13 @@ gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p, gen6_wa_pipe_control_post_sync(p, false); gen6_3DSTATE_DRAWING_RECTANGLE(&p->cp->builder, 0, 0, - ilo->fb.state.width, ilo->fb.state.height); + vec->fb.state.width, vec->fb.state.height); } } static void gen6_pipeline_wm(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_PS */ @@ -676,29 +675,29 @@ gen6_pipeline_wm(struct ilo_3d_pipeline *p, /* 3DSTATE_WM */ if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER) || session->kernel_bo_changed) { - const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; - const bool dual_blend = ilo->blend->dual_blend; - const bool cc_may_kill = (ilo->dsa->dw_alpha || - ilo->blend->alpha_to_coverage); + const int num_samplers = vec->sampler[PIPE_SHADER_FRAGMENT].count; + const bool dual_blend = vec->blend->dual_blend; + const bool cc_may_kill = (vec->dsa->dw_alpha || + vec->blend->alpha_to_coverage); if (ilo_dev_gen(p->dev) == ILO_GEN(6) && session->hw_ctx_changed) gen6_wa_pipe_control_wm_max_threads_stall(p); - gen6_3DSTATE_WM(&p->cp->builder, ilo->fs, num_samplers, - ilo->rasterizer, dual_blend, cc_may_kill, 0); + gen6_3DSTATE_WM(&p->cp->builder, vec->fs, num_samplers, + vec->rasterizer, dual_blend, cc_may_kill, 0); } } static void gen6_pipeline_wm_multisample(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */ if (DIRTY(SAMPLE_MASK) || DIRTY(FB)) { const uint32_t *packed_sample_pos; - packed_sample_pos = (ilo->fb.num_samples > 1) ? + packed_sample_pos = (vec->fb.num_samples > 1) ? &p->packed_sample_position_4x : &p->packed_sample_position_1x; if (ilo_dev_gen(p->dev) == ILO_GEN(6)) { @@ -707,17 +706,17 @@ gen6_pipeline_wm_multisample(struct ilo_3d_pipeline *p, } gen6_3DSTATE_MULTISAMPLE(&p->cp->builder, - ilo->fb.num_samples, packed_sample_pos, - ilo->rasterizer->state.half_pixel_center); + vec->fb.num_samples, packed_sample_pos, + vec->rasterizer->state.half_pixel_center); gen6_3DSTATE_SAMPLE_MASK(&p->cp->builder, - (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1); + (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1); } } static void gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */ @@ -725,9 +724,9 @@ gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p, const struct ilo_zs_surface *zs; uint32_t clear_params; - if (ilo->fb.state.zsbuf) { + if (vec->fb.state.zsbuf) { const struct ilo_surface_cso *surface = - (const struct ilo_surface_cso *) ilo->fb.state.zsbuf; + (const struct ilo_surface_cso *) vec->fb.state.zsbuf; const struct ilo_texture_slice *slice = ilo_texture_get_slice(ilo_texture(surface->base.texture), surface->base.u.tex.level, surface->base.u.tex.first_layer); @@ -738,7 +737,7 @@ gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p, clear_params = slice->clear_value; } else { - zs = &ilo->fb.null_zs; + zs = &vec->fb.null_zs; clear_params = 0; } @@ -756,33 +755,33 @@ gen6_pipeline_wm_depth(struct ilo_3d_pipeline *p, void gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_POLY_STIPPLE_PATTERN and 3DSTATE_POLY_STIPPLE_OFFSET */ if ((DIRTY(RASTERIZER) || DIRTY(POLY_STIPPLE)) && - ilo->rasterizer->state.poly_stipple_enable) { + vec->rasterizer->state.poly_stipple_enable) { if (ilo_dev_gen(p->dev) == ILO_GEN(6)) gen6_wa_pipe_control_post_sync(p, false); gen6_3DSTATE_POLY_STIPPLE_PATTERN(&p->cp->builder, - &ilo->poly_stipple); + &vec->poly_stipple); gen6_3DSTATE_POLY_STIPPLE_OFFSET(&p->cp->builder, 0, 0); } /* 3DSTATE_LINE_STIPPLE */ - if (DIRTY(RASTERIZER) && ilo->rasterizer->state.line_stipple_enable) { + if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_stipple_enable) { if (ilo_dev_gen(p->dev) == ILO_GEN(6)) gen6_wa_pipe_control_post_sync(p, false); gen6_3DSTATE_LINE_STIPPLE(&p->cp->builder, - ilo->rasterizer->state.line_stipple_pattern, - ilo->rasterizer->state.line_stipple_factor + 1); + vec->rasterizer->state.line_stipple_pattern, + vec->rasterizer->state.line_stipple_factor + 1); } /* 3DSTATE_AA_LINE_PARAMETERS */ - if (DIRTY(RASTERIZER) && ilo->rasterizer->state.line_smooth) { + if (DIRTY(RASTERIZER) && vec->rasterizer->state.line_smooth) { if (ilo_dev_gen(p->dev) == ILO_GEN(6)) gen6_wa_pipe_control_post_sync(p, false); @@ -792,29 +791,29 @@ gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_viewports(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* SF_CLIP_VIEWPORT and CC_VIEWPORT */ if (ilo_dev_gen(p->dev) >= ILO_GEN(7) && DIRTY(VIEWPORT)) { p->state.SF_CLIP_VIEWPORT = gen7_SF_CLIP_VIEWPORT(&p->cp->builder, - ilo->viewport.cso, ilo->viewport.count); + vec->viewport.cso, vec->viewport.count); p->state.CC_VIEWPORT = gen6_CC_VIEWPORT(&p->cp->builder, - ilo->viewport.cso, ilo->viewport.count); + vec->viewport.cso, vec->viewport.count); session->viewport_state_changed = true; } /* SF_VIEWPORT, CLIP_VIEWPORT, and CC_VIEWPORT */ else if (DIRTY(VIEWPORT)) { p->state.CLIP_VIEWPORT = gen6_CLIP_VIEWPORT(&p->cp->builder, - ilo->viewport.cso, ilo->viewport.count); + vec->viewport.cso, vec->viewport.count); p->state.SF_VIEWPORT = gen6_SF_VIEWPORT(&p->cp->builder, - ilo->viewport.cso, ilo->viewport.count); + vec->viewport.cso, vec->viewport.count); p->state.CC_VIEWPORT = gen6_CC_VIEWPORT(&p->cp->builder, - ilo->viewport.cso, ilo->viewport.count); + vec->viewport.cso, vec->viewport.count); session->viewport_state_changed = true; } @@ -822,13 +821,13 @@ gen6_pipeline_state_viewports(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* BLEND_STATE */ if (DIRTY(BLEND) || DIRTY(FB) || DIRTY(DSA)) { p->state.BLEND_STATE = gen6_BLEND_STATE(&p->cp->builder, - ilo->blend, &ilo->fb, ilo->dsa); + vec->blend, &vec->fb, vec->dsa); session->cc_state_blend_changed = true; } @@ -836,8 +835,8 @@ gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, /* COLOR_CALC_STATE */ if (DIRTY(DSA) || DIRTY(STENCIL_REF) || DIRTY(BLEND_COLOR)) { p->state.COLOR_CALC_STATE = - gen6_COLOR_CALC_STATE(&p->cp->builder, &ilo->stencil_ref, - ilo->dsa->alpha_ref, &ilo->blend_color); + gen6_COLOR_CALC_STATE(&p->cp->builder, &vec->stencil_ref, + vec->dsa->alpha_ref, &vec->blend_color); session->cc_state_cc_changed = true; } @@ -845,7 +844,7 @@ gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, /* DEPTH_STENCIL_STATE */ if (DIRTY(DSA)) { p->state.DEPTH_STENCIL_STATE = - gen6_DEPTH_STENCIL_STATE(&p->cp->builder, ilo->dsa); + gen6_DEPTH_STENCIL_STATE(&p->cp->builder, vec->dsa); session->cc_state_dsa_changed = true; } @@ -853,14 +852,14 @@ gen6_pipeline_state_cc(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_scissors(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* SCISSOR_RECT */ if (DIRTY(SCISSOR) || DIRTY(VIEWPORT)) { /* there should be as many scissors as there are viewports */ p->state.SCISSOR_RECT = gen6_SCISSOR_RECT(&p->cp->builder, - &ilo->scissor, ilo->viewport.count); + &vec->scissor, vec->viewport.count); session->scissor_state_changed = true; } @@ -868,12 +867,12 @@ gen6_pipeline_state_scissors(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* SURFACE_STATEs for render targets */ if (DIRTY(FB)) { - const struct ilo_fb_state *fb = &ilo->fb; + const struct ilo_fb_state *fb = &vec->fb; const int offset = ILO_WM_DRAW_SURFACE(0); uint32_t *surface_state = &p->state.wm.SURFACE_STATE[offset]; int i; @@ -915,10 +914,10 @@ gen6_pipeline_state_surfaces_rt(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { - const struct ilo_so_state *so = &ilo->so; + const struct ilo_so_state *so = &vec->so; if (ilo_dev_gen(p->dev) != ILO_GEN(6)) return; @@ -926,8 +925,8 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p, /* SURFACE_STATEs for stream output targets */ if (DIRTY(VS) || DIRTY(GS) || DIRTY(SO)) { const struct pipe_stream_output_info *so_info = - (ilo->gs) ? ilo_shader_get_kernel_so_info(ilo->gs) : - (ilo->vs) ? ilo_shader_get_kernel_so_info(ilo->vs) : NULL; + (vec->gs) ? ilo_shader_get_kernel_so_info(vec->gs) : + (vec->vs) ? ilo_shader_get_kernel_so_info(vec->vs) : NULL; const int offset = ILO_GS_SO_SURFACE(0); uint32_t *surface_state = &p->state.gs.SURFACE_STATE[offset]; int i; @@ -957,11 +956,11 @@ gen6_pipeline_state_surfaces_so(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, int shader_type, struct gen6_pipeline_session *session) { - const struct ilo_view_state *view = &ilo->view[shader_type]; + const struct ilo_view_state *view = &vec->view[shader_type]; uint32_t *surface_state; int offset, i; bool skip = false; @@ -1019,11 +1018,11 @@ gen6_pipeline_state_surfaces_view(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, int shader_type, struct gen6_pipeline_session *session) { - const struct ilo_cbuf_state *cbuf = &ilo->cbuf[shader_type]; + const struct ilo_cbuf_state *cbuf = &vec->cbuf[shader_type]; uint32_t *surface_state; bool *binding_table_changed; int offset, count, i; @@ -1075,7 +1074,7 @@ gen6_pipeline_state_surfaces_const(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_binding_tables(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, int shader_type, struct gen6_pipeline_session *session) { @@ -1134,16 +1133,16 @@ gen6_pipeline_state_binding_tables(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, int shader_type, struct gen6_pipeline_session *session) { const struct ilo_sampler_cso * const *samplers = - ilo->sampler[shader_type].cso; + vec->sampler[shader_type].cso; const struct pipe_sampler_view * const *views = - (const struct pipe_sampler_view **) ilo->view[shader_type].states; - const int num_samplers = ilo->sampler[shader_type].count; - const int num_views = ilo->view[shader_type].count; + (const struct pipe_sampler_view **) vec->view[shader_type].states; + const int num_samplers = vec->sampler[shader_type].count; + const int num_views = vec->view[shader_type].count; uint32_t *sampler_state, *border_color_state; bool emit_border_color = false; bool skip = false; @@ -1204,16 +1203,16 @@ gen6_pipeline_state_samplers(struct ilo_3d_pipeline *p, static void gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* push constant buffer for VS */ if (DIRTY(VS) || DIRTY(CBUF) || DIRTY(CLIP)) { - const int cbuf0_size = (ilo->vs) ? - ilo_shader_get_kernel_param(ilo->vs, + const int cbuf0_size = (vec->vs) ? + ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0; - const int clip_state_size = (ilo->vs) ? - ilo_shader_get_kernel_param(ilo->vs, + const int clip_state_size = (vec->vs) ? + ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_PCB_UCP_SIZE) : 0; const int total_size = cbuf0_size + clip_state_size; @@ -1226,7 +1225,7 @@ gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p, if (cbuf0_size) { const struct ilo_cbuf_state *cbuf = - &ilo->cbuf[PIPE_SHADER_VERTEX]; + &vec->cbuf[PIPE_SHADER_VERTEX]; if (cbuf0_size <= cbuf->cso[0].user_buffer_size) { memcpy(pcb, cbuf->cso[0].user_buffer, cbuf0_size); @@ -1242,7 +1241,7 @@ gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p, } if (clip_state_size) - memcpy(pcb, &ilo->clip, clip_state_size); + memcpy(pcb, &vec->clip, clip_state_size); session->pcb_state_vs_changed = true; } @@ -1256,11 +1255,11 @@ gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p, /* push constant buffer for FS */ if (DIRTY(FS) || DIRTY(CBUF)) { - const int cbuf0_size = (ilo->fs) ? - ilo_shader_get_kernel_param(ilo->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0; + const int cbuf0_size = (vec->fs) ? + ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE) : 0; if (cbuf0_size) { - const struct ilo_cbuf_state *cbuf = &ilo->cbuf[PIPE_SHADER_FRAGMENT]; + const struct ilo_cbuf_state *cbuf = &vec->cbuf[PIPE_SHADER_FRAGMENT]; void *pcb; p->state.wm.PUSH_CONSTANT_BUFFER = @@ -1292,7 +1291,7 @@ gen6_pipeline_state_pcb(struct ilo_3d_pipeline *p, static void gen6_pipeline_commands(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* @@ -1300,66 +1299,66 @@ gen6_pipeline_commands(struct ilo_3d_pipeline *p, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ - gen6_pipeline_common_select(p, ilo, session); - gen6_pipeline_gs_svbi(p, ilo, session); - gen6_pipeline_common_sip(p, ilo, session); - gen6_pipeline_vf_statistics(p, ilo, session); - gen6_pipeline_common_base_address(p, ilo, session); - gen6_pipeline_common_pointers_1(p, ilo, session); - gen6_pipeline_common_urb(p, ilo, session); - gen6_pipeline_common_pointers_2(p, ilo, session); - gen6_pipeline_wm_multisample(p, ilo, session); - gen6_pipeline_vs(p, ilo, session); - gen6_pipeline_gs(p, ilo, session); - gen6_pipeline_clip(p, ilo, session); - gen6_pipeline_sf(p, ilo, session); - gen6_pipeline_wm(p, ilo, session); - gen6_pipeline_common_pointers_3(p, ilo, session); - gen6_pipeline_wm_depth(p, ilo, session); - gen6_pipeline_wm_raster(p, ilo, session); - gen6_pipeline_sf_rect(p, ilo, session); - gen6_pipeline_vf(p, ilo, session); - gen6_pipeline_vf_draw(p, ilo, session); + gen6_pipeline_common_select(p, vec, session); + gen6_pipeline_gs_svbi(p, vec, session); + gen6_pipeline_common_sip(p, vec, session); + gen6_pipeline_vf_statistics(p, vec, session); + gen6_pipeline_common_base_address(p, vec, session); + gen6_pipeline_common_pointers_1(p, vec, session); + gen6_pipeline_common_urb(p, vec, session); + gen6_pipeline_common_pointers_2(p, vec, session); + gen6_pipeline_wm_multisample(p, vec, session); + gen6_pipeline_vs(p, vec, session); + gen6_pipeline_gs(p, vec, session); + gen6_pipeline_clip(p, vec, session); + gen6_pipeline_sf(p, vec, session); + gen6_pipeline_wm(p, vec, session); + gen6_pipeline_common_pointers_3(p, vec, session); + gen6_pipeline_wm_depth(p, vec, session); + gen6_pipeline_wm_raster(p, vec, session); + gen6_pipeline_sf_rect(p, vec, session); + gen6_pipeline_vf(p, vec, session); + gen6_pipeline_vf_draw(p, vec, session); } void gen6_pipeline_states(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { int shader_type; - gen6_pipeline_state_viewports(p, ilo, session); - gen6_pipeline_state_cc(p, ilo, session); - gen6_pipeline_state_scissors(p, ilo, session); - gen6_pipeline_state_pcb(p, ilo, session); + gen6_pipeline_state_viewports(p, vec, session); + gen6_pipeline_state_cc(p, vec, session); + gen6_pipeline_state_scissors(p, vec, session); + gen6_pipeline_state_pcb(p, vec, session); /* * upload all SURAFCE_STATEs together so that we know there are minimal * paddings */ - gen6_pipeline_state_surfaces_rt(p, ilo, session); - gen6_pipeline_state_surfaces_so(p, ilo, session); + gen6_pipeline_state_surfaces_rt(p, vec, session); + gen6_pipeline_state_surfaces_so(p, vec, session); for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { - gen6_pipeline_state_surfaces_view(p, ilo, shader_type, session); - gen6_pipeline_state_surfaces_const(p, ilo, shader_type, session); + gen6_pipeline_state_surfaces_view(p, vec, shader_type, session); + gen6_pipeline_state_surfaces_const(p, vec, shader_type, session); } for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++) { - gen6_pipeline_state_samplers(p, ilo, shader_type, session); + gen6_pipeline_state_samplers(p, vec, shader_type, session); /* this must be called after all SURFACE_STATEs are uploaded */ - gen6_pipeline_state_binding_tables(p, ilo, shader_type, session); + gen6_pipeline_state_binding_tables(p, vec, shader_type, session); } } void gen6_pipeline_prepare(const struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { memset(session, 0, sizeof(*session)); - session->pipe_dirty = ilo->dirty; - session->reduced_prim = u_reduced_prim(ilo->draw->mode); + session->pipe_dirty = vec->dirty; + session->reduced_prim = u_reduced_prim(vec->draw->mode); /* available space before the session */ session->init_cp_space = ilo_cp_space(p->cp); @@ -1394,58 +1393,58 @@ gen6_pipeline_prepare(const struct ilo_3d_pipeline *p, (p->invalidate_flags & ILO_3D_PIPELINE_INVALIDATE_KERNEL_BO); session->prim_changed = (p->state.reduced_prim != session->reduced_prim); session->primitive_restart_changed = - (p->state.primitive_restart != ilo->draw->primitive_restart); + (p->state.primitive_restart != vec->draw->primitive_restart); } } void gen6_pipeline_draw(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* force all states to be uploaded if the state bo changed */ if (session->state_bo_changed) session->pipe_dirty = ILO_DIRTY_ALL; else - session->pipe_dirty = ilo->dirty; + session->pipe_dirty = vec->dirty; - session->emit_draw_states(p, ilo, session); + session->emit_draw_states(p, vec, session); /* force all commands to be uploaded if the HW context changed */ if (session->hw_ctx_changed) session->pipe_dirty = ILO_DIRTY_ALL; else - session->pipe_dirty = ilo->dirty; + session->pipe_dirty = vec->dirty; - session->emit_draw_commands(p, ilo, session); + session->emit_draw_commands(p, vec, session); } void gen6_pipeline_end(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* sanity check size estimation */ assert(session->init_cp_space - ilo_cp_space(p->cp) <= - ilo_3d_pipeline_estimate_size(p, ILO_3D_PIPELINE_DRAW, ilo)); + ilo_3d_pipeline_estimate_size(p, ILO_3D_PIPELINE_DRAW, vec)); p->state.reduced_prim = session->reduced_prim; - p->state.primitive_restart = ilo->draw->primitive_restart; + p->state.primitive_restart = vec->draw->primitive_restart; } static void ilo_3d_pipeline_emit_draw_gen6(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo) + const struct ilo_state_vector *vec) { struct gen6_pipeline_session session; - gen6_pipeline_prepare(p, ilo, &session); + gen6_pipeline_prepare(p, vec, &session); session.emit_draw_states = gen6_pipeline_states; session.emit_draw_commands = gen6_pipeline_commands; - gen6_pipeline_draw(p, ilo, &session); - gen6_pipeline_end(p, ilo, &session); + gen6_pipeline_draw(p, vec, &session); + gen6_pipeline_end(p, vec, &session); } void @@ -1748,7 +1747,7 @@ gen6_pipeline_max_command_size(const struct ilo_3d_pipeline *p) int gen6_pipeline_estimate_state_size(const struct ilo_3d_pipeline *p, - const struct ilo_context *ilo) + const struct ilo_state_vector *vec) { static int static_size; int sh_type, size; @@ -1790,35 +1789,35 @@ gen6_pipeline_estimate_state_size(const struct ilo_3d_pipeline *p, int num_samplers, num_surfaces, pcb_size; /* samplers */ - num_samplers = ilo->sampler[sh_type].count; + num_samplers = vec->sampler[sh_type].count; /* sampler views and constant buffers */ - num_surfaces = ilo->view[sh_type].count + - util_bitcount(ilo->cbuf[sh_type].enabled_mask); + num_surfaces = vec->view[sh_type].count + + util_bitcount(vec->cbuf[sh_type].enabled_mask); pcb_size = 0; switch (sh_type) { case PIPE_SHADER_VERTEX: - if (ilo->vs) { + if (vec->vs) { if (ilo_dev_gen(p->dev) == ILO_GEN(6)) { const struct pipe_stream_output_info *so_info = - ilo_shader_get_kernel_so_info(ilo->vs); + ilo_shader_get_kernel_so_info(vec->vs); /* stream outputs */ num_surfaces += so_info->num_outputs; } - pcb_size = ilo_shader_get_kernel_param(ilo->vs, + pcb_size = ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_PCB_CBUF0_SIZE); - pcb_size += ilo_shader_get_kernel_param(ilo->vs, + pcb_size += ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_VS_PCB_UCP_SIZE); } break; case PIPE_SHADER_GEOMETRY: - if (ilo->gs && ilo_dev_gen(p->dev) == ILO_GEN(6)) { + if (vec->gs && ilo_dev_gen(p->dev) == ILO_GEN(6)) { const struct pipe_stream_output_info *so_info = - ilo_shader_get_kernel_so_info(ilo->gs); + ilo_shader_get_kernel_so_info(vec->gs); /* stream outputs */ num_surfaces += so_info->num_outputs; @@ -1826,10 +1825,10 @@ gen6_pipeline_estimate_state_size(const struct ilo_3d_pipeline *p, break; case PIPE_SHADER_FRAGMENT: /* render targets */ - num_surfaces += ilo->fb.state.nr_cbufs; + num_surfaces += vec->fb.state.nr_cbufs; - if (ilo->fs) { - pcb_size = ilo_shader_get_kernel_param(ilo->fs, + if (vec->fs) { + pcb_size = ilo_shader_get_kernel_param(vec->fs, ILO_KERNEL_PCB_CBUF0_SIZE); } break; @@ -1867,7 +1866,7 @@ ilo_3d_pipeline_estimate_size_gen6(struct ilo_3d_pipeline *p, switch (action) { case ILO_3D_PIPELINE_DRAW: { - const struct ilo_context *ilo = arg; + const struct ilo_state_vector *ilo = arg; size = gen6_pipeline_max_command_size(p) + gen6_pipeline_estimate_state_size(p, ilo); diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h index 16e96c0..59892cb 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen6.h @@ -31,7 +31,7 @@ #include "ilo_common.h" struct ilo_3d_pipeline; -struct ilo_context; +struct ilo_state_vector; struct gen6_pipeline_session { uint32_t pipe_dirty; @@ -47,11 +47,11 @@ struct gen6_pipeline_session { bool primitive_restart_changed; void (*emit_draw_states)(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void (*emit_draw_commands)(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); /* indirect states */ @@ -81,77 +81,77 @@ struct gen6_rectlist_session { void gen6_pipeline_prepare(const struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_draw(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_end(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_common_select(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_common_sip(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_common_base_address(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_vf(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_vf_statistics(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_vs(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_clip(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_sf_rect(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_wm_raster(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); void gen6_pipeline_states(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); bool gen6_pipeline_update_max_svbi(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *ilo, struct gen6_pipeline_session *session); int gen6_pipeline_estimate_state_size(const struct ilo_3d_pipeline *p, - const struct ilo_context *ilo); + const struct ilo_state_vector *ilo); void ilo_3d_pipeline_emit_flush_gen6(struct ilo_3d_pipeline *p); diff --git a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c index db00d79..adf8181 100644 --- a/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c +++ b/src/gallium/drivers/ilo/ilo_3d_pipeline_gen7.c @@ -31,7 +31,6 @@ #include "ilo_blitter.h" #include "ilo_builder_3d.h" #include "ilo_builder_render.h" -#include "ilo_context.h" #include "ilo_cp.h" #include "ilo_shader.h" #include "ilo_state.h" @@ -187,7 +186,7 @@ gen7_wa_pipe_control_ps_max_threads_stall(struct ilo_3d_pipeline *p) static void gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_URB_{VS,GS,HS,DS} */ @@ -197,8 +196,8 @@ gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, p->dev->gt == 3) ? 