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author | Brian Paul <brian.paul@tungstengraphics.com> | 1999-10-23 08:12:23 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 1999-10-23 08:12:23 +0000 |
commit | 20cdbc068e44ef268606b089305e8f7e5f67514e (patch) | |
tree | 400be8b0dc3b2cf0fdbc13e083d44be769510646 /progs/demos | |
parent | 83435611c892d4bdc90a193f9cd90fd74334a0af (diff) | |
download | external_mesa3d-20cdbc068e44ef268606b089305e8f7e5f67514e.zip external_mesa3d-20cdbc068e44ef268606b089305e8f7e5f67514e.tar.gz external_mesa3d-20cdbc068e44ef268606b089305e8f7e5f67514e.tar.bz2 |
more comments, removed unneeded glDepthFunc call
Diffstat (limited to 'progs/demos')
-rw-r--r-- | progs/demos/gloss.c | 10 |
1 files changed, 7 insertions, 3 deletions
diff --git a/progs/demos/gloss.c b/progs/demos/gloss.c index 5de3647..54d8ad5 100644 --- a/progs/demos/gloss.c +++ b/progs/demos/gloss.c @@ -1,9 +1,14 @@ -/* $Id: gloss.c,v 1.1 1999/10/22 20:34:57 brianp Exp $ */ +/* $Id: gloss.c,v 1.2 1999/10/23 08:12:23 brianp Exp $ */ /* - * Specular reflection demo. The specular hightlight is modulated by + * Specular reflection demo. The specular highlight is modulated by * a sphere-mapped texture. The result is a high-gloss surface. * NOTE: you really need hardware acceleration for this. + * Also note, this technique can't be implemented with multi-texture + * and separate specular color interpolation because there's no way + * to indicate that the second texture unit (the reflection map) + * should modulate the specular color and not the base color. + * A future multi-texture extension could fix that. * * Command line options: * -info print GL implementation information @@ -104,7 +109,6 @@ static void Display( void ) glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); glDisable(GL_BLEND); - glDepthFunc(GL_LESS); glPopMatrix(); |