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authorAnuj Phogat <anuj.phogat@gmail.com>2014-07-14 16:16:47 -0700
committerAnuj Phogat <anuj.phogat@gmail.com>2014-07-17 15:52:27 -0700
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i965: Fix z_offset computation in intel_miptree_unmap_depthstencil()
The bug is triggered by using glTexSubImage2d() with GL_DEPTH_STENCIL as base internal format and non-zero x, y offsets. Currently x, y offsets are ignored while updating the texture image. Fixes Khronos GLES3 CTS tests: npot_tex_sub_image_2d npot_tex_sub_image_3d npot_pbo_tex_sub_image_2d npot_pbo_tex_sub_image_2d Cc: <mesa-stable@lists.freedesktop.org> Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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