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authorEmil Velikov <emil.velikov@collabora.com>2016-01-18 12:16:48 +0200
committerEmil Velikov <emil.l.velikov@gmail.com>2016-01-26 16:08:33 +0000
commiteb63640c1d38a200a7b1540405051d3ff79d0d8a (patch)
treeda46321a41f309b1d02aeb14d5d5487791c45aeb /src/compiler/glsl/ast_type.cpp
parenta39a8fbbaa129f4e52f2a3ad2747182e9a74d910 (diff)
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glsl: move to compiler/
Signed-off-by: Emil Velikov <emil.velikov@collabora.com> Acked-by: Matt Turner <mattst88@gmail.com> Acked-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/compiler/glsl/ast_type.cpp')
-rw-r--r--src/compiler/glsl/ast_type.cpp548
1 files changed, 548 insertions, 0 deletions
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
new file mode 100644
index 0000000..e0e3311
--- /dev/null
+++ b/src/compiler/glsl/ast_type.cpp
@@ -0,0 +1,548 @@
+/*
+ * Copyright © 2010 Intel Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#include "ast.h"
+
+void
+ast_type_specifier::print(void) const
+{
+ if (structure) {
+ structure->print();
+ } else {
+ printf("%s ", type_name);
+ }
+
+ if (array_specifier) {
+ array_specifier->print();
+ }
+}
+
+bool
+ast_fully_specified_type::has_qualifiers(_mesa_glsl_parse_state *state) const
+{
+ /* 'subroutine' isnt a real qualifier. */
+ ast_type_qualifier subroutine_only;
+ subroutine_only.flags.i = 0;
+ subroutine_only.flags.q.subroutine = 1;
+ subroutine_only.flags.q.subroutine_def = 1;
+ if (state->has_explicit_uniform_location()) {
+ subroutine_only.flags.q.explicit_index = 1;
+ }
+ return (this->qualifier.flags.i & ~subroutine_only.flags.i) != 0;
+}
+
+bool ast_type_qualifier::has_interpolation() const
+{
+ return this->flags.q.smooth
+ || this->flags.q.flat
+ || this->flags.q.noperspective;
+}
+
+bool
+ast_type_qualifier::has_layout() const
+{
+ return this->flags.q.origin_upper_left
+ || this->flags.q.pixel_center_integer
+ || this->flags.q.depth_any
+ || this->flags.q.depth_greater
+ || this->flags.q.depth_less
+ || this->flags.q.depth_unchanged
+ || this->flags.q.std140
+ || this->flags.q.std430
+ || this->flags.q.shared
+ || this->flags.q.column_major
+ || this->flags.q.row_major
+ || this->flags.q.packed
+ || this->flags.q.explicit_location
+ || this->flags.q.explicit_image_format
+ || this->flags.q.explicit_index
+ || this->flags.q.explicit_binding
+ || this->flags.q.explicit_offset
+ || this->flags.q.explicit_stream;
+}
+
+bool
+ast_type_qualifier::has_storage() const
+{
+ return this->flags.q.constant
+ || this->flags.q.attribute
+ || this->flags.q.varying
+ || this->flags.q.in
+ || this->flags.q.out
+ || this->flags.q.uniform
+ || this->flags.q.buffer
+ || this->flags.q.shared_storage;
+}
+
+bool
+ast_type_qualifier::has_auxiliary_storage() const
+{
+ return this->flags.q.centroid
+ || this->flags.q.sample
+ || this->flags.q.patch;
+}
+
+const char*
+ast_type_qualifier::interpolation_string() const
+{
+ if (this->flags.q.smooth)
+ return "smooth";
+ else if (this->flags.q.flat)
+ return "flat";
+ else if (this->flags.q.noperspective)
+ return "noperspective";
+ else
+ return NULL;
+}
+
+/**
+ * This function merges both duplicate identifies within a single layout and
+ * multiple layout qualifiers on a single variable declaration. The
+ * is_single_layout_merge param is used differentiate between the two.
