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author | Brian Paul <brian.paul@tungstengraphics.com> | 2005-08-24 21:32:02 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2005-08-24 21:32:02 +0000 |
commit | 5d7c486d9092fdfba68f50374ebf9ab06c37149a (patch) | |
tree | 5733fad866a4595a9099892cad547412376b453f /progs | |
parent | c58cea00853ad80efc9b5866bd1b95321a6d04ae (diff) | |
download | external_mesa3d-5d7c486d9092fdfba68f50374ebf9ab06c37149a.zip external_mesa3d-5d7c486d9092fdfba68f50374ebf9ab06c37149a.tar.gz external_mesa3d-5d7c486d9092fdfba68f50374ebf9ab06c37149a.tar.bz2 |
Added multi-window support. Press 'n' to create new window, 'k' to kill
a window. Good for exercising multi-window rendering.
Diffstat (limited to 'progs')
-rw-r--r-- | progs/demos/reflect.c | 425 |
1 files changed, 285 insertions, 140 deletions
diff --git a/progs/demos/reflect.c b/progs/demos/reflect.c index bf6d91a..9a41a86 100644 --- a/progs/demos/reflect.c +++ b/progs/demos/reflect.c @@ -1,4 +1,3 @@ - /* * Demo of a reflective, texture-mapped surface with OpenGL. * Brian Paul August 14, 1995 This file is in the public domain. @@ -24,9 +23,11 @@ * Dirk Reiners (reiners@igd.fhg.de) made some modifications to this code. * Mark Kilgard (April 1997) * Brian Paul (April 2000 - added keyboard d/s options) + * Brian Paul (August 2005 - added multi window feature) */ +#include <assert.h> #include <math.h> #include <stdio.h> #include <stdlib.h> @@ -36,40 +37,101 @@ #define DEG2RAD (3.14159/180.0) - #define TABLE_TEXTURE "../images/tile.rgb" +#define MAX_OBJECTS 2 +#define INIT_WIDTH 400 +#define INIT_HEIGHT 300 -static GLint ImgWidth, ImgHeight; -static GLenum ImgFormat; -static GLubyte *Image = NULL; -#define MAX_OBJECTS 2 -static GLint table_list; -static GLint objects_list[MAX_OBJECTS]; +struct window { + int id; /* returned by glutCreateWindow() */ + int width, height; + GLboolean anim; + GLfloat xrot, yrot; + GLfloat spin; + GLenum showBuffer; + GLuint table_list; + GLuint objects_list[MAX_OBJECTS]; + double t0; + struct window *next; +}; + + +static struct window *FirstWindow = NULL; + + +static void +CreateWindow(void); + + +static struct window * +CurrentWindow(void) +{ + int id = glutGetWindow(); + struct window *w; + for (w = FirstWindow; w; w = w->next) { + if (w->id == id) + return w; + } + return NULL; +} + + +static GLboolean +AnyAnimating(void) +{ + struct window *w; + for (w = FirstWindow; w; w = w->next) { + if (w->anim) + return 1; + } + return 0; +} + -static GLfloat xrot, yrot; -static GLfloat spin; +static void +KillWindow(struct window *w) +{ + struct window *win, *prev = NULL; + for (win = FirstWindow; win; win = win->next) { + if (win == w) { + if (prev) { + prev->next = win->next; + } + else { + FirstWindow = win->next; + } + glutDestroyWindow(win->id); + win->next = NULL; + free(win); + return; + } + prev = win; + } +} -static GLint Width = 400, Height = 300; -static GLenum ShowBuffer = GL_NONE; -static GLboolean Anim = GL_TRUE; -/* performance info */ -static GLint T0 = 0; -static GLint Frames = 0; +static void +KillAllWindows(void) +{ + while (FirstWindow) + KillWindow(FirstWindow); +} -static void make_table( void ) +static GLuint +MakeTable(void) { static GLfloat table_mat[] = { 1.0, 1.0, 1.0, 0.6 }; static GLfloat gray[] = { 0.4, 0.4, 0.4, 1.0 }; + GLuint table_list; table_list = glGenLists(1); glNewList( table_list, GL_COMPILE ); /* load table's texture */ glMaterialfv( GL_FRONT, GL_AMBIENT_AND_DIFFUSE, table_mat ); -/* glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/ + /*glMaterialfv( GL_FRONT, GL_EMISSION, gray );*/ glMaterialfv( GL_FRONT, GL_DIFFUSE, table_mat ); glMaterialfv( GL_FRONT, GL_AMBIENT, gray ); @@ -88,10 +150,12 @@ static void make_table( void ) glDisable( GL_TEXTURE_2D ); glEndList(); + return table_list; } -static void make_objects( void ) +static void +MakeObjects(GLuint *objects_list) { GLUquadricObj *q; @@ -119,29 +183,31 @@ static void make_objects( void ) } -static void init( void ) +static void +InitWindow(struct window *w) { - make_table(); - make_objects(); + GLint imgWidth, imgHeight; + GLenum imgFormat; + GLubyte *image = NULL; - Image = LoadRGBImage( TABLE_TEXTURE, &ImgWidth, &ImgHeight, &ImgFormat ); - if (!Image) { + w->table_list = MakeTable(); + MakeObjects(w->objects_list); + + image = LoadRGBImage( TABLE_TEXTURE, &imgWidth, &imgHeight, &imgFormat ); + if (!image) { printf("Couldn't read %s\n", TABLE_TEXTURE); exit(0); } - gluBuild2DMipmaps(GL_TEXTURE_2D, 3, ImgWidth, ImgHeight, - ImgFormat, GL_UNSIGNED_BYTE, Image); + gluBuild2DMipmaps(GL_TEXTURE_2D, 3, imgWidth, imgHeight, + imgFormat, GL_UNSIGNED_BYTE, image); + free(image); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); - xrot = 30.0; - yrot = 50.0; - spin = 0.0; - glShadeModel( GL_FLAT ); glEnable( GL_LIGHT0 ); @@ -153,14 +219,15 @@ static void init( void ) } - -static void reshape(int w, int h) +static void +Reshape(int width, int height) { + struct window *w = CurrentWindow(); GLfloat yAspect = 2.5; - GLfloat xAspect = yAspect * (float) w / (float) h; - Width = w; - Height = h; - glViewport(0, 0, w, h); + GLfloat xAspect = yAspect * (float) width / (float) height; + w->width = width; + w->height = height; + glViewport(0, 0, width, height); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum( -xAspect, xAspect, -yAspect, yAspect, 10.0, 30.0 ); @@ -169,8 +236,8 @@ static void reshape(int w, int h) } - -static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez ) +static void +DrawObjects(struct window *w, GLfloat eyex, GLfloat eyey, GLfloat eyez) { (void) eyex; (void) eyey; @@ -178,52 +245,53 @@ static void draw_objects( GLfloat eyex, GLfloat eyey, GLfloat eyez ) #ifndef USE_ZBUFFER if (eyex<0.5) { #endif - glPushMatrix(); - glTranslatef( 1.0, 1.5, 0.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glCallList( objects_list[0] ); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glScalef( 0.5, 0.5, 0.5 ); - glCallList( objects_list[1] ); - glPopMatrix(); + glPushMatrix(); + glTranslatef( 1.0, 1.5, 0.0 ); + glRotatef( w->spin, 1.0, 0.5, 0.0 ); + glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 ); + glCallList( w->objects_list[0] ); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*w->spin) ), 0.0 ); + glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 ); + glRotatef( w->spin, 1.0, 0.5, 0.0 ); + glScalef( 0.5, 0.5, 0.5 ); + glCallList( w->objects_list[1] ); + glPopMatrix(); #ifndef USE_ZBUFFER } else { - glPushMatrix(); - glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*spin) ), 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glScalef( 0.5, 0.5, 0.5 ); - glCallList( objects_list[1] ); - glPopMatrix(); - - glPushMatrix(); - glTranslatef( 1.0, 1.5, 0.0 ); - glRotatef( spin, 1.0, 0.5, 0.0 ); - glRotatef( 0.5*spin, 0.0, 0.5, 1.0 ); - glCallList( objects_list[0] ); - glPopMatrix(); + glPushMatrix(); + glTranslatef( -1.0, 