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author | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-05-20 16:07:04 -0700 |
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committer | Jason Ekstrand <jason.ekstrand@intel.com> | 2016-05-23 19:12:34 -0700 |
commit | d68acde1cb4825589849f512047a8cb31b3b5a35 (patch) | |
tree | 9fc26468f60162f987df5e87c2f726be17089306 | |
parent | 7374d006b6d1f09483c986a3f1b5f55cce007b04 (diff) | |
download | external_mesa3d-d68acde1cb4825589849f512047a8cb31b3b5a35.zip external_mesa3d-d68acde1cb4825589849f512047a8cb31b3b5a35.tar.gz external_mesa3d-d68acde1cb4825589849f512047a8cb31b3b5a35.tar.bz2 |
anv/formats: Use isl_format_supports* for format introspection
-rw-r--r-- | src/intel/vulkan/anv_formats.c | 41 |
1 files changed, 19 insertions, 22 deletions
diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c index a0fa976..e7113e3 100644 --- a/src/intel/vulkan/anv_formats.c +++ b/src/intel/vulkan/anv_formats.c @@ -22,7 +22,6 @@ */ #include "anv_private.h" -#include "brw_surface_formats.h" #include "vk_format_info.h" #define ISL_SWIZZLE(r, g, b, a) { \ @@ -303,21 +302,18 @@ anv_get_format(const struct brw_device_info *devinfo, VkFormat vk_format, // Format capabilities static VkFormatFeatureFlags -get_image_format_properties(int gen, enum isl_format base, - struct anv_format format) +get_image_format_properties(const struct brw_device_info *devinfo, + enum isl_format base, struct anv_format format) { - const struct brw_surface_format_info *info = - &surface_formats[format.isl_format]; - - if (format.isl_format == ISL_FORMAT_UNSUPPORTED || !info->exists) + if (format.isl_format == ISL_FORMAT_UNSUPPORTED) return 0; VkFormatFeatureFlags flags = 0; - if (info->sampling <= gen) { + if (isl_format_supports_sampling(devinfo, format.isl_format)) { flags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT | VK_FORMAT_FEATURE_BLIT_SRC_BIT; - if (info->filtering <= gen) + if (isl_format_supports_filtering(devinfo, format.isl_format)) flags |= VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT; } @@ -325,12 +321,12 @@ get_image_format_properties(int gen, enum isl_format base, * moved, then blending won't work correctly. The PRM tells us * straight-up not to render to such a surface. */ - if (info->render_target <= gen && + if (isl_format_supports_rendering(devinfo, format.isl_format) && format.swizzle.a == ISL_CHANNEL_SELECT_ALPHA) { flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT | VK_FORMAT_FEATURE_BLIT_DST_BIT; - if (info->alpha_blend <= gen) + if (isl_format_supports_alpha_blending(devinfo, format.isl_format)) flags |= VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT; } @@ -347,18 +343,18 @@ get_image_format_properties(int gen, enum isl_format base, } static VkFormatFeatureFlags -get_buffer_format_properties(int gen, enum isl_format format) +get_buffer_format_properties(const struct brw_device_info *devinfo, + enum isl_format format) { - const struct brw_surface_format_info *info = &surface_formats[format]; - - if (format == ISL_FORMAT_UNSUPPORTED || !info->exists) + if (format == ISL_FORMAT_UNSUPPORTED) return 0; VkFormatFeatureFlags flags = 0; - if (info->sampling <= gen && !isl_format_is_compressed(format)) + if (isl_format_supports_sampling(devinfo, format) && + !isl_format_is_compressed(format)) flags |= VK_FORMAT_FEATURE_UNIFORM_TEXEL_BUFFER_BIT; - if (info->input_vb <= gen) + if (isl_format_supports_vertex_fetch(devinfo, format)) flags |= VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT; if (isl_is_storage_image_format(format)) @@ -397,11 +393,12 @@ anv_physical_device_get_format_properties(struct anv_physical_device *physical_d VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_TILING_OPTIMAL); - linear = get_image_format_properties(gen, linear_fmt.isl_format, - linear_fmt); - tiled = get_image_format_properties(gen, linear_fmt.isl_format, - tiled_fmt); - buffer = get_buffer_format_properties(gen, linear_fmt.isl_format); + linear = get_image_format_properties(physical_device->info, + linear_fmt.isl_format, linear_fmt); + tiled = get_image_format_properties(physical_device->info, + linear_fmt.isl_format, tiled_fmt); + buffer = get_buffer_format_properties(physical_device->info, + linear_fmt.isl_format); /* XXX: We handle 3-channel formats by switching them out for RGBX or * RGBA formats behind-the-scenes. This works fine for textures |