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authorSamuel Iglesias Gonsalvez <siglesias@igalia.com>2014-06-13 10:24:40 +0200
committerIago Toral Quiroga <itoral@igalia.com>2014-06-30 08:08:50 +0200
commitf3c5b2f7d08f8a2a41df0a224cd6600ce4260fa1 (patch)
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parent5b3492fa3ff1738fffbc8d05cf39b6e10da3dc39 (diff)
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docs: mark "Geometry shader multiple streams" as done for i965
Signed-off-by: Samuel Iglesias Gonsalvez <siglesias@igalia.com> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
Diffstat (limited to 'docs')
-rw-r--r--docs/GL3.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 1fecc62..bc418a9 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -108,7 +108,7 @@ GL 4.0:
- Packing/bitfield/conversion functions DONE
- Enhanced textureGather DONE
- Geometry shader instancing DONE
- - Geometry shader multiple streams started (Iago)
+ - Geometry shader multiple streams DONE (i965)
- Enhanced per-sample shading DONE
- Interpolation functions started (Chris)
- New overload resolution rules DONE