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author | Eric Anholt <eric@anholt.net> | 2014-03-03 10:43:10 -0800 |
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committer | Eric Anholt <eric@anholt.net> | 2014-03-11 12:47:41 -0700 |
commit | ec542d74578bbef6b55125dd6aba1dc7f5079e65 (patch) | |
tree | 2afd62c3ded5f3157a502b721c6d022e821e6b7a /include | |
parent | 66073ef438623f27dbbd01ba25189e5d4f0d9ae0 (diff) | |
download | external_mesa3d-ec542d74578bbef6b55125dd6aba1dc7f5079e65.zip external_mesa3d-ec542d74578bbef6b55125dd6aba1dc7f5079e65.tar.gz external_mesa3d-ec542d74578bbef6b55125dd6aba1dc7f5079e65.tar.bz2 |
i965: Drop broken front_buffer_reading/drawing optimization.
The flag wasn't getting updated correctly when the ctx->DrawBuffer or
ctx->ReadBuffer changed. It usually ended up working out because most
apps only have one window system framebuffer, or if they have more than
one and they have any front read/drawing, they will have called
glReadBuffer()/glDrawBuffer() on it when they get started on the new
buffer.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions