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author | Roland Scheidegger <sroland@vmware.com> | 2010-02-10 21:14:18 +0100 |
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committer | Roland Scheidegger <sroland@vmware.com> | 2010-02-10 21:14:18 +0100 |
commit | dfc02e3784e521c07a22ff2ffc4bf02f022e9898 (patch) | |
tree | ea7cb708612533bb7d47e251d9aa0eaa040543f0 | |
parent | 0786f38b46c1dd33a0a0032c238b92742b5d71e2 (diff) | |
download | external_mesa3d-dfc02e3784e521c07a22ff2ffc4bf02f022e9898.zip external_mesa3d-dfc02e3784e521c07a22ff2ffc4bf02f022e9898.tar.gz external_mesa3d-dfc02e3784e521c07a22ff2ffc4bf02f022e9898.tar.bz2 |
st/mesa: more fixes for stencil ref change.
compiles. Might need to do something to make it possible to save/restore
stencil ref.
-rw-r--r-- | src/mesa/state_tracker/st_atom_depth.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 21 |
2 files changed, 20 insertions, 2 deletions
diff --git a/src/mesa/state_tracker/st_atom_depth.c b/src/mesa/state_tracker/st_atom_depth.c index 4395c68..3c07afb 100644 --- a/src/mesa/state_tracker/st_atom_depth.c +++ b/src/mesa/state_tracker/st_atom_depth.c @@ -123,7 +123,6 @@ update_depth_stencil_alpha(struct st_context *st) dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(ctx->Stencil.FailFunc[back]); dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(ctx->Stencil.ZFailFunc[back]); dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(ctx->Stencil.ZPassFunc[back]); - dsa->stencil[1].ref_value = ctx->Stencil.Ref[back] & 0xff; dsa->stencil[1].valuemask = ctx->Stencil.ValueMask[back] & 0xff; dsa->stencil[1].writemask = ctx->Stencil.WriteMask[back] & 0xff; sr.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 0c7bcb8..ed92e39 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -192,6 +192,7 @@ clear_with_quad(GLcontext *ctx, GLboolean color, GLboolean depth, GLboolean stencil) { struct st_context *st = ctx->st; + struct pipe_stencil_ref stencil_ref; const GLfloat x0 = (GLfloat) ctx->DrawBuffer->_Xmin; const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax; GLfloat y0, y1; @@ -247,6 +248,7 @@ clear_with_quad(GLcontext *ctx, { struct pipe_depth_stencil_alpha_state depth_stencil; memset(&depth_stencil, 0, sizeof(depth_stencil)); + memset(&stencil_ref, 0, sizeof(stencil_ref)); if (depth) { depth_stencil.depth.enabled = 1; depth_stencil.depth.writemask = 1; @@ -259,9 +261,10 @@ clear_with_quad(GLcontext *ctx, depth_stencil.stencil[0].fail_op = PIPE_STENCIL_OP_REPLACE; depth_stencil.stencil[0].zpass_op = PIPE_STENCIL_OP_REPLACE; depth_stencil.stencil[0].zfail_op = PIPE_STENCIL_OP_REPLACE; - depth_stencil.stencil[0].ref_value = ctx->Stencil.Clear; depth_stencil.stencil[0].valuemask = 0xff; depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; + stencil_ref.ref_value[0] = ctx->Stencil.Clear; + cso_set_stencil_ref(st->cso_context, &stencil_ref); } cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); @@ -281,6 +284,22 @@ clear_with_quad(GLcontext *ctx, cso_restore_rasterizer(st->cso_context); cso_restore_fragment_shader(st->cso_context); cso_restore_vertex_shader(st->cso_context); + + /* cannot restore stencil ref. Try to reconstruct? */ + if (stencil) { + if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) { + stencil_ref.ref_value[0] = ctx->Stencil.Ref[0] & 0xff; + if (ctx->Stencil._TestTwoSide) { + const GLuint back = ctx->Stencil._BackFace; + stencil_ref.ref_value[1] = ctx->Stencil.Ref[back] & 0xff; + } + else { + stencil_ref.ref_value[1] = stencil_ref.ref_value[0]; + } + } + cso_set_stencil_ref(st->cso_context, &stencil_ref); + } + } |