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authorJamey Sharp <jamey@minilop.net>2016-04-25 22:06:40 -0700
committerTimothy Arceri <timothy.arceri@collabora.com>2016-05-01 18:46:24 +1000
commit595d56cc866638f371626cc1d0137a6a54a7d0f8 (patch)
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parent9fa2e57a738d20a2b77ae0a5e9ad717b529321b4 (diff)
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glShaderSource must not change compile status.
OpenGL 4.5 Core Profile section 7.1, in the documentation for CompileShader, says: "Changing the source code of a shader object with ShaderSource does not change its compile status or the compiled shader code." According to Karol Herbst, the game "Divinity: Original Sin - Enhanced Edition" depends on this odd quirk of the spec. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551 Signed-off-by: Jamey Sharp <jamey@minilop.net> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
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