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author | Zou Nan hai <nanhai.zou@intel.com> | 2007-06-21 10:22:28 +0800 |
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committer | Zou Nan hai <nanhai.zou@intel.com> | 2007-06-21 10:22:28 +0800 |
commit | d19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch) | |
tree | 24a911efdfe23a8e4cbec85d519875d78eb64be6 /progs/glsl/CH11-toyball.frag.txt | |
parent | 58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff) | |
download | external_mesa3d-d19d0596daf004b56d80f78fa1a329b43c2ebf94.zip external_mesa3d-d19d0596daf004b56d80f78fa1a329b43c2ebf94.tar.gz external_mesa3d-d19d0596daf004b56d80f78fa1a329b43c2ebf94.tar.bz2 |
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'progs/glsl/CH11-toyball.frag.txt')
-rw-r--r-- | progs/glsl/CH11-toyball.frag.txt | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/progs/glsl/CH11-toyball.frag.txt b/progs/glsl/CH11-toyball.frag.txt index 90ec1c2..f3cac62 100644 --- a/progs/glsl/CH11-toyball.frag.txt +++ b/progs/glsl/CH11-toyball.frag.txt @@ -49,14 +49,15 @@ void main() inorout += dot(distance, vec4(1.0)); distance.x = dot(p, HalfSpace4); - distance.y = StripeWidth - abs(p.z); +// distance.y = StripeWidth - abs(p.z); + distance.y = StripeWidth - abs(p.y); distance = smoothstep(-FWidth, FWidth, distance); inorout += distance.x; inorout = clamp(inorout, 0.0, 1.0); - surfColor = mix(Yellow, Red, inorout); - surfColor = mix(surfColor, Blue, distance.y); + surfColor = mix(Yellow, Blue, distance.y); + surfColor = mix(surfColor, Red, inorout); // normal = point on surface for sphere at (0,0,0) normal = p; |