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author | Marek Olšák <maraeo@gmail.com> | 2010-08-02 17:14:07 +0200 |
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committer | Marek Olšák <maraeo@gmail.com> | 2010-08-02 17:26:23 +0200 |
commit | afa925066c158ac49e3b0f883f67debd8545bf26 (patch) | |
tree | 4882456bbf070867daaf2e9025eaa15570977655 /SConstruct | |
parent | 8446f257b3e3ca4a3eb2c79bc357e46343e04e87 (diff) | |
download | external_mesa3d-afa925066c158ac49e3b0f883f67debd8545bf26.zip external_mesa3d-afa925066c158ac49e3b0f883f67debd8545bf26.tar.gz external_mesa3d-afa925066c158ac49e3b0f883f67debd8545bf26.tar.bz2 |
r300g: fix hardlock when using more than one stuffed sprite coords
If texture coordinates come from the vertex shader, there are always
4 components in the rasterizer input packet, but if the coordinates
are stuffed (like for point sprites), there are only 2 or 3 components
(based on GB_ENABLE) and if we rasterize more, it locks up.
Diffstat (limited to 'SConstruct')
0 files changed, 0 insertions, 0 deletions