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authorMarek Olšák <maraeo@gmail.com>2010-08-02 17:14:07 +0200
committerMarek Olšák <maraeo@gmail.com>2010-08-02 17:26:23 +0200
commitafa925066c158ac49e3b0f883f67debd8545bf26 (patch)
tree4882456bbf070867daaf2e9025eaa15570977655 /SConstruct
parent8446f257b3e3ca4a3eb2c79bc357e46343e04e87 (diff)
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r300g: fix hardlock when using more than one stuffed sprite coords
If texture coordinates come from the vertex shader, there are always 4 components in the rasterizer input packet, but if the coordinates are stuffed (like for point sprites), there are only 2 or 3 components (based on GB_ENABLE) and if we rasterize more, it locks up.
Diffstat (limited to 'SConstruct')
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