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author | Emil Velikov <emil.l.velikov@gmail.com> | 2014-01-16 15:35:02 +0000 |
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committer | Emil Velikov <emil.l.velikov@gmail.com> | 2014-01-18 19:16:16 +0000 |
commit | d606ca37eb20f18d8ac4727c68831fcecb2f7de4 (patch) | |
tree | 31c6cf2a2189bfe24b8edaa87f88465b5aefbfec /docs/shading.html | |
parent | bf70c238a72021d61e1464ecc31932c47b7003cc (diff) | |
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nv50: access only the available amount of textures
The textures array is defined as a number of PIPE_MAX_SAMPLERS per shader stage.
Currently nv50 driver handles only 3 shader stages, thus we wreck chaos when
accessing array-out-of-bounds.
Fixes a segfault in piglit/bin/arb_texture_buffer_object-data-sync -fbo -auto
Cc: 9.1 9.2 10.0 <mesa-stable@lists.freedesktop.org>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Diffstat (limited to 'docs/shading.html')
0 files changed, 0 insertions, 0 deletions