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author | Matt Turner <mattst88@gmail.com> | 2013-07-26 16:33:09 -0700 |
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committer | Matt Turner <mattst88@gmail.com> | 2013-07-29 10:34:47 -0700 |
commit | efa8a6e72f14e3e3ffd047b29fcde1fead94d631 (patch) | |
tree | abe26c9421866051fdf276aa4830f053e9be0e20 /include/GLES2 | |
parent | 32a2ab47fef0c87a62509fd0a2f991600400a06d (diff) | |
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gles2: Update gl2.h to revision 20555.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'include/GLES2')
-rw-r--r-- | include/GLES2/gl2.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/include/GLES2/gl2.h b/include/GLES2/gl2.h index b7fe76e..c2d8357 100644 --- a/include/GLES2/gl2.h +++ b/include/GLES2/gl2.h @@ -1,7 +1,7 @@ #ifndef __gl2_h_ #define __gl2_h_ -/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */ +/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */ #include <GLES2/gl2platform.h> @@ -527,7 +527,7 @@ GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); -GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); +GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL GLenum GL_APIENTRY glGetError (void); @@ -546,7 +546,7 @@ GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); -GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); +GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); |