summaryrefslogtreecommitdiffstats
path: root/m4/ax_prog_bison.m4
diff options
context:
space:
mode:
authorRoland Scheidegger <sroland@vmware.com>2013-05-22 22:42:11 +0200
committerRoland Scheidegger <sroland@vmware.com>2013-05-22 22:57:27 +0200
commit82d7733b52e7c124a268c68395de140641b50c05 (patch)
tree39f01fe62d94939bf43c54aacda8984d47206e13 /m4/ax_prog_bison.m4
parent3c91ef0f297d7dd619c02c03b01a6d99c018ad8d (diff)
downloadexternal_mesa3d-82d7733b52e7c124a268c68395de140641b50c05.zip
external_mesa3d-82d7733b52e7c124a268c68395de140641b50c05.tar.gz
external_mesa3d-82d7733b52e7c124a268c68395de140641b50c05.tar.bz2
llvmpipe: fix issue with not writing new stencil values
We did mask checks between depth/stencil testing and depth/stencil write. This meant that if the depth/stencil test killed off all fragments we never actually wrote the new stencil value. This issue affected all early/late test/write combinations. So move the mask check after depth/stencil write (for early depth test, could do the same for late depth test but might not be worth it at that point so just skip it there). This addresses https://bugs.freedesktop.org/show_bug.cgi?id=41787. Piglit does not hit this issue because of the simple_shader optimization in generate_fs_loop() which means we're skipping the mask checks. Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'm4/ax_prog_bison.m4')
0 files changed, 0 insertions, 0 deletions