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author | Iago Toral Quiroga <itoral@igalia.com> | 2016-03-18 08:39:23 +0100 |
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committer | Iago Toral Quiroga <itoral@igalia.com> | 2016-03-21 08:16:49 +0100 |
commit | 8f45691cdaedd5e743c11fbd8ae71c192644f715 (patch) | |
tree | 4dd12a13dd082fe13c74bf9922cdcf0ff9879072 /docs | |
parent | b72156c8e0fe9dd2c4d9614f3f7d1e8bdea0e4dd (diff) | |
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doc: document spilling options accepted by INTEL_DEBUG
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index e21b7c1..253aaf2 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -164,6 +164,8 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <li>nodualobj - suppress generation of dual-object geometry shader code</li> <li>optimizer - dump shader assembly to files at each optimization pass and iteration that make progress</li> <li>vec4 - force vec4 mode in vertex shader</li> + <li>spill_fs - force spilling of all registers in the scalar backend (useful to debug spilling code)</li> + <li>spill_vec4 - force spilling of all registers in the vec4 backend (useful to debug spilling code)</li> </ul> </ul> |