+ */
+bool
+ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &q,
+ bool is_single_layout_merge)
+{
+ ast_type_qualifier ubo_mat_mask;
+ ubo_mat_mask.flags.i = 0;
+ ubo_mat_mask.flags.q.row_major = 1;
+ ubo_mat_mask.flags.q.column_major = 1;
+
+ ast_type_qualifier ubo_layout_mask;
+ ubo_layout_mask.flags.i = 0;
+ ubo_layout_mask.flags.q.std140 = 1;
+ ubo_layout_mask.flags.q.packed = 1;
+ ubo_layout_mask.flags.q.shared = 1;
+ ubo_layout_mask.flags.q.std430 = 1;
+
+ ast_type_qualifier ubo_binding_mask;
+ ubo_binding_mask.flags.i = 0;
+ ubo_binding_mask.flags.q.explicit_binding = 1;
+ ubo_binding_mask.flags.q.explicit_offset = 1;
+
+ ast_type_qualifier stream_layout_mask;
+ stream_layout_mask.flags.i = 0;
+ stream_layout_mask.flags.q.stream = 1;
+
+ /* Uniform block layout qualifiers get to overwrite each
+ * other (rightmost having priority), while all other
+ * qualifiers currently don't allow duplicates.
+ */
+ ast_type_qualifier allowed_duplicates_mask;
+ allowed_duplicates_mask.flags.i =
+ ubo_mat_mask.flags.i |
+ ubo_layout_mask.flags.i |
+ ubo_binding_mask.flags.i;
+
+ /* Geometry shaders can have several layout qualifiers
+ * assigning different stream values.
+ */
+ if (state->stage == MESA_SHADER_GEOMETRY)
+ allowed_duplicates_mask.flags.i |=
+ stream_layout_mask.flags.i;
+
+ if (is_single_layout_merge && !state->has_enhanced_layouts() &&
+ (this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
+ _mesa_glsl_error(loc, state,
+ "duplicate layout qualifiers used");
+ return false;
+ }
+
+ if (q.flags.q.prim_type) {
+ if (this->flags.q.prim_type && this->prim_type != q.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "conflicting primitive type qualifiers used");
+ return false;
+ }
+ this->prim_type = q.prim_type;
+ }
+
+ if (q.flags.q.max_vertices) {
+ if (this->max_vertices) {
+ this->max_vertices->merge_qualifier(q.max_vertices);
+ } else {
+ this->max_vertices = q.max_vertices;
+ }
+ }
+
+ if (q.flags.q.subroutine_def) {
+ if (this->flags.q.subroutine_def) {
+ _mesa_glsl_error(loc, state,
+ "conflicting subroutine qualifiers used");
+ } else {
+ this->subroutine_list = q.subroutine_list;
+ }
+ }
+
+ if (q.flags.q.invocations) {
+ if (this->invocations) {
+ this->invocations->merge_qualifier(q.invocations);
+ } else {
+ this->invocations = q.invocations;
+ }
+ }
+
+ if (state->stage == MESA_SHADER_GEOMETRY &&
+ state->has_explicit_attrib_stream()) {
+ if (!this->flags.q.explicit_stream) {
+ if (q.flags.q.stream) {
+ this->flags.q.stream = 1;
+ this->stream = q.stream;
+ } else if (!this->flags.q.stream && this->flags.q.out) {
+ /* Assign default global stream value */
+ this->flags.q.stream = 1;
+ this->stream = state->out_qualifier->stream;
+ }
+ }
+ }
+
+ if (q.flags.q.vertices) {
+ if (this->vertices) {
+ this->vertices->merge_qualifier(q.vertices);
+ } else {
+ this->vertices = q.vertices;
+ }
+ }
+
+ if (q.flags.q.vertex_spacing) {
+ if (this->flags.q.vertex_spacing && this->vertex_spacing != q.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing used");
+ return false;
+ }
+ this->vertex_spacing = q.vertex_spacing;
+ }
+
+ if (q.flags.q.ordering) {
+ if (this->flags.q.ordering && this->ordering != q.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering used");
+ return false;
+ }
+ this->ordering = q.ordering;
+ }
+
+ if (q.flags.q.point_mode) {
+ if (this->flags.q.point_mode && this->point_mode != q.point_mode) {
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode used");
+ return false;
+ }
+ this->point_mode = q.point_mode;
+ }
+
+ if ((q.flags.i & ubo_mat_mask.flags.i) != 0)
+ this->flags.i &= ~ubo_mat_mask.flags.i;
+ if ((q.flags.i & ubo_layout_mask.flags.i) != 0)
