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authorIlia Mirkin <imirkin@alum.mit.edu>2016-07-08 14:24:38 -0400
committerIlia Mirkin <imirkin@alum.mit.edu>2016-07-11 21:18:05 -0400
commitda7223ebdc82609a112aae24003bbdc154c170bf (patch)
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mesa: set _NEW_BUFFERS when updating texture bound to current buffers
When a glTexImage call updates the parameters of a currently bound framebuffer, we might miss out on revalidating whether it is complete. Make sure to set _NEW_BUFFERS which will trigger the revalidation in that case. Also while we're at it, fix the fb parameter passed in to the eventual RenderTexture call. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94148 Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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