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author | Ilia Mirkin <imirkin@alum.mit.edu> | 2016-07-08 14:24:38 -0400 |
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committer | Ilia Mirkin <imirkin@alum.mit.edu> | 2016-07-11 21:18:05 -0400 |
commit | da7223ebdc82609a112aae24003bbdc154c170bf (patch) | |
tree | d40e2ecc9664cbc286b333044dab676bd5fe5e52 /configure.ac | |
parent | 8b7607d28a4d0db43a9bc5618d7f6ff44daa0dc2 (diff) | |
download | external_mesa3d-da7223ebdc82609a112aae24003bbdc154c170bf.zip external_mesa3d-da7223ebdc82609a112aae24003bbdc154c170bf.tar.gz external_mesa3d-da7223ebdc82609a112aae24003bbdc154c170bf.tar.bz2 |
mesa: set _NEW_BUFFERS when updating texture bound to current buffers
When a glTexImage call updates the parameters of a currently bound
framebuffer, we might miss out on revalidating whether it is complete.
Make sure to set _NEW_BUFFERS which will trigger the revalidation in
that case.
Also while we're at it, fix the fb parameter passed in to the eventual
RenderTexture call.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
Diffstat (limited to 'configure.ac')
0 files changed, 0 insertions, 0 deletions