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authorPaul Berry <stereotype441@gmail.com>2011-08-24 12:19:10 -0700
committerPaul Berry <stereotype441@gmail.com>2011-09-06 11:04:37 -0700
commit8b362477d931af40e1a00fc308ebd0b25b722aa2 (patch)
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i965: SF: change get_vert_attr to use the VUE map, and rename it.
The new function, called get_vert_result(), uses the VUE map to find the register containing a given vertex attribute. Previously, we used the attr_to_idx[] array, which served the same purpose but didn't account for gl_PointSize correctly. This fixes a bug on pre-Gen6 wherein the back side of a triangle would be rendered incorrectyl if the vertex shader wrote to gl_PointSize. Reviewed-by: Eric Anholt <eric@anholt.net>
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