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authorEmil Velikov <emil.l.velikov@gmail.com>2015-03-06 17:07:11 +0000
committerEmil Velikov <emil.l.velikov@gmail.com>2015-03-06 17:07:11 +0000
commit5e3276f5c7bf1a363de710709737624634389858 (patch)
tree300eb22296bdd3c4a25213f89a5bee330f473c71 /docs/dispatch.html
parent1c1fd82b4b50fae4644e442b0c2a017f1e428610 (diff)
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Revert "glx: remove support for non-multithreaded platforms"
This reverts commit 38591295cd4b68f89f257b20f476f98de3772a47. Not meant to go in yet. Lacking review.
Diffstat (limited to 'docs/dispatch.html')
-rw-r--r--docs/dispatch.html7
1 files changed, 5 insertions, 2 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html
index 77cfba3..aacd01e 100644
--- a/docs/dispatch.html
+++ b/docs/dispatch.html
@@ -185,6 +185,8 @@ ways that the dispatch table pointer can be accessed. There are four
different methods that can be used:</p>
<ol>
+<li>Using <tt>_glapi_Dispatch</tt> directly in builds for non-multithreaded
+environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>_glapi_get_dispatch</tt> in
multithreaded environments.</li>
<li>Using <tt>_glapi_Dispatch</tt> and <tt>pthread_getspecific</tt> in
@@ -202,8 +204,9 @@ terribly relevant.</p>
few preprocessor defines.</p>
<ul>
-<li>If <tt>GLX_USE_TLS</tt> is defined, method #3 is used.</li>
-<li>If <tt>HAVE_PTHREAD</tt> is defined, method #2 is used.</li>
+<li>If <tt>GLX_USE_TLS</tt> is defined, method #4 is used.</li>
+<li>If <tt>HAVE_PTHREAD</tt> is defined, method #3 is used.</li>
+<li>If <tt>WIN32_THREADS</tt> is defined, method #2 is used.</li>
<li>If none of the preceding are defined, method #1 is used.</li>
</ul>