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authorEric Anholt <eric@anholt.net>2011-04-15 11:37:23 -0700
committerEric Anholt <eric@anholt.net>2011-04-18 11:19:53 -0700
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mesa: Add a gl_renderbuffer.RowStride field like textures have.
This will allow some drivers to reuse the core renderbuffer.c get/put row functions in place of using the spantmp.h macros. Note that unlike textures, we use a signed integer here to allow for handling FBO orientation. Reviewed-by: Brian Paul <brianp@vmware.com>
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