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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-11-21 20:17:24 -0800 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-11-24 16:34:42 +0000 |
commit | 6c87a21497330a4640156c2e3cc7536754ac3931 (patch) | |
tree | 415c76b06250195469454628bc7b54bdf4dcc13d | |
parent | a39e535d6c508635d0f9a328ed91a54ce00a6476 (diff) | |
download | external_mesa3d-6c87a21497330a4640156c2e3cc7536754ac3931.zip external_mesa3d-6c87a21497330a4640156c2e3cc7536754ac3931.tar.gz external_mesa3d-6c87a21497330a4640156c2e3cc7536754ac3931.tar.bz2 |
anv/cmd_buffer: Handle running out of binding tables in compute shaders
If we try to allocate a binding table and fail, we have to get a new
binding table block, re-emit STATE_BASE_ADDRESS, and then try again. We
already handle this correctly for 3D and blorp but it never got handled for
CS. This fixes the new stress.lots-of-surface-state.cs.static crucible test.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 722ab3de9f0e30e1dfbbd2b5217330b85f53bcec)
-rw-r--r-- | src/intel/vulkan/genX_cmd_buffer.c | 20 |
1 files changed, 15 insertions, 5 deletions
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c index 0645997..b844460 100644 --- a/src/intel/vulkan/genX_cmd_buffer.c +++ b/src/intel/vulkan/genX_cmd_buffer.c @@ -1343,12 +1343,22 @@ flush_compute_descriptor_set(struct anv_cmd_buffer *cmd_buffer) struct anv_state surfaces = { 0, }, samplers = { 0, }; VkResult result; - result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); - if (result != VK_SUCCESS) - return result; result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); - if (result != VK_SUCCESS) - return result; + if (result != VK_SUCCESS) { + result = anv_cmd_buffer_new_binding_table_block(cmd_buffer); + assert(result == VK_SUCCESS); + + /* Re-emit state base addresses so we get the new surface state base + * address before we start emitting binding tables etc. + */ + genX(cmd_buffer_emit_state_base_address)(cmd_buffer); + + result = emit_binding_table(cmd_buffer, MESA_SHADER_COMPUTE, &surfaces); + assert(result == VK_SUCCESS); + } + result = emit_samplers(cmd_buffer, MESA_SHADER_COMPUTE, &samplers); + assert(result == VK_SUCCESS); + struct anv_state push_state = anv_cmd_buffer_cs_push_constants(cmd_buffer); |