32768 : 16384; int vs_entry_size, vs_total_size; - vs_entry_size = (ilo->vs) ? - ilo_shader_get_kernel_param(ilo->vs, ILO_KERNEL_OUTPUT_COUNT) : 0; + vs_entry_size = (vec->vs) ? + ilo_shader_get_kernel_param(vec->vs, ILO_KERNEL_OUTPUT_COUNT) : 0; /* * From the Ivy Bridge PRM, volume 2 part 1, page 35: @@ -208,11 +207,11 @@ gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, * Allocation Size must be sized to the maximum of the vertex input * and output structures." */ - if (vs_entry_size < ilo->ve->count) - vs_entry_size = ilo->ve->count; + if (vs_entry_size < vec->ve->count) + vs_entry_size = vec->ve->count; vs_entry_size *= sizeof(float) * 4; - vs_total_size = ilo->dev->urb_size - offset; + vs_total_size = p->dev->urb_size - offset; gen7_wa_pipe_control_vs_depth_stall(p); @@ -227,7 +226,7 @@ gen7_pipeline_common_urb(struct ilo_3d_pipeline *p, static void gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_PUSH_CONSTANT_ALLOC_{VS,PS} */ @@ -253,7 +252,7 @@ gen7_pipeline_common_pcb_alloc(struct ilo_3d_pipeline *p, static void gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_VIEWPORT_STATE_POINTERS_{CC,SF_CLIP} */ @@ -268,7 +267,7 @@ gen7_pipeline_common_pointers_1(struct ilo_3d_pipeline *p, static void gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_BLEND_STATE_POINTERS */ @@ -292,7 +291,7 @@ gen7_pipeline_common_pointers_2(struct ilo_3d_pipeline *p, static void gen7_pipeline_vs(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { const bool emit_3dstate_binding_table = session->binding_table_vs_changed; @@ -329,15 +328,15 @@ gen7_pipeline_vs(struct ilo_3d_pipeline *p, /* 3DSTATE_VS */ if (emit_3dstate_vs) { - const int num_samplers = ilo->sampler[PIPE_SHADER_VERTEX].count; + const int num_samplers = vec->sampler[PIPE_SHADER_VERTEX].count; - gen6_3DSTATE_VS(&p->cp->builder, ilo->vs, num_samplers); + gen6_3DSTATE_VS(&p->cp->builder, vec->vs, num_samplers); } } static void gen7_pipeline_hs(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_HS and 3DSTATE_HS */ @@ -353,7 +352,7 @@ gen7_pipeline_hs(struct ilo_3d_pipeline *p, static void gen7_pipeline_te(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_TE */ @@ -363,7 +362,7 @@ gen7_pipeline_te(struct ilo_3d_pipeline *p, static void gen7_pipeline_ds(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_DS and 3DSTATE_DS */ @@ -380,7 +379,7 @@ gen7_pipeline_ds(struct ilo_3d_pipeline *p, static void gen7_pipeline_gs(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_CONSTANT_GS and 3DSTATE_GS */ @@ -398,37 +397,37 @@ gen7_pipeline_gs(struct ilo_3d_pipeline *p, static void gen7_pipeline_sol(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { const struct pipe_stream_output_info *so_info; const struct ilo_shader_state *shader; bool dirty_sh = false; - if (ilo->gs) { - shader = ilo->gs; + if (vec->gs) { + shader = vec->gs; dirty_sh = DIRTY(GS); } else { - shader = ilo->vs; + shader = vec->vs; dirty_sh = DIRTY(VS); } so_info = ilo_shader_get_kernel_so_info(shader); - gen6_pipeline_update_max_svbi(p, ilo, session); + gen6_pipeline_update_max_svbi(p, vec, session); /* 3DSTATE_SO_BUFFER */ if ((DIRTY(SO) || dirty_sh || session->batch_bo_changed) && - ilo->so.enabled) { + vec->so.enabled) { int i; - for (i = 0; i < ilo->so.count; i++) { + for (i = 0; i < vec->so.count; i++) { const int stride = so_info->stride[i] * 4; /* in bytes */ int base = 0; gen7_3DSTATE_SO_BUFFER(&p->cp->builder, i, base, stride, - ilo->so.states[i]); + vec->so.states[i]); } for (; i < 4; i++) @@ -436,51 +435,51 @@ gen7_pipeline_sol(struct ilo_3d_pipeline *p, } /* 3DSTATE_SO_DECL_LIST */ - if (dirty_sh && ilo->so.enabled) + if (dirty_sh && vec->so.enabled) gen7_3DSTATE_SO_DECL_LIST(&p->cp->builder, so_info); /* 3DSTATE_STREAMOUT */ if (DIRTY(SO) || DIRTY(RASTERIZER) || dirty_sh) { - const unsigned buffer_mask = (1 << ilo->so.count) - 1; + const unsigned buffer_mask = (1 << vec->so.count) - 1; const int output_count = ilo_shader_get_kernel_param(shader, ILO_KERNEL_OUTPUT_COUNT); gen7_3DSTATE_STREAMOUT(&p->cp->builder, buffer_mask, output_count, - ilo->rasterizer->state.rasterizer_discard); + vec->rasterizer->state.rasterizer_discard); } } static void gen7_pipeline_sf(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_SBE */ if (DIRTY(RASTERIZER) || DIRTY(FS)) - gen7_3DSTATE_SBE(&p->cp->builder, ilo->rasterizer, ilo->fs); + gen7_3DSTATE_SBE(&p->cp->builder, vec->rasterizer, vec->fs); /* 3DSTATE_SF */ if (DIRTY(RASTERIZER) || DIRTY(FB)) { - struct pipe_surface *zs = ilo->fb.state.zsbuf; + struct pipe_surface *zs = vec->fb.state.zsbuf; gen7_wa_pipe_control_cs_stall(p, true, true); - gen7_3DSTATE_SF(&p->cp->builder, ilo->rasterizer, + gen7_3DSTATE_SF(&p->cp->builder, vec->rasterizer, (zs) ? zs->format : PIPE_FORMAT_NONE); } } static void gen7_pipeline_wm(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_WM */ if (DIRTY(FS) || DIRTY(BLEND) || DIRTY(DSA) || DIRTY(RASTERIZER)) { - const bool cc_may_kill = (ilo->dsa->dw_alpha || - ilo->blend->alpha_to_coverage); + const bool cc_may_kill = (vec->dsa->dw_alpha || + vec->blend->alpha_to_coverage); - gen7_3DSTATE_WM(&p->cp->builder, ilo->fs, - ilo->rasterizer, cc_may_kill, 0); + gen7_3DSTATE_WM(&p->cp->builder, vec->fs, + vec->rasterizer, cc_may_kill, 0); } /* 3DSTATE_BINDING_TABLE_POINTERS_PS */ @@ -506,15 +505,15 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, /* 3DSTATE_PS */ if (DIRTY(FS) || DIRTY(SAMPLER_FS) || DIRTY(BLEND) || session->kernel_bo_changed) { - const int num_samplers = ilo->sampler[PIPE_SHADER_FRAGMENT].count; - const bool dual_blend = ilo->blend->dual_blend; + const int num_samplers = vec->sampler[PIPE_SHADER_FRAGMENT].count; + const bool dual_blend = vec->blend->dual_blend; if ((ilo_dev_gen(p->dev) == ILO_GEN(7) || ilo_dev_gen(p->dev) == ILO_GEN(7.5)) && session->hw_ctx_changed) gen7_wa_pipe_control_ps_max_threads_stall(p); - gen7_3DSTATE_PS(&p->cp->builder, ilo->fs, num_samplers, dual_blend); + gen7_3DSTATE_PS(&p->cp->builder, vec->fs, num_samplers, dual_blend); } /* 3DSTATE_SCISSOR_STATE_POINTERS */ @@ -547,9 +546,9 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, const struct ilo_zs_surface *zs; uint32_t clear_params; - if (ilo->fb.state.zsbuf) { + if (vec->fb.state.zsbuf) { const struct ilo_surface_cso *surface = - (const struct ilo_surface_cso *) ilo->fb.state.zsbuf; + (const struct ilo_surface_cso *) vec->fb.state.zsbuf; const struct ilo_texture_slice *slice = ilo_texture_get_slice(ilo_texture(surface->base.texture), surface->base.u.tex.level, surface->base.u.tex.first_layer); @@ -559,7 +558,7 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, clear_params = slice->clear_value; } else { - zs = &ilo->fb.null_zs; + zs = &vec->fb.null_zs; clear_params = 0; } @@ -572,7 +571,7 @@ gen7_pipeline_wm(struct ilo_3d_pipeline *p, static void gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DSTATE_MULTISAMPLE and 3DSTATE_SAMPLE_MASK */ @@ -582,33 +581,33 @@ gen7_pipeline_wm_multisample(struct ilo_3d_pipeline *p, gen7_wa_pipe_control_cs_stall(p, true, true); packed_sample_pos = - (ilo->fb.num_samples > 4) ? p->packed_sample_position_8x : - (ilo->fb.num_samples > 1) ? &p->packed_sample_position_4x : + (vec->fb.num_samples > 4) ? p->packed_sample_position_8x : + (vec->fb.num_samples > 1) ? &p->packed_sample_position_4x : &p->packed_sample_position_1x; gen6_3DSTATE_MULTISAMPLE(&p->cp->builder, - ilo->fb.num_samples, packed_sample_pos, - ilo->rasterizer->state.half_pixel_center); + vec->fb.num_samples, packed_sample_pos, + vec->rasterizer->state.half_pixel_center); gen7_3DSTATE_SAMPLE_MASK(&p->cp->builder, - (ilo->fb.num_samples > 1) ? ilo->sample_mask : 0x1, - ilo->fb.num_samples); + (vec->fb.num_samples > 1) ? vec->sample_mask : 0x1, + vec->fb.num_samples); } } static void gen7_pipeline_vf_draw(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* 3DPRIMITIVE */ - gen7_3DPRIMITIVE(&p->cp->builder, ilo->draw, &ilo->ib); + gen7_3DPRIMITIVE(&p->cp->builder, vec->draw, &vec->ib); p->state.has_gen6_wa_pipe_control = false; } static void gen7_pipeline_commands(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, struct gen6_pipeline_session *session) { /* @@ -616,43 +615,43 @@ gen7_pipeline_commands(struct ilo_3d_pipeline *p, * that of the classic i965 driver. It allows us to compare the command * streams easily. */ - gen6_pipeline_common_select(p, ilo, session); - gen6_pipeline_common_sip(p, ilo, session); - gen6_pipeline_vf_statistics(p, ilo, session); - gen7_pipeline_common_pcb_alloc(p, ilo, session); - gen6_pipeline_common_base_address(p, ilo, session); - gen7_pipeline_common_pointers_1(p, ilo, session); - gen7_pipeline_common_urb(p, ilo, session); - gen7_pipeline_common_pointers_2(p, ilo, session); - gen7_pipeline_wm_multisample(p, ilo, session); - gen7_pipeline_gs(p, ilo, session); - gen7_pipeline_hs(p, ilo, session); - gen7_pipeline_te(p, ilo, session); - gen7_pipeline_ds(p, ilo, session); - gen7_pipeline_vs(p, ilo, session); - gen7_pipeline_sol(p, ilo, session); - gen6_pipeline_clip(p, ilo, session); - gen7_pipeline_sf(p, ilo, session); - gen7_pipeline_wm(p, ilo, session); - gen6_pipeline_wm_raster(p, ilo, session); - gen6_pipeline_sf_rect(p, ilo, session); - gen6_pipeline_vf(p, ilo, session); - gen7_pipeline_vf_draw(p, ilo, session); + gen6_pipeline_common_select(p, vec, session); + gen6_pipeline_common_sip(p, vec, session); + gen6_pipeline_vf_statistics(p, vec, session); + gen7_pipeline_common_pcb_alloc(p, vec, session); + gen6_pipeline_common_base_address(p, vec, session); + gen7_pipeline_common_pointers_1(p, vec, session); + gen7_pipeline_common_urb(p, vec, session); + gen7_pipeline_common_pointers_2(p, vec, session); + gen7_pipeline_wm_multisample(p, vec, session); + gen7_pipeline_gs(p, vec, session); + gen7_pipeline_hs(p, vec, session); + gen7_pipeline_te(p, vec, session); + gen7_pipeline_ds(p, vec, session); + gen7_pipeline_vs(p, vec, session); + gen7_pipeline_sol(p, vec, session); + gen6_pipeline_clip(p, vec, session); + gen7_pipeline_sf(p, vec, session); + gen7_pipeline_wm(p, vec, session); + gen6_pipeline_wm_raster(p, vec, session); + gen6_pipeline_sf_rect(p, vec, session); + gen6_pipeline_vf(p, vec, session); + gen7_pipeline_vf_draw(p, vec, session); } static void