summaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorIlia Mirkin <imirkin@alum.mit.edu>2015-05-10 01:57:56 -0400
committerIlia Mirkin <imirkin@alum.mit.edu>2015-05-12 18:47:17 -0400
commitd06ce2f1df54edd234b1abde37bba524ed599acb (patch)
treedc86a2adad4bcc7e24522d07b26ad91868d31547
parent380f7611b5d23b72684ce1eb848f956945e4c39b (diff)
downloadexternal_mesa3d-d06ce2f1df54edd234b1abde37bba524ed599acb.zip
external_mesa3d-d06ce2f1df54edd234b1abde37bba524ed599acb.tar.gz
external_mesa3d-d06ce2f1df54edd234b1abde37bba524ed599acb.tar.bz2
nvc0: switch mechanism for shader eviction to be a while loop
This aligns it to work similarly to nv50. However there's no library code there, so the whole thing can be freed. Here we end up with an allocated node that's not attached to a specific program. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86792 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: mesa-stable@lists.freedesktop.org
-rw-r--r--src/gallium/drivers/nouveau/nvc0/nvc0_program.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
index c156e91..5589695 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_program.c
@@ -683,11 +683,12 @@ nvc0_program_upload_code(struct nvc0_context *nvc0, struct nvc0_program *prog)
ret = nouveau_heap_alloc(screen->text_heap, size, prog, &prog->mem);
if (ret) {
struct nouveau_heap *heap = screen->text_heap;
- struct nouveau_heap *iter;
- for (iter = heap; iter && iter->next != heap; iter = iter->next) {
- struct nvc0_program *evict = iter->priv;
- if (evict)
- nouveau_heap_free(&evict->mem);
+ /* Note that the code library, which is allocated before anything else,
+ * does not have a priv pointer. We can stop once we hit it.
+ */
+ while (heap->next && heap->next->priv) {
+ struct nvc0_program *evict = heap->next->priv;
+ nouveau_heap_free(&evict->mem);
}
debug_printf("WARNING: out of code space, evicting all shaders.\n");
ret = nouveau_heap_alloc(heap, size, prog, &prog->mem);