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author | Brian Paul <brian.paul@tungstengraphics.com> | 2006-07-07 14:12:04 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2006-07-07 14:12:04 +0000 |
commit | 3ae19057444927aca2a138672eff0f9b12c9046a (patch) | |
tree | 080361ffd0c9fd088422c318931a91f0867f961b /progs/osdemos | |
parent | 218ba1ff540625ea7b4aecb9c3f6bcb0f4d6f38f (diff) | |
download | external_mesa3d-3ae19057444927aca2a138672eff0f9b12c9046a.zip external_mesa3d-3ae19057444927aca2a138672eff0f9b12c9046a.tar.gz external_mesa3d-3ae19057444927aca2a138672eff0f9b12c9046a.tar.bz2 |
remove dependency on GLUT
Diffstat (limited to 'progs/osdemos')
-rw-r--r-- | progs/osdemos/osdemo.c | 108 |
1 files changed, 75 insertions, 33 deletions
diff --git a/progs/osdemos/osdemo.c b/progs/osdemos/osdemo.c index 95e2ff9..f7ce121 100644 --- a/progs/osdemos/osdemo.c +++ b/progs/osdemos/osdemo.c @@ -1,4 +1,3 @@ - /* * Demo of off-screen Mesa rendering * @@ -14,31 +13,88 @@ * PPM output provided by Joerg Schmalzl. * ASCII PPM output added by Brian Paul. * - * Usage: osdemo [-perf] [filename] - * - * -perf: Redraws the image 1000 times, displaying the FPS every 5 secs. - * filename: file to store the TGA or PPM output + * Usage: osdemo [filename] */ +#include <math.h> #include <stdio.h> #include <stdlib.h> #include <string.h> #include "GL/osmesa.h" -#include "GL/glut.h" +#include "GL/glu.h" #define SAVE_TARGA - #define WIDTH 400 #define HEIGHT 400 -static GLint T0 = 0; -static GLint Frames = 0; -static int perf = 0; -static void render_image( void ) +static void +Sphere(float radius, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricNormals(q, GLU_SMOOTH); + gluSphere(q, radius, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Cone(float base, float height, int slices, int stacks) +{ + GLUquadric *q = gluNewQuadric(); + gluQuadricDrawStyle(q, GLU_FILL); + gluQuadricNormals(q, GLU_SMOOTH); + gluCylinder(q, base, 0.0, height, slices, stacks); + gluDeleteQuadric(q); +} + + +static void +Torus(float innerRadius, float outerRadius, int sides, int rings) +{ + /* from GLUT... */ + int i, j; + GLfloat theta, phi, theta1; + GLfloat cosTheta, sinTheta; + GLfloat cosTheta1, sinTheta1; + const GLfloat ringDelta = 2.0 * M_PI / rings; + const GLfloat sideDelta = 2.0 * M_PI / sides; + + theta = 0.0; + cosTheta = 1.0; + sinTheta = 0.0; + for (i = rings - 1; i >= 0; i--) { + theta1 = theta + ringDelta; + cosTheta1 = cos(theta1); + sinTheta1 = sin(theta1); + glBegin(GL_QUAD_STRIP); + phi = 0.0; + for (j = sides; j >= 0; j--) { + GLfloat cosPhi, sinPhi, dist; + + phi += sideDelta; + cosPhi = cos(phi); + sinPhi = sin(phi); + dist = outerRadius + innerRadius * cosPhi; + + glNormal3f(cosTheta1 * cosPhi, -sinTheta1 * cosPhi, sinPhi); + glVertex3f(cosTheta1 * dist, -sinTheta1 * dist, innerRadius * sinPhi); + glNormal3f(cosTheta * cosPhi, -sinTheta * cosPhi, sinPhi); + glVertex3f(cosTheta * dist, -sinTheta * dist, innerRadius * sinPhi); + } + glEnd(); + theta = theta1; + cosTheta = cosTheta1; + sinTheta = sinTheta1; + } +} + + +static void +render_image(void) { GLfloat light_ambient[] = { 0.0, 0.0, 0.0, 1.0 }; GLfloat light_diffuse[] = { 1.0, 1.0, 1.0, 1.0 }; @@ -72,20 +128,20 @@ static void render_image( void ) glTranslatef(-0.75, 0.5, 0.0); glRotatef(90.0, 1.0, 0.0, 0.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, red_mat ); - glutSolidTorus(0.275, 0.85, 20, 20); + Torus(0.275, 0.85, 20, 20); glPopMatrix(); glPushMatrix(); glTranslatef(-0.75, -0.5, 0.0); glRotatef(270.0, 1.0, 0.0, 0.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, green_mat ); - glutSolidCone(1.0, 2.0, 16, 1); + Cone(1.0, 2.0, 16, 1); glPopMatrix(); glPushMatrix(); glTranslatef(0.75, 0.0, -1.0); glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, blue_mat ); - glutSolidSphere(1.0, 20, 20); + Sphere(1.0, 20, 20); glPopMatrix(); glPopMatrix(); @@ -94,18 +150,6 @@ static void render_image( void ) * Make sure buffered commands are finished!!! */ glFinish(); - - Frames++; - if (perf) { - GLint t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - T0 = t; - Frames = 0; - } - } } @@ -201,7 +245,8 @@ write_ppm(const char *filename, const GLubyte *buffer, int width, int height) -int main( int argc, char *argv[] ) +int +main(int argc, char *argv[]) { void *buffer; int i; @@ -219,9 +264,9 @@ int main( int argc, char *argv[] ) return 0; } - for ( i=1; i<argc; i++ ) { - if (argv[i][0] != '-') filename = argv[i]; - if (strcmp(argv[i], "-perf")==0) perf = 1; + for (i = 1; i < argc; i++) { + if (argv[i][0] != '-') + filename = argv[i]; } /* Allocate the image buffer */ @@ -247,9 +292,6 @@ int main( int argc, char *argv[] ) } render_image(); - if (perf) - for(i=0; i< 1000; i++) - render_image(); if (filename != NULL) { #ifdef SAVE_TARGA |