ilo_3d_pipeline_emit_draw_gen7(struct ilo_3d_pipeline *p, - const struct ilo_context *ilo) + const struct ilo_state_vector *vec) { struct gen6_pipeline_session session; - gen6_pipeline_prepare(p, ilo, &session); + gen6_pipeline_prepare(p, vec, &session); session.emit_draw_states = gen6_pipeline_states; session.emit_draw_commands = gen7_pipeline_commands; - gen6_pipeline_draw(p, ilo, &session); - gen6_pipeline_end(p, ilo, &session); + gen6_pipeline_draw(p, vec, &session); + gen6_pipeline_end(p, vec, &session); } static void @@ -941,7 +940,7 @@ ilo_3d_pipeline_estimate_size_gen7(struct ilo_3d_pipeline *p, switch (action) { case ILO_3D_PIPELINE_DRAW: { - const struct ilo_context *ilo = arg; + const struct ilo_state_vector *ilo = arg; size = gen7_pipeline_max_command_size(p) + gen6_pipeline_estimate_state_size(p, ilo); diff --git a/src/gallium/drivers/ilo/ilo_blit.c b/src/gallium/drivers/ilo/ilo_blit.c index f0e9412..ad6aa80 100644 --- a/src/gallium/drivers/ilo/ilo_blit.c +++ b/src/gallium/drivers/ilo/ilo_blit.c @@ -64,9 +64,10 @@ ilo_clear(struct pipe_context *pipe, unsigned stencil) { struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo->state_vector; - if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && ilo->fb.state.zsbuf) { - if (ilo_blitter_rectlist_clear_zs(ilo->blitter, ilo->fb.state.zsbuf, + if ((buffers & PIPE_CLEAR_DEPTHSTENCIL) && vec->fb.state.zsbuf) { + if (ilo_blitter_rectlist_clear_zs(ilo->blitter, vec->fb.state.zsbuf, buffers & PIPE_CLEAR_DEPTHSTENCIL, depth, stencil)) buffers &= ~PIPE_CLEAR_DEPTHSTENCIL; diff --git a/src/gallium/drivers/ilo/ilo_blit.h b/src/gallium/drivers/ilo/ilo_blit.h index fe228f8..fed8776 100644 --- a/src/gallium/drivers/ilo/ilo_blit.h +++ b/src/gallium/drivers/ilo/ilo_blit.h @@ -33,8 +33,6 @@ #include "ilo_state.h" #include "ilo_resource.h" -struct ilo_context; - void ilo_blit_resolve_slices_for_hiz(struct ilo_context *ilo, struct pipe_resource *res, unsigned level, @@ -157,14 +155,15 @@ ilo_blit_resolve_view(struct ilo_context *ilo, static inline void ilo_blit_resolve_framebuffer(struct ilo_context *ilo) { - const struct pipe_framebuffer_state *fb = &ilo->fb.state; + struct ilo_state_vector *vec = &ilo->state_vector; + const struct pipe_framebuffer_state *fb = &vec->fb.state; unsigned sh, i; /* Not all bound views are sampled by the shaders. How do we tell? */ - for (sh = 0; sh < Elements(ilo->view); sh++) { - for (i = 0; i < ilo->view[sh].count; i++) { - if (ilo->view[sh].states[i]) - ilo_blit_resolve_view(ilo, ilo->view[sh].states[i]); + for (sh = 0; sh < Elements(vec->view); sh++) { + for (i = 0; i < vec->view[sh].count; i++) { + if (vec->view[sh].states[i]) + ilo_blit_resolve_view(ilo, vec->view[sh].states[i]); } } diff --git a/src/gallium/drivers/ilo/ilo_blitter.h b/src/gallium/drivers/ilo/ilo_blitter.h index 9ace52d..1c36e36 100644 --- a/src/gallium/drivers/ilo/ilo_blitter.h +++ b/src/gallium/drivers/ilo/ilo_blitter.h @@ -29,7 +29,6 @@ #define ILO_BLITTER_H #include "ilo_common.h" -#include "ilo_context.h" #include "ilo_state.h" enum ilo_blitter_uses { @@ -49,6 +48,7 @@ enum ilo_blitter_rectlist_op { struct blitter_context; struct pipe_resource; struct pipe_surface; +struct ilo_context; struct ilo_blitter { struct ilo_context *ilo; diff --git a/src/gallium/drivers/ilo/ilo_blitter_pipe.c b/src/gallium/drivers/ilo/ilo_blitter_pipe.c index 1637a30..72024a7 100644 --- a/src/gallium/drivers/ilo/ilo_blitter_pipe.c +++ b/src/gallium/drivers/ilo/ilo_blitter_pipe.c @@ -45,26 +45,27 @@ ilo_blitter_pipe_begin(struct ilo_blitter *blitter, bool scissor_enable) { struct blitter_context *b = blitter->pipe_blitter; - struct ilo_context *ilo = blitter->ilo; + struct ilo_state_vector *vec = &blitter->ilo->state_vector; + struct ilo_3d *hw3d = blitter->ilo->hw3d; /* vertex states */ - util_blitter_save_vertex_buffer_slot(b, ilo->vb.states); - util_blitter_save_vertex_elements(b, (void *) ilo->ve); - util_blitter_save_vertex_shader(b, ilo->vs); - util_blitter_save_geometry_shader(b, ilo->gs); - util_blitter_save_so_targets(b, ilo->so.count, ilo->so.states); - util_blitter_save_rasterizer(b, (void *) ilo->rasterizer); + util_blitter_save_vertex_buffer_slot(b, vec->vb.states); + util_blitter_save_vertex_elements(b, (void *) vec->ve); + util_blitter_save_vertex_shader(b, vec->vs); + util_blitter_save_geometry_shader(b, vec->gs); + util_blitter_save_so_targets(b, vec->so.count, vec->so.states); + util_blitter_save_rasterizer(b, (void *) vec->rasterizer); /* fragment states */ - util_blitter_save_fragment_shader(b, ilo->fs); - util_blitter_save_depth_stencil_alpha(b, (void *) ilo->dsa); - util_blitter_save_blend(b, (void *) ilo->blend); - util_blitter_save_sample_mask(b, ilo->sample_mask); - util_blitter_save_stencil_ref(b, &ilo->stencil_ref); - util_blitter_save_viewport(b, &ilo->viewport.viewport0); + util_blitter_save_fragment_shader(b, vec->fs); + util_blitter_save_depth_stencil_alpha(b, (void *) vec->dsa); + util_blitter_save_blend(b, (void *) vec->blend); + util_blitter_save_sample_mask(b, vec->sample_mask); + util_blitter_save_stencil_ref(b, &vec->stencil_ref); + util_blitter_save_viewport(b, &vec->viewport.viewport0); if (scissor_enable) - util_blitter_save_scissor(b, &ilo->scissor.scissor0); + util_blitter_save_scissor(b, &vec->scissor.scissor0); switch (op) { case ILO_BLITTER_PIPE_BLIT: @@ -74,27 +75,27 @@ ilo_blitter_pipe_begin(struct ilo_blitter *blitter, * util_blitter_copy_texture() */ util_blitter_save_fragment_sampler_states(b, - ilo->sampler[PIPE_SHADER_FRAGMENT].count, - (void **) ilo->sampler[PIPE_SHADER_FRAGMENT].cso); + vec->sampler[PIPE_SHADER_FRAGMENT].count, + (void **) vec->sampler[PIPE_SHADER_FRAGMENT].cso); util_blitter_save_fragment_sampler_views(b, - ilo->view[PIPE_SHADER_FRAGMENT].count, - ilo->view[PIPE_SHADER_FRAGMENT].states); + vec->view[PIPE_SHADER_FRAGMENT].count, + vec->view[PIPE_SHADER_FRAGMENT].states); - util_blitter_save_framebuffer(b, &ilo->fb.state); + util_blitter_save_framebuffer(b, &vec->fb.state); /* resource_copy_region() or blit() does not honor render condition */ util_blitter_save_render_condition(b, - ilo->hw3d->render_condition.query, - ilo->hw3d->render_condition.cond, - ilo->hw3d->render_condition.mode); + hw3d->render_condition.query, + hw3d->render_condition.cond, + hw3d->render_condition.mode); break; case ILO_BLITTER_PIPE_CLEAR: /* * we are about to call util_blitter_clear_render_target() or * util_blitter_clear_depth_stencil() */ - util_blitter_save_framebuffer(b, &ilo->fb.state); + util_blitter_save_framebuffer(b, &vec->fb.state); break; case ILO_BLITTER_PIPE_CLEAR_FB: /* we are about to call util_blitter_clear() */ @@ -212,11 +213,13 @@ ilo_blitter_pipe_clear_fb(struct ilo_blitter *blitter, const union pipe_color_union *color, double depth, unsigned stencil) { + struct ilo_state_vector *vec = &blitter->ilo->state_vector; + /* TODO we should pause/resume some queries */ ilo_blitter_pipe_begin(blitter, ILO_BLITTER_PIPE_CLEAR_FB, false); util_blitter_clear(blitter->pipe_blitter, - blitter->ilo->fb.state.width, blitter->ilo->fb.state.height, 1, + vec->fb.state.width, vec->fb.state.height, 1, buffers, color, depth, stencil); ilo_blitter_pipe_end(blitter); diff --git a/src/gallium/drivers/ilo/ilo_context.c b/src/gallium/drivers/ilo/ilo_context.c index 04538a1..4bd2ee8 100644 --- a/src/gallium/drivers/ilo/ilo_context.c +++ b/src/gallium/drivers/ilo/ilo_context.c @@ -70,7 +70,7 @@ ilo_context_destroy(struct pipe_context *pipe) { struct ilo_context *ilo = ilo_context(pipe); - ilo_cleanup_states(ilo); + ilo_state_vector_cleanup(&ilo->state_vector); if (ilo->uploader) u_upload_destroy(ilo->uploader); @@ -136,7 +136,7 @@ ilo_context_create(struct pipe_screen *screen, void *priv) ilo_init_video_functions(ilo); ilo_init_gpgpu_functions(ilo); - ilo_init_states(ilo); + ilo_state_vector_init(ilo->dev, &ilo->state_vector); /* * These must be called last as u_upload/u_blitter are clients of the pipe diff --git a/src/gallium/drivers/ilo/ilo_context.h b/src/gallium/drivers/ilo/ilo_context.h index d9607a5..92c2c6c 100644 --- a/src/gallium/drivers/ilo/ilo_context.h +++ b/src/gallium/drivers/ilo/ilo_context.h @@ -34,15 +34,14 @@ #include "ilo_common.h" #include "ilo_state.h" -struct pipe_draw_info; struct u_upload_mgr; + struct intel_winsys; -struct intel_bo; struct ilo_3d; struct ilo_blitter; struct ilo_cp; struct ilo_screen; -struct ilo_shader_state; +struct ilo_shader_cache; struct ilo_context { struct pipe_context base; @@ -60,44 +59,7 @@ struct ilo_context { struct u_upload_mgr *uploader; - const struct pipe_draw_info *draw; - uint32_t dirty; - - struct ilo_vb_state vb; - const struct ilo_ve_state *ve; - struct ilo_ib_state ib; - - struct ilo_shader_state *vs; - struct ilo_shader_state *gs; - - struct ilo_so_state so; - - struct pipe_clip_state clip; - struct ilo_viewport_state viewport; - struct ilo_scissor_state scissor; - - const struct ilo_rasterizer_state *rasterizer; - struct pipe_poly_stipple poly_stipple; - unsigned sample_mask; - - struct ilo_shader_state *fs; - - const struct ilo_dsa_state *dsa; - struct pipe_stencil_ref stencil_ref; - const struct ilo_blend_state *blend; - struct pipe_blend_color blend_color; - struct ilo_fb_state fb; - - /* shader resources */ - struct ilo_sampler_state sampler[PIPE_SHADER_TYPES]; - struct ilo_view_state view[PIPE_SHADER_TYPES]; - struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES]; - struct ilo_resource_state resource; - - /* GPGPU */ - struct ilo_shader_state *cs; - struct ilo_resource_state cs_resource; - struct ilo_global_binding global_binding; + struct ilo_state_vector state_vector; }; static inline struct ilo_context * diff --git a/src/gallium/drivers/ilo/ilo_shader.c b/src/gallium/drivers/ilo/ilo_shader.c index d2cacf3..b43fce7 100644 --- a/src/gallium/drivers/ilo/ilo_shader.c +++ b/src/gallium/drivers/ilo/ilo_shader.c @@ -164,7 +164,7 @@ ilo_shader_cache_invalidate(struct ilo_shader_cache *shc) void ilo_shader_variant_init(struct ilo_shader_variant *variant, const struct ilo_shader_info *info, - const struct ilo_context *ilo) + const struct ilo_state_vector *vec) { int num_views, i; @@ -173,27 +173,27 @@ ilo_shader_variant_init(struct ilo_shader_variant *variant, switch (info->type) { case PIPE_SHADER_VERTEX: variant->u.vs.rasterizer_discard = - ilo->rasterizer->state.rasterizer_discard; + vec->rasterizer->state.rasterizer_discard; variant->u.vs.num_ucps = - util_last_bit(ilo->rasterizer->state.clip_plane_enable); + util_last_bit(vec->rasterizer->state.clip_plane_enable); break; case PIPE_SHADER_GEOMETRY: variant->u.gs.rasterizer_discard = - ilo->rasterizer->state.rasterizer_discard; - variant->u.gs.num_inputs = ilo->vs->shader->out.count; - for (i = 0; i < ilo->vs->shader->out.count; i++) { + vec->rasterizer->state.rasterizer_discard; + variant->u.gs.num_inputs = vec->vs->shader->out.count; + for (i = 0; i < vec->vs->shader->out.count; i++) { variant->u.gs.semantic_names[i] = - ilo->vs->shader->out.semantic_names[i]; + vec->vs->shader->out.semantic_names[i]; variant->u.gs.semantic_indices[i] = - ilo->vs->shader->out.semantic_indices[i]; + vec->vs->shader->out.semantic_indices[i]; } break; case PIPE_SHADER_FRAGMENT: variant->u.fs.flatshade = - (info->has_color_interp && ilo->rasterizer->state.flatshade); + (info->has_color_interp && vec->rasterizer->state.flatshade); variant->u.fs.fb_height = (info->has_pos) ? - ilo->fb.state.height : 1; - variant->u.fs.num_cbufs = ilo->fb.state.nr_cbufs; + vec->fb.state.height : 1; + variant->u.fs.num_cbufs = vec->fb.state.nr_cbufs; break; default: assert(!"unknown shader type"); @@ -201,19 +201,19 @@ ilo_shader_variant_init(struct ilo_shader_variant *variant, } /* use PCB unless constant buffer 0 is not in user buffer */ - if ((ilo->cbuf[info->type].enabled_mask & 0x1) && - !ilo->cbuf[info->type].cso[0].user_buffer) + if ((vec->cbuf[info->type].enabled_mask & 0x1) && + !vec->cbuf[info->type].cso[0].user_buffer) variant->use_pcb = false; else variant->use_pcb = true; - num_views = ilo->view[info->type].count; + num_views = vec->view[info->type].count; assert(info->num_samplers <= num_views); variant->num_sampler_views = info->num_samplers; for (i = 0; i < info->num_samplers; i++) { - const struct pipe_sampler_view *view = ilo->view[info->type].states[i]; - const struct ilo_sampler_cso *sampler = ilo->sampler[info->type].cso[i]; + const struct pipe_sampler_view *view = vec->view[info->type].states[i]; + const struct ilo_sampler_cso *sampler = vec->sampler[info->type].cso[i]; if (view) { variant->sampler_view_swizzles[i].r = view->swizzle_r; @@ -253,7 +253,7 @@ ilo_shader_variant_init(struct ilo_shader_variant *variant, static void ilo_shader_variant_guess(struct ilo_shader_variant *variant, const struct ilo_shader_info *info, - const struct ilo_context *ilo) + const struct ilo_state_vector *vec) { int i; @@ -267,7 +267,7 @@ ilo_shader_variant_guess(struct ilo_shader_variant *variant, case PIPE_SHADER_FRAGMENT: variant->u.fs.flatshade = false; variant->u.fs.fb_height = (info->has_pos) ? - ilo->fb.state.height : 1; + vec->fb.state.height : 1; variant->u.fs.num_cbufs = 1; break; default: @@ -434,7 +434,8 @@ ilo_shader_info_parse_tokens(struct ilo_shader_info *info) * Create a shader state. */ static struct ilo_shader_state * -ilo_shader_state_create(const struct ilo_context *ilo, +ilo_shader_state_create(const struct ilo_dev_info *dev, + const struct ilo_state_vector *vec, int type, const void *templ) { struct ilo_shader_state *state; @@ -444,7 +445,7 @@ ilo_shader_state_create(const struct ilo_context *ilo, if (!state) return NULL; - state->info.dev = ilo->dev; + state->info.dev = dev; state->info.type = type; if (type == PIPE_SHADER_COMPUTE) { @@ -469,7 +470,7 @@ ilo_shader_state_create(const struct ilo_context *ilo, ilo_shader_info_parse_tokens(&state->info); /* guess and compile now */ - ilo_shader_variant_guess(&variant, &state->info, ilo); + ilo_shader_variant_guess(&variant, &state->info, vec); if (!ilo_shader_state_use_variant(state, &variant)) { ilo_shader_destroy(state); return NULL; @@ -675,11 +676,12 @@ ilo_shader_state_use_variant(struct ilo_shader_state *state, struct ilo_shader_state * ilo_shader_create_vs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, - const struct ilo_context *precompile) + const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; - shader = ilo_shader_state_create(precompile, PIPE_SHADER_VERTEX, state); + shader = ilo_shader_state_create(dev, precompile, + PIPE_SHADER_VERTEX, state); /* states used in ilo_shader_variant_init() */ shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_VS | @@ -692,11 +694,12 @@ ilo_shader_create_vs(const struct ilo_dev_info *dev, struct ilo_shader_state * ilo_shader_create_gs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, - const struct ilo_context *precompile) + const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; - shader = ilo_shader_state_create(precompile, PIPE_SHADER_GEOMETRY, state); + shader = ilo_shader_state_create(dev, precompile, + PIPE_SHADER_GEOMETRY, state); /* states used in ilo_shader_variant_init() */ shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_GS | @@ -710,11 +713,12 @@ ilo_shader_create_gs(const struct ilo_dev_info *dev, struct ilo_shader_state * ilo_shader_create_fs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, - const struct ilo_context *precompile) + const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; - shader = ilo_shader_state_create(precompile, PIPE_SHADER_FRAGMENT, state); + shader = ilo_shader_state_create(dev, precompile, + PIPE_SHADER_FRAGMENT, state); /* states used in ilo_shader_variant_init() */ shader->info.non_orthogonal_states = ILO_DIRTY_VIEW_FS | @@ -728,11 +732,12 @@ ilo_shader_create_fs(const struct ilo_dev_info *dev, struct ilo_shader_state * ilo_shader_create_cs(const struct ilo_dev_info *dev, const struct pipe_compute_state *state, - const struct ilo_context *precompile) + const struct ilo_state_vector *precompile) { struct ilo_shader_state *shader; - shader = ilo_shader_state_create(precompile, PIPE_SHADER_COMPUTE, state); + shader = ilo_shader_state_create(dev, precompile, + PIPE_SHADER_COMPUTE, state); shader->info.non_orthogonal_states = 0; @@ -773,7 +778,7 @@ ilo_shader_get_type(const struct ilo_shader_state *shader) */ bool ilo_shader_select_kernel(struct ilo_shader_state *shader, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, uint32_t dirty) { const struct ilo_shader * const cur = shader->shader; @@ -782,7 +787,7 @@ ilo_shader_select_kernel(struct ilo_shader_state *shader, if (!(shader->info.non_orthogonal_states & dirty)) return false; - ilo_shader_variant_init(&variant, &shader->info, ilo); + ilo_shader_variant_init(&variant, &shader->info, vec); ilo_shader_state_use_variant(shader, &variant); return (shader->shader != cur); diff --git a/src/gallium/drivers/ilo/ilo_shader.h b/src/gallium/drivers/ilo/ilo_shader.h index 45e6af2..80e9c19 100644 --- a/src/gallium/drivers/ilo/ilo_shader.h +++ b/src/gallium/drivers/ilo/ilo_shader.h @@ -71,11 +71,11 @@ struct ilo_kernel_routing { struct intel_bo; struct ilo_builder; -struct ilo_context; struct ilo_rasterizer_state; struct ilo_shader_cache; struct ilo_shader_state; struct ilo_shader_cso; +struct ilo_state_vector; struct ilo_shader_cache * ilo_shader_cache_create(void); @@ -101,22 +101,22 @@ ilo_shader_cache_invalidate(struct ilo_shader_cache *shc); struct ilo_shader_state * ilo_shader_create_vs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, - const struct ilo_context *precompile); + const struct ilo_state_vector *precompile); struct ilo_shader_state * ilo_shader_create_gs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, - const struct ilo_context *precompile); + const struct ilo_state_vector *precompile); struct ilo_shader_state * ilo_shader_create_fs(const struct ilo_dev_info *dev, const struct pipe_shader_state *state, - const struct ilo_context *precompile); + const struct ilo_state_vector *precompile); struct ilo_shader_state * ilo_shader_create_cs(const struct ilo_dev_info *dev, const struct pipe_compute_state *state, - const struct ilo_context *precompile); + const struct ilo_state_vector *precompile); void ilo_shader_destroy(struct ilo_shader_state *shader); @@ -126,7 +126,7 @@ ilo_shader_get_type(const struct ilo_shader_state *shader); bool ilo_shader_select_kernel(struct ilo_shader_state *shader, - const struct ilo_context *ilo, + const struct ilo_state_vector *vec, uint32_t dirty); bool diff --git a/src/gallium/drivers/ilo/ilo_state.c b/src/gallium/drivers/ilo/ilo_state.c index 1e427ed..d9b81bb 100644 --- a/src/gallium/drivers/ilo/ilo_state.c +++ b/src/gallium/drivers/ilo/ilo_state.c @@ -35,7 +35,7 @@ #include "ilo_state_gen.h" static void -finalize_shader_states(struct ilo_context *ilo) +finalize_shader_states(struct ilo_state_vector *vec) { unsigned type; @@ -45,15 +45,15 @@ finalize_shader_states(struct ilo_context *ilo) switch (type) { case PIPE_SHADER_VERTEX: - shader = ilo->vs; + shader = vec->vs; state = ILO_DIRTY_VS; break; case PIPE_SHADER_GEOMETRY: - shader = ilo->gs; + shader = vec->gs; state = ILO_DIRTY_GS; break; case PIPE_SHADER_FRAGMENT: - shader = ilo->fs; + shader = vec->fs; state = ILO_DIRTY_FS; break; default: @@ -66,20 +66,20 @@ finalize_shader_states(struct ilo_context *ilo) continue; /* compile if the shader or the states it depends on changed */ - if (ilo->dirty & state) { - ilo_shader_select_kernel(shader, ilo, ILO_DIRTY_ALL); + if (vec->dirty & state) { + ilo_shader_select_kernel(shader, vec, ILO_DIRTY_ALL); } - else if (ilo_shader_select_kernel(shader, ilo, ilo->dirty)) { + else if (ilo_shader_select_kernel(shader, vec, vec->dirty)) { /* mark the state dirty if a new kernel is selected */ - ilo->dirty |= state; + vec->dirty |= state; } /* need to setup SBE for FS */ - if (type == PIPE_SHADER_FRAGMENT && ilo->dirty & + if (type == PIPE_SHADER_FRAGMENT && vec->dirty & (state | ILO_DIRTY_GS | ILO_DIRTY_VS | ILO_DIRTY_RASTERIZER)) { if (ilo_shader_select_kernel_routing(shader, - (ilo->gs) ? ilo->gs : ilo->vs, ilo->rasterizer)) - ilo->dirty |= state; + (vec->gs) ? vec->gs : vec->vs, vec->rasterizer)) + vec->dirty |= state; } } } @@ -113,72 +113,75 @@ finalize_cbuf_state(struct ilo_context *ilo, util_format_get_blocksize(elem_format), elem_format, false, false, &cbuf->cso[i].surface); - ilo->dirty |= ILO_DIRTY_CBUF; + ilo->state_vector.dirty |= ILO_DIRTY_CBUF; } } static void finalize_constant_buffers(struct ilo_context *ilo) { - if (ilo->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_VS)) - finalize_cbuf_state(ilo, &ilo->cbuf[PIPE_SHADER_VERTEX], ilo->vs); + struct ilo_state_vector *vec = &ilo->state_vector; - if (ilo->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS)) - finalize_cbuf_state(ilo, &ilo->cbuf[PIPE_SHADER_FRAGMENT], ilo->fs); + if (vec->dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_VS)) + finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_VERTEX], vec->vs); + + if (ilo->state_vector.dirty & (ILO_DIRTY_CBUF | ILO_DIRTY_FS)) + finalize_cbuf_state(ilo, &vec->cbuf[PIPE_SHADER_FRAGMENT], vec->fs); } static void finalize_index_buffer(struct ilo_context *ilo) { - const bool need_upload = (ilo->draw->indexed && - (ilo->ib.user_buffer || ilo->ib.offset % ilo->ib.index_size)); + struct ilo_state_vector *vec = &ilo->state_vector; + const bool need_upload = (vec->draw->indexed && + (vec->ib.user_buffer || vec->ib.offset % vec->ib.index_size)); struct pipe_resource *current_hw_res = NULL; - if (!(ilo->dirty & ILO_DIRTY_IB) && !need_upload) + if (!