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author | Brian Paul <brianp@vmware.com> | 2011-02-28 18:24:30 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2011-02-28 18:24:30 -0700 |
commit | 9d20849516fe34bb0a430b007cef7878858cf0c7 (patch) | |
tree | 67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /docs/relnotes-7.11.html | |
parent | 7e161bcf11d539ecc2482b71b21783a23e36f596 (diff) | |
download | external_mesa3d-9d20849516fe34bb0a430b007cef7878858cf0c7.zip external_mesa3d-9d20849516fe34bb0a430b007cef7878858cf0c7.tar.gz external_mesa3d-9d20849516fe34bb0a430b007cef7878858cf0c7.tar.bz2 |
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by
any applications. A modern app would use a dependent/chained texture
lookup in the fragment shader.
Diffstat (limited to 'docs/relnotes-7.11.html')
-rw-r--r-- | docs/relnotes-7.11.html | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html index 4b1730b..277339b 100644 --- a/docs/relnotes-7.11.html +++ b/docs/relnotes-7.11.html @@ -53,6 +53,8 @@ tbd <ul> <li>The Windows MSVC project files have been removed. They haven't been maintained in quite a while. Building with SCons is an alterantive. +<li>Removed GL_SGI_texture_color_table support from swrast driver - the only +driver that implemented it. </ul> |