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author | Kenneth Graunke <kenneth@whitecape.org> | 2015-04-22 17:46:08 -0700 |
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committer | Kenneth Graunke <kenneth@whitecape.org> | 2015-07-10 19:10:19 -0700 |
commit | f3a620e2a63956a37367b9e393d4c1ecd41e5d43 (patch) | |
tree | 49b3f7bff2b0988c8bb2c46829f99940cbf42711 /docs/debugging.html | |
parent | a078e13a7cfba9275bea2a1c7f80ac54bcf40036 (diff) | |
download | external_mesa3d-f3a620e2a63956a37367b9e393d4c1ecd41e5d43.zip external_mesa3d-f3a620e2a63956a37367b9e393d4c1ecd41e5d43.tar.gz external_mesa3d-f3a620e2a63956a37367b9e393d4c1ecd41e5d43.tar.bz2 |
i965: Label the repclear shader "meta repclear" rather than "meta clear".
Color clears can be performed via two separate shaders - one is the
generic "meta clear" shader (in meta.c); the other is the i965 specific
"repclear" shader (in brw_meta_fast_clear.c).
Giving them separate names makes them distinguishable when reading
INTEL_DEBUG=shader_time output.
v2: Call it "meta repclear", as suggested by Jason.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Diffstat (limited to 'docs/debugging.html')
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