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authorEmil Velikov <emil.velikov@collabora.com>2016-04-21 16:20:45 +0100
committerEmil Velikov <emil.l.velikov@gmail.com>2016-05-24 23:02:08 +0100
commitcbf29d90bae9ba415b8158afc3a06a1360ec0bc4 (patch)
tree2ec9073c82c8dfc008a35e190c18c894d6a545e3 /include
parent0d31bfd71aa44aa34f3cfa8711c4070c3fb1e26a (diff)
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mesa_glinterop: use consistent naming scheme for GL interop
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com> Tested-by: Tom Stellard <thomas.stellard@amd.com>
Diffstat (limited to 'include')
-rw-r--r--include/GL/mesa_glinterop.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/GL/mesa_glinterop.h b/include/GL/mesa_glinterop.h
index 814064d..087764e 100644
--- a/include/GL/mesa_glinterop.h
+++ b/include/GL/mesa_glinterop.h
@@ -193,7 +193,7 @@ typedef struct _mesa_glinterop_export_out {
* format specified by glTexStorage, glTexImage, or glRenderbufferStorage
* will be returned.
*/
- GLenum internalformat;
+ GLenum internal_format;
/* Buffer offset and size for GL_ARRAY_BUFFER and GL_TEXTURE_BUFFER.
* This allows interop with suballocations (a buffer allocated within