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author | Charmaine Lee <charmainel@vmware.com> | 2015-08-25 14:53:51 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2016-08-26 06:19:51 -0600 |
commit | 479199180871432030d3eebc2822bd7cb3dc6fd6 (patch) | |
tree | 5f285cce880b63614d6ffe119012d6d5ac5ef02d /docs/VERSIONS | |
parent | d221a6545cc0778716f1abf45fd096d6cd5a1b8e (diff) | |
download | external_mesa3d-479199180871432030d3eebc2822bd7cb3dc6fd6.zip external_mesa3d-479199180871432030d3eebc2822bd7cb3dc6fd6.tar.gz external_mesa3d-479199180871432030d3eebc2822bd7cb3dc6fd6.tar.bz2 |
svga: fix indirect non-indexable temp access
If the shader has indirect access to non-indexable temporaries,
convert these non-indexable temporaries to indexable temporary array.
This works around a bug in the GLSL->TGSI translator.
Fixes glsl-1.20/execution/fs-const-array-of-struct-of-array.shader_test
on DX11Renderer.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/VERSIONS')
0 files changed, 0 insertions, 0 deletions