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author | Eric Anholt <eric@anholt.net> | 2011-04-15 11:37:23 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2011-04-18 11:19:53 -0700 |
commit | 155200c15431f8364114d9a37ec527af81c773a5 (patch) | |
tree | cf0a8a877ee4bc313efad7803f7895843a6d9eb6 /docs/fbdev-dri.html | |
parent | 348ea34d0310cc862ad3c078d8703c6c1f0b602f (diff) | |
download | external_mesa3d-155200c15431f8364114d9a37ec527af81c773a5.zip external_mesa3d-155200c15431f8364114d9a37ec527af81c773a5.tar.gz external_mesa3d-155200c15431f8364114d9a37ec527af81c773a5.tar.bz2 |
mesa: Add a gl_renderbuffer.RowStride field like textures have.
This will allow some drivers to reuse the core renderbuffer.c get/put
row functions in place of using the spantmp.h macros. Note that
unlike textures, we use a signed integer here to allow for handling
FBO orientation.
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/fbdev-dri.html')
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