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author | Chia-I Wu <olv@lunarg.com> | 2010-05-12 12:51:05 +0800 |
---|---|---|
committer | Chia-I Wu <olv@lunarg.com> | 2010-05-12 13:08:09 +0800 |
commit | 82c6c31f55cfa8db63361b174137b2a371aa4900 (patch) | |
tree | 3998adce9898da0a052c1daa3a66edcf07441ee9 | |
parent | cc289e22213c5f5fe72602ce81db992bc8f7b1ad (diff) | |
download | external_mesa3d-82c6c31f55cfa8db63361b174137b2a371aa4900.zip external_mesa3d-82c6c31f55cfa8db63361b174137b2a371aa4900.tar.gz external_mesa3d-82c6c31f55cfa8db63361b174137b2a371aa4900.tar.bz2 |
mesa/es: Remove sources.mak.
All ES overlay sources have been merged into core Mesa. Not much is
left in sources.mak so merge it into Makefile.
-rw-r--r-- | src/mesa/es/Makefile | 56 | ||||
-rw-r--r-- | src/mesa/es/sources.mak | 93 |
2 files changed, 33 insertions, 116 deletions
diff --git a/src/mesa/es/Makefile b/src/mesa/es/Makefile index 426799a..e581949 100644 --- a/src/mesa/es/Makefile +++ b/src/mesa/es/Makefile @@ -4,7 +4,6 @@ TOP := ../../.. MESA := .. include $(TOP)/configs/current -include sources.mak ES1_LIBS := libes1gallium.a ES2_LIBS := libes2gallium.a @@ -23,12 +22,35 @@ ES2_CPPFLAGS := -DFEATURE_ES2=1 -D__GL_EXPORTS ES1_OBJ_DIR := objs-es1 ES2_OBJ_DIR := objs-es2 -# adjust output dirs -ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_OBJECTS)) -ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(ES1_GALLIUM_OBJECTS)) +include $(MESA)/sources.mak + +# TODO Make core mesa more feature-aware and remove the omit list +VBO_OMITTED := \ + vbo/vbo_save.c \ + vbo/vbo_save_api.c \ + vbo/vbo_save_draw.c \ + vbo/vbo_save_loopback.c +VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES)) + +SHADER_OMITTED := \ + shader/atifragshader.c +SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES)) + +# adjust source dir +ES_SOURCES := $(addprefix $(MESA)/, $(MESA_SOURCES)) +ES_GALLIUM_SOURCES := $(addprefix $(MESA)/, $(MESA_GALLIUM_SOURCES)) + +# adjust object dirs +ES1_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_OBJECTS)) +ES1_GALLIUM_OBJECTS := $(addprefix $(ES1_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) + +ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_OBJECTS)) +ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(MESA_GALLIUM_OBJECTS)) + +# adjust include dirs +ES1_INCLUDES := -I$(TOP)/src/mapi/es1api $(INCLUDE_DIRS) +ES2_INCLUDES := -I$(TOP)/src/mapi/es2api $(INCLUDE_DIRS) -ES2_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_OBJECTS)) -ES2_GALLIUM_OBJECTS := $(addprefix $(ES2_OBJ_DIR)/, $(ES2_GALLIUM_OBJECTS)) # compile either ES1 or ES2 sources define es-compile @@ -36,24 +58,12 @@ define es-compile $(CC) -c $(CFLAGS) $(ES$(1)_CPPFLAGS) $(ES$(1)_INCLUDES) -o $@ $< endef -$(ES1_OBJ_DIR)/%.o: %.c - $(call es-compile,1) - -$(ES1_OBJ_DIR)/%.o: %.S - $(call es-compile,1) - $(ES1_OBJ_DIR)/%.o: $(MESA)/%.c $(call es-compile,1) $(ES1_OBJ_DIR)/%.o: $(MESA)/%.S $(call es-compile,1) -$(ES2_OBJ_DIR)/%.o: %.c - $(call es-compile,2) - -$(ES2_OBJ_DIR)/%.o: %.S - $(call es-compile,2) - $(ES2_OBJ_DIR)/%.o: $(MESA)/%.c $(call es-compile,2) @@ -64,7 +74,7 @@ libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS) @$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS) libes2.a: $(ES2_OBJECTS) $(GLSL_LIBS) - @$(MKLIB) -o es2 -static $(ES1_OBJECTS) $(GLSL_LIBS) + @$(MKLIB) -o es2 -static $(ES2_OBJECTS) $(GLSL_LIBS) libes1gallium.a: $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS) @$(MKLIB) -o es1gallium -static $(ES1_GALLIUM_OBJECTS) $(GLSL_LIBS) @@ -86,17 +96,17 @@ subdirs: @$(MAKE) -C $(MESA) glsl_builtin # sort to avoid duplicates -ALL_SOURCES := $(sort $(ES1_ALL_SOURCES) $(ES2_ALL_SOURCES)) +ES_ALL_SOURCES := $(sort $(ES_SOURCES) $(ES_GALLIUM_SOURCES)) -depend: $(ALL_SOURCES) +depend: $(ES_ALL_SOURCES) @echo "running $(MKDEP)" @touch depend @# MESA is "..", but luckily, directories are longer than 2 characters @$(MKDEP) -f- -p$(ES1_OBJ_DIR)/ $(DEFINES) $(ES1_CFLAGS) \ - $(ES1_INCLUDES) $(ES1_ALL_SOURCES) 2>/dev/null | \ + $(ES1_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \ sed -e 's,^$(ES1_OBJ_DIR)/$(MESA)/,$(ES1_OBJ_DIR)/,' > depend @$(MKDEP) -f- -p$(ES2_OBJ_DIR)/ $(DEFINES) $(ES2_CFLAGS) \ - $(ES2_INCLUDES) $(ES2_ALL_SOURCES) 2>/dev/null | \ + $(ES2_INCLUDES) $(ES_ALL_SOURCES) 2>/dev/null | \ sed -e 's,^$(ES2_OBJ_DIR)/$(MESA)/,$(ES2_OBJ_DIR)/,' >> depend ifneq ($(MAKECMDGOALS),clean) diff --git a/src/mesa/es/sources.mak b/src/mesa/es/sources.mak deleted file mode 100644 index e603acd..0000000 --- a/src/mesa/es/sources.mak +++ /dev/null @@ -1,93 +0,0 @@ -# TODO Make core mesa more feature-aware and remove this file - -include $(MESA)/sources.mak - -LOCAL_ES1_INCLUDES := \ - -I. \ - -I$(TOP)/src/mapi/es1api \ - -I$(MESA)/state_tracker - -LOCAL_ES2_INCLUDES := $(subst es1,es2, $(LOCAL_ES1_INCLUDES)) - -# MESA sources - -VBO_OMITTED := \ - vbo/vbo_save.c \ - vbo/vbo_save_api.c \ - vbo/vbo_save_draw.c \ - vbo/vbo_save_loopback.c -VBO_SOURCES := $(filter-out $(VBO_OMITTED), $(VBO_SOURCES)) - -SHADER_OMITTED := \ - shader/atifragshader.c -SHADER_SOURCES := $(filter-out $(SHADER_OMITTED), $(SHADER_SOURCES)) - -MESA_ES1_SOURCES := \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(MATH_XFORM_SOURCES) \ - $(VBO_SOURCES) \ - $(TNL_SOURCES) \ - $(SHADER_SOURCES) \ - $(SWRAST_SOURCES) \ - $(SWRAST_SETUP_SOURCES) \ - $(COMMON_DRIVER_SOURCES) \ - $(ASM_C_SOURCES) \ - $(SLANG_SOURCES) - -MESA_ES1_GALLIUM_SOURCES := \ - $(MAIN_SOURCES) \ - $(MATH_SOURCES) \ - $(VBO_SOURCES) \ - $(STATETRACKER_SOURCES) \ - $(SHADER_SOURCES) \ - ppc/common_ppc.c \ - x86/common_x86.c \ - $(SLANG_SOURCES) - -MESA_ES1_INCLUDES := $(INCLUDE_DIRS) - -# right now es2 and es1 share MESA sources -MESA_ES2_SOURCES := $(MESA_ES1_SOURCES) -MESA_ES2_GALLIUM_SOURCES := $(MESA_ES1_GALLIUM_SOURCES) - -MESA_ES2_INCLUDES := $(MESA_ES1_INCLUDES) - -# asm is shared by any ES version and any library -MESA_ES_ASM := $(MESA_ASM_SOURCES) - -# collect sources, adjust the pathes -ES1_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_SOURCES)) -ES1_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES1_GALLIUM_SOURCES)) - -ES2_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_SOURCES)) -ES2_GALLIUM_SOURCES := $(addprefix $(MESA)/,$(MESA_ES2_GALLIUM_SOURCES)) - -# collect includes -ES1_INCLUDES := $(LOCAL_ES1_INCLUDES) $(MESA_ES1_INCLUDES) -ES2_INCLUDES := $(LOCAL_ES2_INCLUDES) $(MESA_ES2_INCLUDES) - -# collect objects, including asm -ES1_OBJECTS := \ - $(MESA_ES1_SOURCES:.c=.o) \ - $(MESA_ES_ASM:.S=.o) - -ES1_GALLIUM_OBJECTS := \ - $(MESA_ES1_GALLIUM_SOURCES:.c=.o) \ - $(MESA_ES_ASM:.S=.o) - -ES2_OBJECTS := \ - $(MESA_ES2_SOURCES:.c=.o) \ - $(MESA_ES_ASM:.S=.o) - -ES2_GALLIUM_OBJECTS := \ - $(MESA_ES2_GALLIUM_SOURCES:.c=.o) \ - $(MESA_ES_ASM:.S=.o) - -# collect sources for makedepend -ES1_ALL_SOURCES := $(ES1_SOURCES) $(ES1_GALLIUM_SOURCES) -ES2_ALL_SOURCES := $(ES2_SOURCES) $(ES2_GALLIUM_SOURCES) - -# sort to remove duplicates -ES1_ALL_SOURCES := $(sort $(ES1_ALL_SOURCES)) -ES2_ALL_SOURCES := $(sort $(ES2_ALL_SOURCES)) |