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authorPatrick Rudolph <siro@das-labor.org>2016-02-27 09:58:19 +0100
committerAxel Davy <axel.davy@ens.fr>2016-05-18 23:37:14 +0200
commitdae9a9172703afc979a2fb7d243dd574227e826e (patch)
treec8ed8dd31f3e6117c3c6d37572dec410c3ee15fd /include
parent2e149a2bf0a525edfc3f705eace3ecb7c132dcce (diff)
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st/nine: Implement IPresent version 1.2
Implement presentation interface version 1.2: * ID3DPresent_ResolutionMismatch Poll for resolution mismatch. A third party app might have changed resolution, which requires a device reset. * ID3DPresent_CreateThread Create a thread in WINE to allow nine to use Windows API functions. Required for multi-threaded presentation. In single-threaded presentation mode the calling thread is already known to WINE. * ID3DPresent_WaitForThread Wait for a wine thread to terminate. Signed-off-by: Patrick Rudolph <siro@das-labor.org> Reviewed-by: Axel Davy <axel.davy@ens.fr>
Diffstat (limited to 'include')
-rw-r--r--include/d3dadapter/present.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/include/d3dadapter/present.h b/include/d3dadapter/present.h
index 162f703..187843f 100644
--- a/include/d3dadapter/present.h
+++ b/include/d3dadapter/present.h
@@ -71,6 +71,10 @@ typedef struct ID3DPresentVtbl
HRESULT (WINAPI *GetWindowInfo)(ID3DPresent *This, HWND hWnd, int *width, int *height, int *depth);
/* Available since version 1.1 */
BOOL (WINAPI *GetWindowOccluded)(ID3DPresent *This);
+ /* Available since version 1.2 */
+ BOOL (WINAPI *ResolutionMismatch)(ID3DPresent *This);
+ HANDLE (WINAPI *CreateThread)(ID3DPresent *This, void *pThreadfunc, void *pParam);
+ BOOL (WINAPI *WaitForThread)(ID3DPresent *This, HANDLE thread);
} ID3DPresentVtbl;
struct ID3DPresent
@@ -99,6 +103,9 @@ struct ID3DPresent
#define ID3DPresent_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
#define ID3DPresent_GetWindowInfo(p,a,b,c,d) (p)->lpVtbl->GetWindowSize(p,a,b,c,d)
#define ID3DPresent_GetWindowOccluded(p) (p)->lpVtbl->GetWindowOccluded(p)
+#define ID3DPresent_ResolutionMismatch(p) (p)->lpVtbl->ResolutionMismatch(p)
+#define ID3DPresent_CreateThread(p,a,b) (p)->lpVtbl->CreateThread(p,a,b)
+#define ID3DPresent_WaitForThread(p,a) (p)->lpVtbl->WaitForThread(p,a)
typedef struct ID3DPresentGroupVtbl
{