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authorJose Fonseca <jfonseca@vmware.com>2015-03-03 16:58:21 +0000
committerJose Fonseca <jfonseca@vmware.com>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
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parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
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st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> v3: Update release notes.
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-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
-<html lang="en">
-<head>
- <meta http-equiv="content-type" content="text/html; charset=utf-8">
- <title>OpenVG State Tracker</title>
- <link rel="stylesheet" type="text/css" href="mesa.css">
-</head>
-<body>
-
-<div class="header">
- <h1>The Mesa 3D Graphics Library</h1>
-</div>
-
-<iframe src="contents.html"></iframe>
-<div class="content">
-
-<h1>OpenVG State Tracker</h1>
-
-<p>
-The current version of the OpenVG state tracker implements OpenVG 1.1.
-</p>
-<p>
-More information about OpenVG can be found at
-<a href="http://www.khronos.org/openvg/">
-http://www.khronos.org/openvg/</a> .
-</p>
-<p>
-The OpenVG state tracker depends on the Gallium architecture and a working EGL implementation.
-Please refer to <a href="egl.html">Mesa EGL</a> for more information about EGL.
-</p>
-
-
-<h2>Building the library</h2>
-<ol>
-<li>Run <code>configure</code> with <code>--enable-openvg</code> and
-<code>--enable-gallium-egl</code>. If you do not need OpenGL, you can add
-<code>--disable-opengl</code> to save the compilation time.</li>
-
-<li>Build and install Mesa as usual.</li>
-</ol>
-
-<h3>Sample build</h3>
-A sample build looks as follows:
-<pre>
- $ ./configure --disable-opengl --enable-openvg --enable-gallium-egl
- $ make
- $ make install
-</pre>
-
-<p>It will install <code>libOpenVG.so</code>, <code>libEGL.so</code>, and one
-or more EGL drivers.</p>
-
-<h2>OpenVG Demos</h2>
-
-<p>OpenVG demos can be found in mesa/demos repository.</p>
-
-</div>
-</body>
-</html>