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author | Marek Olšák <maraeo@gmail.com> | 2011-11-19 16:45:46 +0100 |
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committer | Marek Olšák <maraeo@gmail.com> | 2011-11-22 20:56:50 +0100 |
commit | a92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d (patch) | |
tree | 33d5780518c6c178ecc90fc0862309086e2640b2 | |
parent | 6b43d6fdda13d73ca7b059f986ce2a2046bf03a0 (diff) | |
download | external_mesa3d-a92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d.zip external_mesa3d-a92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d.tar.gz external_mesa3d-a92ee4abfe5c0bdd9cc921dee5f18436f1df8a4d.tar.bz2 |
glsl: convervative_depth is not allowed in the vertex shader
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 53ce881..0b4ccac 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -256,7 +256,7 @@ struct _mesa_glsl_extension { static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { /* target availability API availability */ /* name VS GS FS GL ES supported flag */ - EXT(ARB_conservative_depth, true, false, true, true, false, ARB_conservative_depth), + EXT(ARB_conservative_depth, false, false, true, true, false, ARB_conservative_depth), EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true), EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced), EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location), @@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array), EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), - EXT(AMD_conservative_depth, true, false, true, true, false, ARB_conservative_depth), + EXT(AMD_conservative_depth, false, false, true, true, false, ARB_conservative_depth), EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export), EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D), EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external), |