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author | Zhang <zxpmyth@yahoo.com.cn> | 2007-07-21 11:28:06 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-07-21 11:28:06 -0600 |
commit | 76fb8089103e9dba9aaa7232c86d864d5874a08f (patch) | |
tree | 1baf4612b24db10a597542b4fcdc33f8cc14ed6d /docs | |
parent | af2aa8e9cf88a9ee3ec338eddc9a47bf2f142cb7 (diff) | |
download | external_mesa3d-76fb8089103e9dba9aaa7232c86d864d5874a08f.zip external_mesa3d-76fb8089103e9dba9aaa7232c86d864d5874a08f.tar.gz external_mesa3d-76fb8089103e9dba9aaa7232c86d864d5874a08f.tar.bz2 |
Fix a number of MINGW32 issues
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.MINGW32 | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/docs/README.MINGW32 b/docs/README.MINGW32 index 2b39f12..138dd43 100644 --- a/docs/README.MINGW32 +++ b/docs/README.MINGW32 @@ -88,3 +88,52 @@ Running the Build: Paul G. <pgarceau@users.sourceforge.net> Daniel Borca <dborca@users.sourceforge.net> + + + +*******************This section is added by Heromyth***************************** +Updated on 2007-7-21, by Heromyth <zxpmyth@yahoo.com.cn> + + +Notice: + 1) The generated DLLs are *not* compatible with the ones built +with the other compilers like VC8, especially for GLUT. + + 2) Although more tests are needed, it can be used individually! + + 3) You can set the options about whether using STDCALL to build MESA. The +config file is <Mesa3D-root>\configs\config.mgw. The default setting is that: + ALL_USING_STDCALL = 1 +, which means using STDCALL to build MESA. + + 4) Of course, you can MESA without using STDCALL,I like this:) +The setting is : + ALL_USING_STDCALL = 0 +To do this, however, you must modify wingdi.h which is in MingW's include dir. +For example, run: + notepad C:\MingW\include\wingdi.h +, and delete all the lines where all the wgl*() functions are. Because they would +be conflicted with the ones in <Mesa3D-root>\include\GL\mesa_wgl.h. + +======= Conflicted Functions List ====== +WINGDIAPI BOOL WINAPI wglCopyContext(HGLRC,HGLRC,UINT); +WINGDIAPI HGLRC WINAPI wglCreateContext(HDC); +WINGDIAPI HGLRC WINAPI wglCreateLayerContext(HDC,int); +WINGDIAPI BOOL WINAPI wglDeleteContext(HGLRC); +WINGDIAPI BOOL WINAPI wglDescribeLayerPlane(HDC,int,int,UINT,LPLAYERPLANEDESCRIPTOR); +WINGDIAPI HGLRC WINAPI wglGetCurrentContext(void); +WINGDIAPI HDC WINAPI wglGetCurrentDC(void); +WINGDIAPI int WINAPI wglGetLayerPaletteEntries(HDC,int,int,int,COLORREF*); +WINGDIAPI PROC WINAPI wglGetProcAddress(LPCSTR); +WINGDIAPI BOOL WINAPI wglMakeCurrent(HDC,HGLRC); +WINGDIAPI BOOL WINAPI wglRealizeLayerPalette(HDC,int,BOOL); +WINGDIAPI int WINAPI wglSetLayerPaletteEntries(HDC,int,int,int,const COLORREF*); +WINGDIAPI BOOL WINAPI wglShareLists(HGLRC,HGLRC); +WINGDIAPI BOOL WINAPI wglSwapLayerBuffers(HDC,UINT); +WINGDIAPI BOOL WINAPI wglUseFontBitmapsA(HDC,DWORD,DWORD,DWORD); +WINGDIAPI BOOL WINAPI wglUseFontBitmapsW(HDC,DWORD,DWORD,DWORD); +WINGDIAPI BOOL WINAPI wglUseFontOutlinesA(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); +WINGDIAPI BOOL WINAPI wglUseFontOutlinesW(HDC,DWORD,DWORD,DWORD,FLOAT,FLOAT,int,LPGLYPHMETRICSFLOAT); +=================== + +*********************************************************************************
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