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author | Eric Anholt <eric@anholt.net> | 2015-07-28 19:59:45 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2015-07-28 19:59:45 -0700 |
commit | aefec4fa226d06e4b414170739be18dd24d3eed7 (patch) | |
tree | 313c71ec2901d8527e302c5ef002abc0c8bebb4a | |
parent | 1f5e070dd7ddd344a913f2f5daddebb4c51abb8a (diff) | |
download | external_mesa3d-aefec4fa226d06e4b414170739be18dd24d3eed7.zip external_mesa3d-aefec4fa226d06e4b414170739be18dd24d3eed7.tar.gz external_mesa3d-aefec4fa226d06e4b414170739be18dd24d3eed7.tar.bz2 |
vc4: Drop unused vpm_offset value.
It's been dead since we started doing VS/CS attr offset setup during
shader compile.
-rw-r--r-- | src/gallium/drivers/vc4/vc4_draw.c | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 1c7f3b1..ff749fd 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -195,7 +195,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_u32(&shader_rec, 0); /* UBO offset written by kernel */ uint32_t max_index = 0xffff; - uint32_t vpm_offset = 0; for (int i = 0; i < vtx->num_elements; i++) { struct pipe_vertex_element *elem = &vtx->pipe[i]; struct pipe_vertex_buffer *vb = @@ -214,8 +213,6 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info) cl_u8(&shader_rec, vc4->prog.vs->vattr_offsets[i]); cl_u8(&shader_rec, vc4->prog.cs->vattr_offsets[i]); - vpm_offset += align(elem_size, 4); - if (vb->stride > 0) { max_index = MIN2(max_index, (vb_size - elem_size) / vb->stride); |