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authorJose Fonseca <jfonseca@vmware.com>2015-03-03 16:58:21 +0000
committerJose Fonseca <jfonseca@vmware.com>2015-03-04 11:01:45 +0000
commit3acd7a34ab05b87521b74f626ec637e7fdcc6595 (patch)
treeec442924dfbd3e1f10786b28b3c2d9bc17c85ffe /src/SConscript
parent5564c361b5cc1f5ec4be3622d7f9be601e3c268a (diff)
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st/vega: Remove.
OpenVG API seems to have dwindled away. The code would still be interesting if we wanted to implement NV_path_rendering but given the trend of the next gen graphics APIs, it seems unlikely that this becomes ARB or core. v2: Remove a few "openvg" references left, per Emil Velikov. Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com> v3: Update release notes.
Diffstat (limited to 'src/SConscript')
-rw-r--r--src/SConscript2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/SConscript b/src/SConscript
index c25adc7..188ab08 100644
--- a/src/SConscript
+++ b/src/SConscript
@@ -27,8 +27,6 @@ if env['platform'] in ['haiku']:
SConscript('mesa/SConscript')
-SConscript('mapi/vgapi/SConscript')
-
if not env['embedded']:
if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'):
SConscript('glx/SConscript')