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authorAndreas Boll <andreas.boll.dev@gmail.com>2012-06-12 09:05:33 +0200
committerBrian Paul <brianp@vmware.com>2012-06-12 08:03:30 -0600
commitcc4188895be5525fa15c8b64b8338f901eda82fc (patch)
tree8994e84a5d8eb954fce7b85f7d080fa11468d3a0 /docs/install.html
parentf85d23cea4588dc1a62477a134bde9cd87d5d2d1 (diff)
downloadexternal_mesa3d-cc4188895be5525fa15c8b64b8338f901eda82fc.zip
external_mesa3d-cc4188895be5525fa15c8b64b8338f901eda82fc.tar.gz
external_mesa3d-cc4188895be5525fa15c8b64b8338f901eda82fc.tar.bz2
docs: use id instead of <a name>
Signed-off-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'docs/install.html')
-rw-r--r--docs/install.html21
1 files changed, 7 insertions, 14 deletions
diff --git a/docs/install.html b/docs/install.html
index 52fa3bc..5316497 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -23,8 +23,7 @@
</ol>
-<a name="prereq-general">
-<h1>1. Prerequisites for building</h1>
+<h1 id="prereq-general">1. Prerequisites for building</h1>
<h2>1.1 General</h2>
<ul>
@@ -46,8 +45,7 @@ To build OpenGL ES 1.1 and 2.0 you'll also need
</ul>
-<a name="prereq-dri">
-<h3>1.2 For DRI and hardware acceleration</h3>
+<h3 id="prereq-dri">1.2 For DRI and hardware acceleration</h3>
<p>
The following are required for DRI-based hardware acceleration with Mesa:
@@ -73,8 +71,7 @@ the needed dependencies:
-<a name="autoconf">
-<H1>2. Building with autoconf (Linux/Unix/X11)</H1>
+<H1 id="autoconf">2. Building with autoconf (Linux/Unix/X11)</H1>
<p>
The primary method to build Mesa on Unix systems is with autoconf.
@@ -95,8 +92,7 @@ for more details.
-<a name="scons">
-<H1>3. Building with SCons (Windows/Linux)</H1>
+<H1 id="scons">3. Building with SCons (Windows/Linux)</H1>
<p>
To build Mesa with SCons on Linux or Windows do
@@ -130,8 +126,7 @@ Put them all in the same directory to test them.
-<a name="other">
-<H1>4. Building for other systems</H1>
+<H1 id="other">4. Building for other systems</H1>
<p>
Documentation for other environments (some may be very out of date):
@@ -145,8 +140,7 @@ Documentation for other environments (some may be very out of date):
-<a name="libs">
-<H1>5. Library Information</H1>
+<H1 id="libs">5. Library Information</H1>
<p>
When compilation has finished, look in the top-level <code>lib/</code>
@@ -190,8 +184,7 @@ versions of libGL and device drivers.
</p>
-<a name="pkg-config">
-<H1>6. Building OpenGL programs with pkg-config</H1>
+<H1 id="pkg-config">6. Building OpenGL programs with pkg-config</H1>
<p>
Running <code>make install</code> will install package configuration files