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author | Brian Paul <brianp@vmware.com> | 2009-11-03 10:01:10 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-11-03 10:01:10 -0700 |
commit | a017ad2861e8df0cfea7808cf9c094b9c4bcac48 (patch) | |
tree | 74b785e9f1ff38a3d5aac39a171520ad1163df9b /progs/tests | |
parent | 7ccf60ae40b2a201d446400bc8329df51e83cb6c (diff) | |
download | external_mesa3d-a017ad2861e8df0cfea7808cf9c094b9c4bcac48.zip external_mesa3d-a017ad2861e8df0cfea7808cf9c094b9c4bcac48.tar.gz external_mesa3d-a017ad2861e8df0cfea7808cf9c094b9c4bcac48.tar.bz2 |
progs/tests: debug code for getting texture component sizes
Diffstat (limited to 'progs/tests')
-rw-r--r-- | progs/tests/packedpixels.c | 7 | ||||
-rw-r--r-- | progs/tests/texcmp.c | 12 |
2 files changed, 17 insertions, 2 deletions
diff --git a/progs/tests/packedpixels.c b/progs/tests/packedpixels.c index f4e5d0a..d318cf5 100644 --- a/progs/tests/packedpixels.c +++ b/progs/tests/packedpixels.c @@ -192,12 +192,15 @@ MakeTexture(const struct pixel_format *format, GLenum intFormat, GLboolean swap) } if (0) { - GLint r, g, b, a; + GLint r, g, b, a, l, i; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); - printf("sizes: %d %d %d %d\n", r, g, b, a); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); + printf("IntFormat: 0x%x R %d G %d B %d A %d L %d I %d\n", + intFormat, r, g, b, a, l, i); glGetError(); } diff --git a/progs/tests/texcmp.c b/progs/tests/texcmp.c index 3f2cee6..c5d352f 100644 --- a/progs/tests/texcmp.c +++ b/progs/tests/texcmp.c @@ -181,6 +181,18 @@ static void ReInit( GLenum TC, TEXTURE *Tx ) GL_TEXTURE_INTERNAL_FORMAT, &v); printf("Requested internal format = 0x%x, actual = 0x%x\n", TC, v); + if (0) { + GLint r, g, b, a, l, i; + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &r); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &g); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &b); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &a); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_LUMINANCE_SIZE, &l); + glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTENSITY_SIZE, &i); + printf("Compressed Bits per R: %d G: %d B: %d A: %d L: %d I: %d\n", + r, g, b, a, l, i); + } + /* okay, now cache the compressed texture */ Tx->TC = TC; if (Tx->cData != NULL) { |