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authorNicolas Kaiser <nikai@nikai.net>2011-04-10 09:58:50 -0600
committerBrian Paul <brianp@vmware.com>2011-04-10 09:58:53 -0600
commitae5776c41f12515bb73c07ee2a0aed56cdd1a1ef (patch)
tree01a61931487b8612b332b6d35275c259de250a02 /docs/MESA_texture_signed_rgba.spec
parent74559abbef5e5bcd3dbe1b8bbb8a39391a8a8671 (diff)
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docs: fix typos in Mesa specs
Signed-off-by: Nicolas Kaiser <nikai@nikai.net> Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/MESA_texture_signed_rgba.spec')
-rw-r--r--docs/MESA_texture_signed_rgba.spec4
1 files changed, 2 insertions, 2 deletions
diff --git a/docs/MESA_texture_signed_rgba.spec b/docs/MESA_texture_signed_rgba.spec
index 49c8e9e..e3a6b59 100644
--- a/docs/MESA_texture_signed_rgba.spec
+++ b/docs/MESA_texture_signed_rgba.spec
@@ -44,7 +44,7 @@ Overview
ARB_texture_compression_rgtc introduces some compressed red and
red_green signed formats but no uncompressed ones, which might
still be useful. NV_texture_shader adds signed texture formats,
- but also a lot of functionality which has been superceded by fragment
+ but also a lot of functionality which has been superseded by fragment
shaders.
It is usually possible to get the same functionality
using a unsigned format by doing scale and bias in a shader, but this
@@ -105,7 +105,7 @@ Issues
This is also different to what NV_texture_shader used.
The above mapping should be considered the reference, but there
is some leeway so other mappings are allowed for implementations which
- cannot do this. Particulary the mapping given in NV_texture_shader or
+ cannot do this. Particularly the mapping given in NV_texture_shader or
the standard OpenGL byte/float mapping is considered acceptable too, as
might be a mapping which represents -1.0 by -128, 0.0 by 0 and 1.0 by
127 (that is, uses different scale factors for negative and positive