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authorTopi Pohjolainen <topi.pohjolainen@intel.com>2016-05-31 16:47:50 +0300
committerTopi Pohjolainen <topi.pohjolainen@intel.com>2016-06-01 09:16:36 +0300
commit6ca118d2f402495e88e5d534773007ac680885a2 (patch)
tree9df3c0196f2197ae54d3ec9fa1b429468a83c840 /docs/envvars.html
parent30e9e6bd071097fd602a15f488b7eead45460885 (diff)
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i965: Add norbc debug option
This INTEL_DEBUG option disables lossless compression (also known as render buffer compression). v2: (Matt) Use likely(!lossless_compression_disabled) instead of !likely(lossless_compression_disabled) (Grazvydas) Update docs/envvars.html Cc: "12.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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diff --git a/docs/envvars.html b/docs/envvars.html
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--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -166,6 +166,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details.
<li>vec4 - force vec4 mode in vertex shader</li>
<li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li>
<li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li>
+ <li>norbc - disable single sampled render buffer compression</li>
</ul>
</ul>