(vec->dirty & ILO_DIRTY_IB) && !need_upload) return; - pipe_resource_reference(¤t_hw_res, ilo->ib.hw_resource); + pipe_resource_reference(¤t_hw_res, vec->ib.hw_resource); if (need_upload) { - const unsigned offset = ilo->ib.index_size * ilo->draw->start; - const unsigned size = ilo->ib.index_size * ilo->draw->count; + const unsigned offset = vec->ib.index_size * vec->draw->start; + const unsigned size = vec->ib.index_size * vec->draw->count; unsigned hw_offset; - if (ilo->ib.user_buffer) { + if (vec->ib.user_buffer) { u_upload_data(ilo->uploader, 0, size, - ilo->ib.user_buffer + offset, &hw_offset, &ilo->ib.hw_resource); + vec->ib.user_buffer + offset, &hw_offset, &vec->ib.hw_resource); } else { - u_upload_buffer(ilo->uploader, 0, ilo->ib.offset + offset, size, - ilo->ib.buffer, &hw_offset, &ilo->ib.hw_resource); + u_upload_buffer(ilo->uploader, 0, vec->ib.offset + offset, size, + vec->ib.buffer, &hw_offset, &vec->ib.hw_resource); } /* the HW offset should be aligned */ - assert(hw_offset % ilo->ib.index_size == 0); - ilo->ib.draw_start_offset = hw_offset / ilo->ib.index_size; + assert(hw_offset % vec->ib.index_size == 0); + vec->ib.draw_start_offset = hw_offset / vec->ib.index_size; /* - * INDEX[ilo->draw->start] in the original buffer is INDEX[0] in the HW + * INDEX[vec->draw->start] in the original buffer is INDEX[0] in the HW * resource */ - ilo->ib.draw_start_offset -= ilo->draw->start; + vec->ib.draw_start_offset -= vec->draw->start; } else { - pipe_resource_reference(&ilo->ib.hw_resource, ilo->ib.buffer); + pipe_resource_reference(&vec->ib.hw_resource, vec->ib.buffer); /* note that index size may be zero when the draw is not indexed */ - if (ilo->draw->indexed) - ilo->ib.draw_start_offset = ilo->ib.offset / ilo->ib.index_size; + if (vec->draw->indexed) + vec->ib.draw_start_offset = vec->ib.offset / vec->ib.index_size; else - ilo->ib.draw_start_offset = 0; + vec->ib.draw_start_offset = 0; } /* treat the IB as clean if the HW states do not change */ - if (ilo->ib.hw_resource == current_hw_res && - ilo->ib.hw_index_size == ilo->ib.index_size) - ilo->dirty &= ~ILO_DIRTY_IB; + if (vec->ib.hw_resource == current_hw_res && + vec->ib.hw_index_size == vec->ib.index_size) + vec->dirty &= ~ILO_DIRTY_IB; else - ilo->ib.hw_index_size = ilo->ib.index_size; + vec->ib.hw_index_size = vec->ib.index_size; pipe_resource_reference(¤t_hw_res, NULL); } @@ -191,9 +194,9 @@ void ilo_finalize_3d_states(struct ilo_context *ilo, const struct pipe_draw_info *draw) { - ilo->draw = draw; + ilo->state_vector.draw = draw; - finalize_shader_states(ilo); + finalize_shader_states(&ilo->state_vector); finalize_constant_buffers(ilo); finalize_index_buffer(ilo); @@ -204,13 +207,13 @@ static void * ilo_create_blend_state(struct pipe_context *pipe, const struct pipe_blend_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_blend_state *blend; blend = MALLOC_STRUCT(ilo_blend_state); assert(blend); - ilo_gpe_init_blend(ilo->dev, state, blend); + ilo_gpe_init_blend(dev, state, blend); return blend; } @@ -218,11 +221,11 @@ ilo_create_blend_state(struct pipe_context *pipe, static void ilo_bind_blend_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->blend = state; + vec->blend = state; - ilo->dirty |= ILO_DIRTY_BLEND; + vec->dirty |= ILO_DIRTY_BLEND; } static void @@ -235,13 +238,13 @@ static void * ilo_create_sampler_state(struct pipe_context *pipe, const struct pipe_sampler_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_sampler_cso *sampler; sampler = MALLOC_STRUCT(ilo_sampler_cso); assert(sampler); - ilo_gpe_init_sampler_cso(ilo->dev, state, sampler); + ilo_gpe_init_sampler_cso(dev, state, sampler); return sampler; } @@ -250,8 +253,8 @@ static void ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned count, void **samplers) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_sampler_state *dst = &ilo->sampler[shader]; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_sampler_state *dst = &vec->sampler[shader]; bool changed = false; unsigned i; @@ -292,16 +295,16 @@ ilo_bind_sampler_states(struct pipe_context *pipe, unsigned shader, if (changed) { switch (shader) { case PIPE_SHADER_VERTEX: - ilo->dirty |= ILO_DIRTY_SAMPLER_VS; + vec->dirty |= ILO_DIRTY_SAMPLER_VS; break; case PIPE_SHADER_GEOMETRY: - ilo->dirty |= ILO_DIRTY_SAMPLER_GS; + vec->dirty |= ILO_DIRTY_SAMPLER_GS; break; case PIPE_SHADER_FRAGMENT: - ilo->dirty |= ILO_DIRTY_SAMPLER_FS; + vec->dirty |= ILO_DIRTY_SAMPLER_FS; break; case PIPE_SHADER_COMPUTE: - ilo->dirty |= ILO_DIRTY_SAMPLER_CS; + vec->dirty |= ILO_DIRTY_SAMPLER_CS; break; } } @@ -317,14 +320,14 @@ static void * ilo_create_rasterizer_state(struct pipe_context *pipe, const struct pipe_rasterizer_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_rasterizer_state *rast; rast = MALLOC_STRUCT(ilo_rasterizer_state); assert(rast); rast->state = *state; - ilo_gpe_init_rasterizer(ilo->dev, state, rast); + ilo_gpe_init_rasterizer(dev, state, rast); return rast; } @@ -332,11 +335,11 @@ ilo_create_rasterizer_state(struct pipe_context *pipe, static void ilo_bind_rasterizer_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->rasterizer = state; + vec->rasterizer = state; - ilo->dirty |= ILO_DIRTY_RASTERIZER; + vec->dirty |= ILO_DIRTY_RASTERIZER; } static void @@ -349,13 +352,13 @@ static void * ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe, const struct pipe_depth_stencil_alpha_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_dsa_state *dsa; dsa = MALLOC_STRUCT(ilo_dsa_state); assert(dsa); - ilo_gpe_init_dsa(ilo->dev, state, dsa); + ilo_gpe_init_dsa(dev, state, dsa); return dsa; } @@ -363,11 +366,11 @@ ilo_create_depth_stencil_alpha_state(struct pipe_context *pipe, static void ilo_bind_depth_stencil_alpha_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->dsa = state; + vec->dsa = state; - ilo->dirty |= ILO_DIRTY_DSA; + vec->dirty |= ILO_DIRTY_DSA; } static void @@ -383,7 +386,7 @@ ilo_create_fs_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_fs(ilo->dev, state, ilo); + shader = ilo_shader_create_fs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -394,11 +397,11 @@ ilo_create_fs_state(struct pipe_context *pipe, static void ilo_bind_fs_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->fs = state; + vec->fs = state; - ilo->dirty |= ILO_DIRTY_FS; + vec->dirty |= ILO_DIRTY_FS; } static void @@ -418,7 +421,7 @@ ilo_create_vs_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_vs(ilo->dev, state, ilo); + shader = ilo_shader_create_vs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -429,11 +432,11 @@ ilo_create_vs_state(struct pipe_context *pipe, static void ilo_bind_vs_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->vs = state; + vec->vs = state; - ilo->dirty |= ILO_DIRTY_VS; + vec->dirty |= ILO_DIRTY_VS; } static void @@ -453,7 +456,7 @@ ilo_create_gs_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_gs(ilo->dev, state, ilo); + shader = ilo_shader_create_gs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -464,15 +467,15 @@ ilo_create_gs_state(struct pipe_context *pipe, static void ilo_bind_gs_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; /* util_blitter may set this unnecessarily */ - if (ilo->gs == state) + if (vec->gs == state) return; - ilo->gs = state; + vec->gs = state; - ilo->dirty |= ILO_DIRTY_GS; + vec->dirty |= ILO_DIRTY_GS; } static void @@ -490,13 +493,13 @@ ilo_create_vertex_elements_state(struct pipe_context *pipe, unsigned num_elements, const struct pipe_vertex_element *elements) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_ve_state *ve; ve = MALLOC_STRUCT(ilo_ve_state); assert(ve); - ilo_gpe_init_ve(ilo->dev, num_elements, elements, ve); + ilo_gpe_init_ve(dev, num_elements, elements, ve); return ve; } @@ -504,11 +507,11 @@ ilo_create_vertex_elements_state(struct pipe_context *pipe, static void ilo_bind_vertex_elements_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->ve = state; + vec->ve = state; - ilo->dirty |= ILO_DIRTY_VE; + vec->dirty |= ILO_DIRTY_VE; } static void @@ -523,52 +526,52 @@ static void ilo_set_blend_color(struct pipe_context *pipe, const struct pipe_blend_color *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->blend_color = *state; + vec->blend_color = *state; - ilo->dirty |= ILO_DIRTY_BLEND_COLOR; + vec->dirty |= ILO_DIRTY_BLEND_COLOR; } static void ilo_set_stencil_ref(struct pipe_context *pipe, const struct pipe_stencil_ref *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; /* util_blitter may set this unnecessarily */ - if (!memcmp(&ilo->stencil_ref, state, sizeof(*state))) + if (!memcmp(&vec->stencil_ref, state, sizeof(*state))) return; - ilo->stencil_ref = *state; + vec->stencil_ref = *state; - ilo->dirty |= ILO_DIRTY_STENCIL_REF; + vec->dirty |= ILO_DIRTY_STENCIL_REF; } static void ilo_set_sample_mask(struct pipe_context *pipe, unsigned sample_mask) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; /* util_blitter may set this unnecessarily */ - if (ilo->sample_mask == sample_mask) + if (vec->sample_mask == sample_mask) return; - ilo->sample_mask = sample_mask; + vec->sample_mask = sample_mask; - ilo->dirty |= ILO_DIRTY_SAMPLE_MASK; + vec->dirty |= ILO_DIRTY_SAMPLE_MASK; } static void ilo_set_clip_state(struct pipe_context *pipe, const struct pipe_clip_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->clip = *state; + vec->clip = *state; - ilo->dirty |= ILO_DIRTY_CLIP; + vec->dirty |= ILO_DIRTY_CLIP; } static void @@ -576,13 +579,14 @@ ilo_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *buf) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_cbuf_state *cbuf = &ilo->cbuf[shader]; + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_cbuf_state *cbuf = &vec->cbuf[shader]; const unsigned count = 1; unsigned i; - assert(shader < Elements(ilo->cbuf)); - assert(index + count <= Elements(ilo->cbuf[shader].cso)); + assert(shader < Elements(vec->cbuf)); + assert(index + count <= Elements(vec->cbuf[shader].cso)); if (buf) { for (i = 0; i < count; i++) { @@ -594,7 +598,7 @@ ilo_set_constant_buffer(struct pipe_context *pipe, const enum pipe_format elem_format = PIPE_FORMAT_R32G32B32A32_FLOAT; - ilo_gpe_init_view_surface_for_buffer(ilo->dev, + ilo_gpe_init_view_surface_for_buffer(dev, ilo_buffer(buf[i].buffer), buf[i].buffer_offset, buf[i].buffer_size, util_format_get_blocksize(elem_format), elem_format, @@ -636,29 +640,30 @@ ilo_set_constant_buffer(struct pipe_context *pipe, } } - ilo->dirty |= ILO_DIRTY_CBUF; + vec->dirty |= ILO_DIRTY_CBUF; } static void ilo_set_framebuffer_state(struct pipe_context *pipe, const struct pipe_framebuffer_state *state) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo_gpe_set_fb(ilo->dev, state, &ilo->fb); + ilo_gpe_set_fb(dev, state, &vec->fb); - ilo->dirty |= ILO_DIRTY_FB; + vec->dirty |= ILO_DIRTY_FB; } static void ilo_set_polygon_stipple(struct pipe_context *pipe, const struct pipe_poly_stipple *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->poly_stipple = *state; + vec->poly_stipple = *state; - ilo->dirty |= ILO_DIRTY_POLY_STIPPLE; + vec->dirty |= ILO_DIRTY_POLY_STIPPLE; } static void @@ -667,12 +672,13 @@ ilo_set_scissor_states(struct pipe_context *pipe, unsigned num_scissors, const struct pipe_scissor_state *scissors) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo_gpe_set_scissor(ilo->dev, start_slot, num_scissors, - scissors, &ilo->scissor); + ilo_gpe_set_scissor(dev, start_slot, num_scissors, + scissors, &vec->scissor); - ilo->dirty |= ILO_DIRTY_SCISSOR; + vec->dirty |= ILO_DIRTY_SCISSOR; } static void @@ -681,30 +687,31 @@ ilo_set_viewport_states(struct pipe_context *pipe, unsigned num_viewports, const struct pipe_viewport_state *viewports) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; if (viewports) { unsigned i; for (i = 0; i < num_viewports; i++) { - ilo_gpe_set_viewport_cso(ilo->dev, &viewports[i], - &ilo->viewport.cso[start_slot + i]); + ilo_gpe_set_viewport_cso(dev, &viewports[i], + &vec->viewport.cso[start_slot + i]); } - if (ilo->viewport.count < start_slot + num_viewports) - ilo->viewport.count = start_slot + num_viewports; + if (vec->viewport.count < start_slot + num_viewports) + vec->viewport.count = start_slot + num_viewports; /* need to save viewport 0 for util_blitter */ if (!start_slot && num_viewports) - ilo->viewport.viewport0 = viewports[0]; + vec->viewport.viewport0 = viewports[0]; } else { - if (ilo->viewport.count <= start_slot + num_viewports && - ilo->viewport.count > start_slot) - ilo->viewport.count = start_slot; + if (vec->viewport.count <= start_slot + num_viewports && + vec->viewport.count > start_slot) + vec->viewport.count = start_slot; } - ilo->dirty |= ILO_DIRTY_VIEWPORT; + vec->dirty |= ILO_DIRTY_VIEWPORT; } static void @@ -712,8 +719,8 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader, unsigned start, unsigned count, struct pipe_sampler_view **views) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_view_state *dst = &ilo->view[shader]; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_view_state *dst = &vec->view[shader]; unsigned i; assert(start + count <= Elements(dst->states)); @@ -741,16 +748,16 @@ ilo_set_sampler_views(struct pipe_context *pipe, unsigned shader, switch (shader) { case PIPE_SHADER_VERTEX: - ilo->dirty |= ILO_DIRTY_VIEW_VS; + vec->dirty |= ILO_DIRTY_VIEW_VS; break; case PIPE_SHADER_GEOMETRY: - ilo->dirty |= ILO_DIRTY_VIEW_GS; + vec->dirty |= ILO_DIRTY_VIEW_GS; break; case PIPE_SHADER_FRAGMENT: - ilo->dirty |= ILO_DIRTY_VIEW_FS; + vec->dirty |= ILO_DIRTY_VIEW_FS; break; case PIPE_SHADER_COMPUTE: - ilo->dirty |= ILO_DIRTY_VIEW_CS; + vec->dirty |= ILO_DIRTY_VIEW_CS; break; } } @@ -760,8 +767,8 @@ ilo_set_shader_resources(struct pipe_context *pipe, unsigned start, unsigned count, struct pipe_surface **surfaces) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_resource_state *dst = &ilo->resource; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_resource_state *dst = &vec->resource; unsigned i; assert(start + count <= Elements(dst->states)); @@ -787,7 +794,7 @@ ilo_set_shader_resources(struct pipe_context *pipe, dst->count = count; } - ilo->dirty |= ILO_DIRTY_RESOURCE; + vec->dirty |= ILO_DIRTY_RESOURCE; } static void @@ -795,7 +802,7 @@ ilo_set_vertex_buffers(struct pipe_context *pipe, unsigned start_slot, unsigned num_buffers, const struct pipe_vertex_buffer *buffers) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; unsigned i; /* no PIPE_CAP_USER_VERTEX_BUFFERS */ @@ -804,32 +811,32 @@ ilo_set_vertex_buffers(struct pipe_context *pipe, assert(!buffers[i].user_buffer); } - util_set_vertex_buffers_mask(ilo->vb.states, - &ilo->vb.enabled_mask, buffers, start_slot, num_buffers); + util_set_vertex_buffers_mask(vec->vb.states, + &vec->vb.enabled_mask, buffers, start_slot, num_buffers); - ilo->dirty |= ILO_DIRTY_VB; + vec->dirty |= ILO_DIRTY_VB; } static void ilo_set_index_buffer(struct pipe_context *pipe, const struct pipe_index_buffer *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; if (state) { - pipe_resource_reference(&ilo->ib.buffer, state->buffer); - ilo->ib.user_buffer = state->user_buffer; - ilo->ib.offset = state->offset; - ilo->ib.index_size = state->index_size; + pipe_resource_reference(&vec->ib.buffer, state->buffer); + vec->ib.user_buffer = state->user_buffer; + vec->ib.offset = state->offset; + vec->ib.index_size = state->index_size; } else { - pipe_resource_reference(&ilo->ib.buffer, NULL); - ilo->ib.user_buffer = NULL; - ilo->ib.offset = 0; - ilo->ib.index_size = 0; + pipe_resource_reference(&vec->ib.buffer, NULL); + vec->ib.user_buffer = NULL; + vec->ib.offset = 0; + vec->ib.index_size = 0; } - ilo->dirty |= ILO_DIRTY_IB; + vec->dirty |= ILO_DIRTY_IB; } static struct pipe_stream_output_target * @@ -859,7 +866,7 @@ ilo_set_stream_output_targets(struct pipe_context *pipe, struct pipe_stream_output_target **targets, const unsigned *offset) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; unsigned i; unsigned append_bitmask = 0; @@ -867,24 +874,24 @@ ilo_set_stream_output_targets(struct pipe_context *pipe, num_targets = 0; /* util_blitter may set this unnecessarily */ - if (!ilo->so.count && !num_targets) + if (!vec->so.count && !num_targets) return; for (i = 0; i < num_targets; i++) { - pipe_so_target_reference(&ilo->so.states[i], targets[i]); + pipe_so_target_reference(&vec->so.states[i], targets[i]); if (offset[i] == (unsigned)-1) append_bitmask |= 1 << i; } - for (; i < ilo->so.count; i++) - pipe_so_target_reference(&ilo->so.states[i], NULL); + for (; i < vec->so.count; i++) + pipe_so_target_reference(&vec->so.states[i], NULL); - ilo->so.count = num_targets; - ilo->so.append_bitmask = append_bitmask; + vec->so.count = num_targets; + vec->so.append_bitmask = append_bitmask; - ilo->so.enabled = (ilo->so.count > 0); + vec->so.enabled = (vec->so.count > 0); - ilo->dirty |= ILO_DIRTY_SO; + vec->dirty |= ILO_DIRTY_SO; } static void @@ -900,7 +907,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, struct pipe_resource *res, const struct pipe_sampler_view *templ) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_view_cso *view; view = MALLOC_STRUCT(ilo_view_cso); @@ -917,7 +924,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, const unsigned first_elem = templ->u.buf.first_element; const unsigned num_elems = templ->u.buf.last_element - first_elem + 1; - ilo_gpe_init_view_surface_for_buffer(ilo->dev, ilo_buffer(res), + ilo_gpe_init_view_surface_for_buffer(dev, ilo_buffer(res), first_elem * elem_size, num_elems * elem_size, elem_size, templ->format, false, false, &view->surface); } @@ -931,7 +938,7 @@ ilo_create_sampler_view(struct pipe_context *pipe, "not created for sampling\n"); } - ilo_gpe_init_view_surface_for_texture(ilo->dev, tex, + ilo_gpe_init_view_surface_for_texture(dev, tex, templ->format, templ->u.tex.first_level, templ->u.tex.last_level - templ->u.tex.first_level + 1, @@ -956,7 +963,7 @@ ilo_create_surface(struct pipe_context *pipe, struct pipe_resource *res, const struct pipe_surface *templ) { - struct ilo_context *ilo = ilo_context(pipe); + const struct ilo_dev_info *dev = ilo_context(pipe)->dev; struct ilo_surface_cso *surf; surf = MALLOC_STRUCT(ilo_surface_cso); @@ -981,7 +988,7 @@ ilo_create_surface(struct pipe_context *pipe, * classic i965 sets render_cache_rw for constant buffers and sol * surfaces but not render buffers. Why? */ - ilo_gpe_init_view_surface_for_texture(ilo->dev, ilo_texture(res), + ilo_gpe_init_view_surface_for_texture(dev, ilo_texture(res), templ->format, templ->u.tex.level, 1, templ->u.tex.first_layer, templ->u.tex.last_layer - templ->u.tex.first_layer + 1, @@ -990,7 +997,7 @@ ilo_create_surface(struct pipe_context *pipe, else { assert(res->target != PIPE_BUFFER); - ilo_gpe_init_zs_surface(ilo->dev, ilo_texture(res), + ilo_gpe_init_zs_surface(dev, ilo_texture(res), templ->format, templ->u.tex.level, templ->u.tex.first_layer, templ->u.tex.last_layer - templ->u.tex.first_layer + 1, @@ -1015,7 +1022,7 @@ ilo_create_compute_state(struct pipe_context *pipe, struct ilo_context *ilo = ilo_context(pipe); struct ilo_shader_state *shader; - shader = ilo_shader_create_cs(ilo->dev, state, ilo); + shader = ilo_shader_create_cs(ilo->dev, state, &ilo->state_vector); assert(shader); ilo_shader_cache_add(ilo->shader_cache, shader); @@ -1026,11 +1033,11 @@ ilo_create_compute_state(struct pipe_context *pipe, static void ilo_bind_compute_state(struct pipe_context *pipe, void *state) { - struct ilo_context *ilo = ilo_context(pipe); + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; - ilo->cs = state; + vec->cs = state; - ilo->dirty |= ILO_DIRTY_CS; + vec->dirty |= ILO_DIRTY_CS; } static void @@ -1048,8 +1055,8 @@ ilo_set_compute_resources(struct pipe_context *pipe, unsigned start, unsigned count, struct pipe_surface **surfaces) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_resource_state *dst = &ilo->cs_resource; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_resource_state *dst = &vec->cs_resource; unsigned i; assert(start + count <= Elements(dst->states)); @@ -1075,7 +1082,7 @@ ilo_set_compute_resources(struct pipe_context *pipe, dst->count = count; } - ilo->dirty |= ILO_DIRTY_CS_RESOURCE; + vec->dirty |= ILO_DIRTY_CS_RESOURCE; } static void @@ -1084,8 +1091,8 @@ ilo_set_global_binding(struct pipe_context *pipe, struct pipe_resource **resources, uint32_t **handles) { - struct ilo_context *ilo = ilo_context(pipe); - struct ilo_global_binding *dst = &ilo->global_binding; + struct ilo_state_vector *vec = &ilo_context(pipe)->state_vector; + struct ilo_global_binding *dst = &vec->global_binding; unsigned i; assert(start + count <= Elements(dst->resources)); @@ -1111,7 +1118,7 @@ ilo_set_global_binding(struct pipe_context *pipe, dst->count = count; } - ilo->dirty |= ILO_DIRTY_GLOBAL_BINDING; + vec->dirty |= ILO_DIRTY_GLOBAL_BINDING; } /** @@ -1179,84 +1186,85 @@ ilo_init_state_functions(struct ilo_context *ilo) } void -ilo_init_states(struct ilo_context *ilo) +ilo_state_vector_init(const struct ilo_dev_info *dev, + struct ilo_state_vector *vec) { - ilo_gpe_set_scissor_null(ilo->dev, &ilo->scissor); + ilo_gpe_set_scissor_null(dev, &vec->scissor); - ilo_gpe_init_zs_surface(ilo->dev, NULL, PIPE_FORMAT_NONE, - 0, 0, 1, &ilo->fb.null_zs); + ilo_gpe_init_zs_surface(dev, NULL, PIPE_FORMAT_NONE, + 0, 0, 1, &vec->fb.null_zs); - ilo->dirty = ILO_DIRTY_ALL; + vec->dirty = ILO_DIRTY_ALL; } void -ilo_cleanup_states(struct ilo_context *ilo) +ilo_state_vector_cleanup(struct ilo_state_vector *vec) { unsigned i, sh; - for (i = 0; i < Elements(ilo->vb.states); i++) { - if (ilo->vb.enabled_mask & (1 << i)) - pipe_resource_reference(&ilo->vb.states[i].buffer, NULL); + for (i = 0; i < Elements(vec->vb.states); i++) { + if (vec->vb.enabled_mask & (1 << i)) + pipe_resource_reference(&vec->vb.states[i].buffer, NULL); } - pipe_resource_reference(&ilo->ib.buffer, NULL); - pipe_resource_reference(&ilo->ib.hw_resource, NULL); + pipe_resource_reference(&vec->ib.buffer, NULL); + pipe_resource_reference(&vec->ib.hw_resource, NULL); - for (i = 0; i < ilo->so.count; i++) - pipe_so_target_reference(&ilo->so.states[i], NULL); + for (i = 0; i < vec->so.count; i++) + pipe_so_target_reference(&vec->so.states[i], NULL); for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { - for (i = 0; i < ilo->view[sh].count; i++) { - struct pipe_sampler_view *view = ilo->view[sh].states[i]; + for (i = 0; i < vec->view[sh].count; i++) { + struct pipe_sampler_view *view = vec->view[sh].states[i]; pipe_sampler_view_reference(&view, NULL); } - for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) { - struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i]; + for (i = 0; i < Elements(vec->cbuf[sh].cso); i++) { + struct ilo_cbuf_cso *cbuf = &vec->cbuf[sh].cso[i]; pipe_resource_reference(&cbuf->resource, NULL); } } - for (i = 0; i < ilo->resource.count; i++) - pipe_surface_reference(&ilo->resource.states[i], NULL); + for (i = 0; i < vec->resource.count; i++) + pipe_surface_reference(&vec->resource.states[i], NULL); - for (i = 0; i < ilo->fb.state.nr_cbufs; i++) - pipe_surface_reference(&ilo->fb.state.cbufs[i], NULL); + for (i = 0; i < vec->fb.state.nr_cbufs; i++) + pipe_surface_reference(&vec->fb.state.cbufs[i], NULL); - if (ilo->fb.state.zsbuf) - pipe_surface_reference(&ilo->fb.state.zsbuf, NULL); + if (vec->fb.state.zsbuf) + pipe_surface_reference(&vec->fb.state.zsbuf, NULL); - for (i = 0; i < ilo->cs_resource.count; i++) - pipe_surface_reference(&ilo->cs_resource.states[i], NULL); + for (i = 0; i < vec->cs_resource.count; i++) + pipe_surface_reference(&vec->cs_resource.states[i], NULL); - for (i = 0; i < ilo->global_binding.count; i++) - pipe_resource_reference(&ilo->global_binding.resources[i], NULL); + for (i = 0; i < vec->global_binding.count; i++) + pipe_resource_reference(&vec->global_binding.resources[i], NULL); } /** * Mark all states that have the resource dirty. */ void -ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, - struct pipe_resource *res) +ilo_state_vector_resource_renamed(struct ilo_state_vector *vec, + struct pipe_resource *res) { struct intel_bo *bo = ilo_resource_get_bo(res); uint32_t states = 0; unsigned sh, i; if (res->target == PIPE_BUFFER) { - uint32_t vb_mask = ilo->vb.enabled_mask; + uint32_t vb_mask = vec->vb.enabled_mask; while (vb_mask) { const unsigned idx = u_bit_scan(&vb_mask); - if (ilo->vb.states[idx].buffer == res) { + if (vec->vb.states[idx].buffer == res) { states |= ILO_DIRTY_VB; break; } } - if (ilo->ib.buffer == res) { + if (vec->ib.buffer == res) { states |= ILO_DIRTY_IB; /* @@ -1266,11 +1274,11 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, * contents of the IB has changed. Here, we set the index size to an * invalid value to avoid the optimization. */ - ilo->ib.hw_index_size = 0; + vec->ib.hw_index_size = 0; } - for (i = 0; i < ilo->so.count; i++) { - if (ilo->so.states[i]->buffer == res) { + for (i = 0; i < vec->so.count; i++) { + if (vec->so.states[i]->buffer == res) { states |= ILO_DIRTY_SO; break; } @@ -1278,8 +1286,8 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } for (sh = 0; sh < PIPE_SHADER_TYPES; sh++) { - for (i = 0; i < ilo->view[sh].count; i++) { - struct ilo_view_cso *cso = (struct ilo_view_cso *) ilo->view[sh].states[i]; + for (i = 0; i < vec->view[sh].count; i++) { + struct ilo_view_cso *cso = (struct ilo_view_cso *) vec->view[sh].states[i]; if (cso->base.texture == res) { static const unsigned view_dirty_bits[PIPE_SHADER_TYPES] = { @@ -1296,8 +1304,8 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } if (res->target == PIPE_BUFFER) { - for (i = 0; i < Elements(ilo->cbuf[sh].cso); i++) { - struct ilo_cbuf_cso *cbuf = &ilo->cbuf[sh].cso[i]; + for (i = 0; i < Elements(vec->cbuf[sh].cso); i++) { + struct ilo_cbuf_cso *cbuf = &vec->cbuf[sh].cso[i]; if (cbuf->resource == res) { cbuf->surface.bo = bo; @@ -1308,9 +1316,9 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } } - for (i = 0; i < ilo->resource.count; i++) { + for (i = 0; i < vec->resource.count; i++) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->resource.states[i]; + (struct ilo_surface_cso *) vec->resource.states[i]; if (cso->base.texture == res) { cso->u.rt.bo = bo; @@ -1321,9 +1329,9 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, /* for now? */ if (res->target != PIPE_BUFFER) { - for (i = 0; i < ilo->fb.state.nr_cbufs; i++) { + for (i = 0; i < vec->fb.state.nr_cbufs; i++) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->fb.state.cbufs[i]; + (struct ilo_surface_cso *) vec->fb.state.cbufs[i]; if (cso && cso->base.texture == res) { cso->u.rt.bo = bo; states |= ILO_DIRTY_FB; @@ -1331,18 +1339,18 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } } - if (ilo->fb.state.zsbuf && ilo->fb.state.zsbuf->texture == res) { + if (vec->fb.state.zsbuf && vec->fb.state.zsbuf->texture == res) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->fb.state.zsbuf; + (struct ilo_surface_cso *) vec->fb.state.zsbuf; cso->u.rt.bo = bo; states |= ILO_DIRTY_FB; } } - for (i = 0; i < ilo->cs_resource.count; i++) { + for (i = 0; i < vec->cs_resource.count; i++) { struct ilo_surface_cso *cso = - (struct ilo_surface_cso *) ilo->cs_resource.states[i]; + (struct ilo_surface_cso *) vec->cs_resource.states[i]; if (cso->base.texture == res) { cso->u.rt.bo = bo; states |= ILO_DIRTY_CS_RESOURCE; @@ -1350,18 +1358,18 @@ ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, } } - for (i = 0; i < ilo->global_binding.count; i++) { - if (ilo->global_binding.resources[i] == res) { + for (i = 0; i < vec->global_binding.count; i++) { + if (vec->global_binding.resources[i] == res) { states |= ILO_DIRTY_GLOBAL_BINDING; break; } } - ilo->dirty |= states; + vec->dirty |= states; } void -ilo_dump_dirty_flags(uint32_t dirty) +ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec) { static const char *state_names[ILO_STATE_COUNT] = { [ILO_STATE_VB] = "VB", @@ -1396,6 +1404,7 @@ ilo_dump_dirty_flags(uint32_t dirty) [ILO_STATE_CS_RESOURCE] = "CS_RESOURCE", [ILO_STATE_GLOBAL_BINDING] = "GLOBAL_BINDING", }; + uint32_t dirty = vec->dirty; if (!dirty) { ilo_printf("no state is dirty\n"); diff --git a/src/gallium/drivers/ilo/ilo_state.h b/src/gallium/drivers/ilo/ilo_state.h index a14c3fb..d62c00a 100644 --- a/src/gallium/drivers/ilo/ilo_state.h +++ b/src/gallium/drivers/ilo/ilo_state.h @@ -28,6 +28,8 @@ #ifndef ILO_STATE_H #define ILO_STATE_H +#include "pipe/p_state.h" + #include "ilo_common.h" /** @@ -138,9 +140,7 @@ enum ilo_dirty_flags { ILO_DIRTY_ALL = 0xffffffff, }; -struct pipe_draw_info; -struct pipe_resource; - +struct intel_bo; struct ilo_buffer; struct ilo_context; struct ilo_shader_state; @@ -377,24 +377,67 @@ struct ilo_shader_cso { uint32_t payload[5]; }; +struct ilo_state_vector { + const struct pipe_draw_info *draw; + + uint32_t dirty; + + struct ilo_vb_state vb; + const struct ilo_ve_state *ve; + struct ilo_ib_state ib; + + struct ilo_shader_state *vs; + struct ilo_shader_state *gs; + + struct ilo_so_state so; + + struct pipe_clip_state clip; + struct ilo_viewport_state viewport; + struct ilo_scissor_state scissor; + + const struct ilo_rasterizer_state *rasterizer; + struct pipe_poly_stipple poly_stipple; + unsigned sample_mask; + + struct ilo_shader_state *fs; + + const struct ilo_dsa_state *dsa; + struct pipe_stencil_ref stencil_ref; + const struct ilo_blend_state *blend; + struct pipe_blend_color blend_color; + struct ilo_fb_state fb; + + /* shader resources */ + struct ilo_sampler_state sampler[PIPE_SHADER_TYPES]; + struct ilo_view_state view[PIPE_SHADER_TYPES]; + struct ilo_cbuf_state cbuf[PIPE_SHADER_TYPES]; + struct ilo_resource_state resource; + + /* GPGPU */ + struct ilo_shader_state *cs; + struct ilo_resource_state cs_resource; + struct ilo_global_binding global_binding; +}; + void ilo_init_state_functions(struct ilo_context *ilo); void -ilo_init_states(struct ilo_context *ilo); +ilo_finalize_3d_states(struct ilo_context *ilo, + const struct pipe_draw_info *draw); void -ilo_cleanup_states(struct ilo_context *ilo); +ilo_state_vector_init(const struct ilo_dev_info *dev, + struct ilo_state_vector *vec); void -ilo_finalize_3d_states(struct ilo_context *ilo, - const struct pipe_draw_info *draw); +ilo_state_vector_cleanup(struct ilo_state_vector *vec); void -ilo_mark_states_with_resource_renamed(struct ilo_context *ilo, - struct pipe_resource *res); +ilo_state_vector_resource_renamed(struct ilo_state_vector *vec, + struct pipe_resource *res); void -ilo_dump_dirty_flags(uint32_t dirty); +ilo_state_vector_dump_dirty(const struct ilo_state_vector *vec); #endif /* ILO_STATE_H */ diff --git a/src/gallium/drivers/ilo/ilo_transfer.c b/src/gallium/drivers/ilo/ilo_transfer.c index 3062bf5..34a94f2 100644 --- a/src/gallium/drivers/ilo/ilo_transfer.c +++ b/src/gallium/drivers/ilo/ilo_transfer.c @@ -1083,7 +1083,7 @@ choose_transfer_method(struct ilo_context *ilo, struct ilo_transfer *xfer) } if (resource_renamed) - ilo_mark_states_with_resource_renamed(ilo, res); + ilo_state_vector_resource_renamed(&ilo->state_vector, res); } return true; @@ -1101,7 +1101,7 @@ buf_pwrite(struct ilo_context *ilo, struct ilo_buffer *buf, if ((usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) && ilo_buffer_rename_bo(buf)) { - ilo_mark_states_with_resource_renamed(ilo, &buf->base); + ilo_state_vector_resource_renamed(&ilo->state_vector, &buf->base); unblocked = true; } else { diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_fs.c b/src/gallium/drivers/ilo/shader/ilo_shader_fs.c index 5d27dde..fbf3216 100644 --- a/src/gallium/drivers/ilo/shader/ilo_shader_fs.c +++ b/src/gallium/drivers/ilo/shader/ilo_shader_fs.c @@ -32,7 +32,6 @@ #include "toy_legalize.h" #include "toy_optimize.h" #include "toy_helpers.h" -#include "ilo_context.h" #include "ilo_shader_internal.h" struct fs_compile_context { diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h index 8d4a6a1..498e743 100644 --- a/src/gallium/drivers/ilo/shader/ilo_shader_internal.h +++ b/src/gallium/drivers/ilo/shader/ilo_shader_internal.h @@ -29,7 +29,7 @@ #define ILO_SHADER_INTERNAL_H #include "ilo_common.h" -#include "ilo_context.h" +#include "ilo_state.h" #include "ilo_shader.h" /* XXX The interface needs to be reworked */ @@ -189,7 +189,7 @@ struct ilo_shader_state { void ilo_shader_variant_init(struct ilo_shader_variant *variant, const struct ilo_shader_info *info, - const struct ilo_context *ilo); + const struct ilo_state_vector *vec); bool ilo_shader_state_use_variant(struct ilo_shader_state *state, diff --git a/src/gallium/drivers/ilo/shader/ilo_shader_vs.c b/src/gallium/drivers/ilo/shader/ilo_shader_vs.c index 7abdf70..da88e55 100644 --- a/src/gallium/drivers/ilo/shader/ilo_shader_vs.c +++ b/src/gallium/drivers/ilo/shader/ilo_shader_vs.c @@ -32,7 +32,6 @@ #include "toy_legalize.h" #include "toy_optimize.h" #include "toy_helpers.h" -#include "ilo_context.h" #include "ilo_shader_internal.h" struct vs_compile_context { |