0.85+3.0*fabs( cos(0.01*w->spin) ), 0.0 ); + glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 ); + glRotatef( w->spin, 1.0, 0.5, 0.0 ); + glScalef( 0.5, 0.5, 0.5 ); + glCallList( w->objects_list[1] ); + glPopMatrix(); + + glPushMatrix(); + glTranslatef( 1.0, 1.5, 0.0 ); + glRotatef( w->spin, 1.0, 0.5, 0.0 ); + glRotatef( 0.5*w->spin, 0.0, 0.5, 1.0 ); + glCallList( w->objects_list[0] ); + glPopMatrix(); } #endif } - -static void draw_table( void ) +static void +DrawTable(struct window *w) { - glCallList( table_list ); + glCallList(w->table_list); } - -static void draw_scene( void ) +static void +DrawWindow(void) { + struct window *w = CurrentWindow(); static GLfloat light_pos[] = { 0.0, 20.0, 0.0, 1.0 }; GLfloat dist = 20.0; GLfloat eyex, eyey, eyez; @@ -231,9 +299,9 @@ static void draw_scene( void ) glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - eyex = dist * cos(yrot*DEG2RAD) * cos(xrot*DEG2RAD); - eyez = dist * sin(yrot*DEG2RAD) * cos(xrot*DEG2RAD); - eyey = dist * sin(xrot*DEG2RAD); + eyex = dist * cos(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD); + eyez = dist * sin(w->yrot * DEG2RAD) * cos(w->xrot * DEG2RAD); + eyey = dist * sin(w->xrot * DEG2RAD); /* view from top */ glPushMatrix(); @@ -247,7 +315,7 @@ static void draw_scene( void ) glStencilFunc( GL_ALWAYS, 1, 0xffffffff ); glStencilOp( GL_REPLACE, GL_REPLACE, GL_REPLACE ); glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE ); - draw_table(); + DrawTable(w); glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE ); glEnable( GL_DEPTH_TEST ); @@ -264,7 +332,7 @@ static void draw_scene( void ) /* Reposition light in reflected space. */ glLightfv(GL_LIGHT0, GL_POSITION, light_pos); - draw_objects(eyex, eyey, eyez); + DrawObjects(w, eyex, eyey, eyez); glPopMatrix(); /* Restore light's original unreflected position. */ @@ -277,128 +345,205 @@ static void draw_scene( void ) glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); glEnable( GL_TEXTURE_2D ); - draw_table(); + DrawTable(w); glDisable( GL_TEXTURE_2D ); glDisable( GL_BLEND ); /* view from top */ glPushMatrix(); - draw_objects(eyex, eyey, eyez); + DrawObjects(w, eyex, eyey, eyez); glPopMatrix(); glPopMatrix(); - if (ShowBuffer == GL_DEPTH) { - ShowDepthBuffer(Width, Height, 1.0, 0.0); + if (w->showBuffer == GL_DEPTH) { + ShowDepthBuffer(w->width, w->height, 1.0, 0.0); } - else if (ShowBuffer == GL_STENCIL) { - ShowStencilBuffer(Width, Height, 255.0, 0.0); + else if (w->showBuffer == GL_STENCIL) { + ShowStencilBuffer(w->width, w->height, 255.0, 0.0); } - else if (ShowBuffer == GL_ALPHA) { - ShowAlphaBuffer(Width, Height); + else if (w->showBuffer == GL_ALPHA) { + ShowAlphaBuffer(w->width, w->height); } glutSwapBuffers(); + /* calc/show frame rate */ { + static GLint t0 = 0; + static GLint frames = 0; GLint t = glutGet(GLUT_ELAPSED_TIME); - Frames++; - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps); - T0 = t; - Frames = 0; + frames++; + if (t - t0 >= 5000) { + GLfloat seconds = (t - t0) / 1000.0; + GLfloat fps = frames / seconds; + printf("%d frames in %g seconds = %g FPS\n", frames, seconds, fps); + t0 = t; + frames = 0; } } } -static void idle( void ) +static void +Idle(void) { - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - spin += 60.0 * dt; - yrot += 90.0 * dt; - glutPostRedisplay(); + double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; + struct window *w; + for (w = FirstWindow; w; w = w->next) { + if (w->anim) { + double dt; + if (w->t0 < 0.0) + w->t0 = t; + dt = t - w->t0; + w->t0 = t; + w->spin += 60.0 * dt; + w->yrot += 90.0 * dt; + assert(w->id); + glutSetWindow(w->id); + glutPostRedisplay(); + } + } } -static void Key( unsigned char key, int x, int y ) +static void +Key(unsigned char key, int x, int y) { + struct window *w = CurrentWindow(); (void) x; (void) y; - if (key == 'd') { - ShowBuffer = GL_DEPTH; - } - else if (key == 's') { - ShowBuffer = GL_STENCIL; - } - else if (key == 'a') { - ShowBuffer = GL_ALPHA; - } - else if (key == ' ') { - Anim = !Anim; - if (Anim) - glutIdleFunc(idle); + + switch (key) { + case 'd': + w->showBuffer = GL_DEPTH; + glutPostRedisplay(); + break; + case 's': + w->showBuffer = GL_STENCIL; + glutPostRedisplay(); + break; + case 'a': + w->showBuffer = GL_ALPHA; + glutPostRedisplay(); + break; + case 'c': + w->showBuffer = GL_NONE; + glutPostRedisplay(); + break; + case ' ': + w->anim = !w->anim; + w->t0 = -1; + if (AnyAnimating()) + glutIdleFunc(Idle); else glutIdleFunc(NULL); - } - else if (key==27) { + glutPostRedisplay(); + break; + case 'n': + CreateWindow(); + break; + case 'k': + KillWindow(w); + if (FirstWindow == NULL) + exit(0); + break; + case 27: + KillAllWindows(); exit(0); + break; + default: + ; } - else { - ShowBuffer = GL_NONE; - } - glutPostRedisplay(); } -static void SpecialKey( int key, int x, int y ) +static void +SpecialKey(int key, int x, int y) { + struct window *w = CurrentWindow(); (void) x; (void) y; switch (key) { case GLUT_KEY_UP: - xrot += 3.0; - if ( xrot > 85 ) - xrot = 85; + w->xrot += 3.0; + if (w->xrot > 85) + w->xrot = 85; break; case GLUT_KEY_DOWN: - xrot -= 3.0; - if ( xrot < 5 ) - xrot = 5; + w->xrot -= 3.0; + if (w->xrot < 5) + w->xrot = 5; break; case GLUT_KEY_LEFT: - yrot += 3.0; + w->yrot += 3.0; break; case GLUT_KEY_RIGHT: - yrot -= 3.0; + w->yrot -= 3.0; break; } glutPostRedisplay(); } -int main( int argc, char *argv[] ) +static void +CreateWindow(void) { - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | GLUT_STENCIL | GLUT_ALPHA); - glutInitWindowPosition( 0, 0 ); - glutInitWindowSize( Width, Height ); - glutCreateWindow(argv[0]); - glutReshapeFunc(reshape); - glutDisplayFunc(draw_scene); + char title[1000]; + struct window *w = (struct window *) calloc(1, sizeof(struct window)); + + glutInitWindowSize(INIT_WIDTH, INIT_HEIGHT); + w->id = glutCreateWindow("foo"); + sprintf(title, "reflect window %d", w->id); + glutSetWindowTitle(title); + assert(w->id); + w->width = INIT_WIDTH; + w->height = INIT_HEIGHT; + w->anim = GL_TRUE; + w->xrot = 30.0; + w->yrot = 50.0; + w->spin = 0.0; + w->showBuffer = GL_NONE; + + InitWindow(w); + + glutReshapeFunc(Reshape); + glutDisplayFunc(DrawWindow); glutKeyboardFunc(Key); glutSpecialFunc(SpecialKey); - glutIdleFunc(idle); - init(); + + /* insert at head of list */ + w->next = FirstWindow; + FirstWindow = w; +} + + +static void +Usage(void) +{ + printf("Keys:\n"); + printf(" a - show alpha buffer\n"); + printf(" d - show depth buffer\n"); + printf(" s - show stencil buffer\n"); + printf(" c - show color buffer\n"); + printf(" n - create new window\n"); + printf(" k - kill window\n"); + printf(" SPACE - toggle animation\n"); + printf(" ARROWS - rotate scene\n"); +} + + +int +main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH | + GLUT_STENCIL | GLUT_ALPHA); + CreateWindow(); + glutIdleFunc(Idle); + Usage(); glutMainLoop(); return 0; } |