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author | Ian Romanick <ian.d.romanick@intel.com> | 2015-04-28 12:46:46 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2015-05-04 13:49:58 -0700 |
commit | dd61475d56f3b94c3586889333931ebe50a32c3e (patch) | |
tree | e5454c3d55be263c95b4281a50811f1cad75f21b | |
parent | 2dcc535300d57a8ec50337df54438faa17a82745 (diff) | |
download | external_mesa3d-dd61475d56f3b94c3586889333931ebe50a32c3e.zip external_mesa3d-dd61475d56f3b94c3586889333931ebe50a32c3e.tar.gz external_mesa3d-dd61475d56f3b94c3586889333931ebe50a32c3e.tar.bz2 |
glsl/es3.1: Allow separate shader objects in GLSL ES 3.10
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index b3c8a1d..00fcc75 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -160,7 +160,7 @@ struct _mesa_glsl_parse_state { { if (!this->has_separate_shader_objects()) { const char *const requirement = this->es_shader - ? "GL_EXT_separate_shader_objects extension" + ? "GL_EXT_separate_shader_objects extension or GLSL ES 310" : "GL_ARB_separate_shader_objects extension or GLSL 420"; _mesa_glsl_error(locp, this, "%s explicit location requires %s", @@ -217,7 +217,7 @@ struct _mesa_glsl_parse_state { bool has_separate_shader_objects() const { - return ARB_separate_shader_objects_enable || is_version(410, 0) + return ARB_separate_shader_objects_enable || is_version(410, 310) || EXT_separate_shader_objects_enable; } |