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authorHomer Hsing <dongsheng.xing@intel.com>2012-05-21 08:07:20 -0600
committerBrian Paul <brianp@vmware.com>2012-05-21 08:07:20 -0600
commited9d1bef81c9a5601f81d65ebbf30335c485a48e (patch)
tree2c33c6c6d0e28fcd6957a30e2ea236da515d531d /docs/dispatch.html
parent3d2bf91cc15885d93412a075ab575b607da55814 (diff)
downloadexternal_mesa3d-ed9d1bef81c9a5601f81d65ebbf30335c485a48e.zip
external_mesa3d-ed9d1bef81c9a5601f81d65ebbf30335c485a48e.tar.gz
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docs: fix a typo
Signed-off-by: Brian Paul <brianp@vmware.com>
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-rw-r--r--docs/dispatch.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/dispatch.html b/docs/dispatch.html
index c3a33b9..620aecd 100644
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@@ -84,7 +84,7 @@ void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
<p>The problem with this simple implementation is the large amount of
overhead that it adds to every GL function call.</p>
-<p>In a multithreaded environment, a niave implementation of
+<p>In a multithreaded environment, a naive implementation of
<tt>GET_DISPATCH</tt> involves a call to <tt>pthread_getspecific</tt> or a
similar function. Mesa provides a wrapper function called
<tt>_glapi_get_dispatch</tt> that is used by default.</p>