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authorDave Airlie <airlied@redhat.com>2015-06-23 15:55:30 +1000
committerDave Airlie <airlied@redhat.com>2015-06-23 15:55:30 +1000
commit4731be701f3094666c24c143d9d6ddf53c456c39 (patch)
treedb5cd5e46eea75a95db88f6f8f380447f268ecba /docs/GL3.txt
parent1a71fbe28ca0525b618f6fb9d7354f3a6589af2f (diff)
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docs: update GL3 with softpipe/llvmpipe gpu_shader5 pieces.
This just updates the bits I've added in the previous few patches. Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'docs/GL3.txt')
-rw-r--r--docs/GL3.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index a40fdee..220bcc8 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -98,13 +98,13 @@ GL 4.0, GLSL 4.00:
GL_ARB_draw_indirect DONE (i965, nvc0, r600, radeonsi, llvmpipe, softpipe)
GL_ARB_gpu_shader5 DONE (i965, nvc0)
- 'precise' qualifier DONE
- - Dynamically uniform sampler array indices DONE (r600)
+ - Dynamically uniform sampler array indices DONE (r600, softpipe)
- Dynamically uniform UBO array indices DONE (r600)
- Implicit signed -> unsigned conversions DONE
- Fused multiply-add DONE ()
- Packing/bitfield/conversion functions DONE (r600, radeonsi, softpipe)
- Enhanced textureGather DONE (r600, radeonsi, softpipe)
- - Geometry shader instancing DONE (r600)
+ - Geometry shader instancing DONE (r600, llvmpipe, softpipe)
- Geometry shader multiple streams DONE ()
- Enhanced per-sample shading DONE (r600, radeonsi)
- Interpolation functions DONE (r600)