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authorEric Anholt <eric@anholt.net>2015-03-23 16:21:25 -0700
committerEric Anholt <eric@anholt.net>2015-03-24 10:39:12 -0700
commit04605c21f65bfbc78018c5bafa8cbf49e96a33b5 (patch)
treef2eb2bfabf6ff6c309a8cb13278e891d0cab16ef /m4
parent25d60763d9c2767c279f28ac2a7eddcd245f4259 (diff)
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vc4: Decide the HW's format before laying out the miptree.
I'm experimenting with a workaround for raster texture misrendering on hardware, and this lets me look at the format chosen when computing strides.
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