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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-10-27 22:42:02 -0700 |
---|---|---|
committer | Emil Velikov <emil.l.velikov@gmail.com> | 2016-11-24 16:34:40 +0000 |
commit | c94c804c2996f6c5111cdd3679650f29d630616a (patch) | |
tree | aa93140324af0161c2ac1e6154fb7753647eb136 | |
parent | 90bf0cb3132304be406efb153a9dcdc245335a26 (diff) | |
download | external_mesa3d-c94c804c2996f6c5111cdd3679650f29d630616a.zip external_mesa3d-c94c804c2996f6c5111cdd3679650f29d630616a.tar.gz external_mesa3d-c94c804c2996f6c5111cdd3679650f29d630616a.tar.bz2 |
anv/blorp: Ignore clears for attachments first used as resolve destinations
Otherwise, we'll try to clear it the first time it's used as a draw so if
you do some multisampled rendering, resolve to an attachment, and then draw
on top of the single-sampled attachment, we might accidentally clear it.
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit ccdf9af39265ef3478fac4d13b19e9d17fbbcab7)
-rw-r--r-- | src/intel/vulkan/anv_blorp.c | 20 |
1 files changed, 11 insertions, 9 deletions
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 73882445..d417469 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1141,15 +1141,6 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) struct anv_framebuffer *fb = cmd_buffer->state.framebuffer; struct anv_subpass *subpass = cmd_buffer->state.subpass; - /* FINISHME(perf): Skip clears for resolve attachments. - * - * From the Vulkan 1.0 spec: - * - * If the first use of an attachment in a render pass is as a resolve - * attachment, then the loadOp is effectively ignored as the resolve is - * guaranteed to overwrite all pixels in the render area. - */ - if (!subpass->has_resolve) return; @@ -1163,6 +1154,17 @@ anv_cmd_buffer_resolve_subpass(struct anv_cmd_buffer *cmd_buffer) if (dst_att == VK_ATTACHMENT_UNUSED) continue; + if (cmd_buffer->state.attachments[dst_att].pending_clear_aspects) { + /* From the Vulkan 1.0 spec: + * + * If the first use of an attachment in a render pass is as a + * resolve attachment, then the loadOp is effectively ignored + * as the resolve is guaranteed to overwrite all pixels in the + * render area. + */ + cmd_buffer->state.attachments[dst_att].pending_clear_aspects = 0; + } + struct anv_image_view *src_iview = fb->attachments[src_att]; struct anv_image_view *dst_iview = fb->attachments[dst_att]; |