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authorIan Romanick <ian.d.romanick@intel.com>2013-09-25 10:48:18 -0700
committerIan Romanick <ian.d.romanick@intel.com>2013-10-30 13:49:29 -0700
commit8f00a77fbc611f472ffda7a8181950519cc71ccb (patch)
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glsl: Extract explicit location code from apply_type_qualifier_to_variable
Future patches will add some extra code to this path, and some of that code will want to exit from the explicit location code early. v2: Change a geometry shader "break" to a "return" so that try to apply a bogus geometry shader location qualifier (which could cause cascading errors). Suggested by Paul. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Paul Berry <stereotype441@gmail.com>
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