+ this->flags.i &= ~ubo_layout_mask.flags.i;
+
+ for (int i = 0; i < 3; i++) {
+ if (q.flags.q.local_size & (1 << i)) {
+ if (this->local_size[i]) {
+ this->local_size[i]->merge_qualifier(q.local_size[i]);
+ } else {
+ this->local_size[i] = q.local_size[i];
+ }
+ }
+ }
+
+ this->flags.i |= q.flags.i;
+
+ if (q.flags.q.explicit_location)
+ this->location = q.location;
+
+ if (q.flags.q.explicit_index)
+ this->index = q.index;
+
+ if (q.flags.q.explicit_binding)
+ this->binding = q.binding;
+
+ if (q.flags.q.explicit_offset)
+ this->offset = q.offset;
+
+ if (q.precision != ast_precision_none)
+ this->precision = q.precision;
+
+ if (q.flags.q.explicit_image_format) {
+ this->image_format = q.image_format;
+ this->image_base_type = q.image_base_type;
+ }
+
+ return true;
+}
+
+bool
+ast_type_qualifier::merge_out_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &q,
+ ast_node* &node, bool create_node)
+{
+ void *mem_ctx = state;
+ const bool r = this->merge_qualifier(loc, state, q, false);
+
+ if (state->stage == MESA_SHADER_GEOMETRY) {
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid output primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLE_STRIP:
+ break;
+ default:
+ _mesa_glsl_error(loc, state, "invalid geometry shader output "
+ "primitive type");
+ break;
+ }
+ }
+
+ /* Allow future assigments of global out's stream id value */
+ this->flags.q.explicit_stream = 0;
+ } else if (state->stage == MESA_SHADER_TESS_CTRL) {
+ if (create_node) {
+ node = new(mem_ctx) ast_tcs_output_layout(*loc);
+ }
+ } else {
+ _mesa_glsl_error(loc, state, "out layout qualifiers only valid in "
+ "tessellation control or geometry shaders");
+ }
+
+ return r;
+}
+
+bool
+ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc,
+ _mesa_glsl_parse_state *state,
+ const ast_type_qualifier &q,
+ ast_node* &node, bool create_node)
+{
+ void *mem_ctx = state;
+ bool create_gs_ast = false;
+ bool create_cs_ast = false;
+ ast_type_qualifier valid_in_mask;
+ valid_in_mask.flags.i = 0;
+
+ switch (state->stage) {
+ case MESA_SHADER_TESS_EVAL:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_TRIANGLES:
+ case GL_QUADS:
+ case GL_ISOLINES:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid tessellation evaluation "
+ "shader input primitive type");
+ break;
+ }
+ }
+
+ valid_in_mask.flags.q.prim_type = 1;
+ valid_in_mask.flags.q.vertex_spacing = 1;
+ valid_in_mask.flags.q.ordering = 1;
+ valid_in_mask.flags.q.point_mode = 1;
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if (q.flags.q.prim_type) {
+ /* Make sure this is a valid input primitive type. */
+ switch (q.prim_type) {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINES_ADJACENCY:
+ case GL_TRIANGLES:
+ case GL_TRIANGLES_ADJACENCY:
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "invalid geometry shader input primitive type");
+ break;
+ }
+ }
+
+ create_gs_ast |=
+ q.flags.q.prim_type &&
+ !state->in_qualifier->flags.q.prim_type;
+
+ valid_in_mask.flags.q.prim_type = 1;
+ valid_in_mask.flags.q.invocations = 1;
+ break;
+ case MESA_SHADER_FRAGMENT:
+ valid_in_mask.flags.q.early_fragment_tests = 1;
+ break;
+ case MESA_SHADER_COMPUTE:
+ create_cs_ast |=
+ q.flags.q.local_size != 0 &&
+ state->in_qualifier->flags.q.local_size == 0;
+
+ valid_in_mask.flags.q.local_size = 7;
+ break;
+ default:
+ _mesa_glsl_error(loc, state,
+ "input layout qualifiers only valid in "
+ "geometry, fragment and compute shaders");
+ break;
+ }
+
+ /* Generate an error when invalid input layout qualifiers are used. */
+ if ((q.flags.i & ~valid_in_mask.flags.i) != 0) {
+ _mesa_glsl_error(loc, state,
+ "invalid input layout qualifiers used");
+ return false;
+ }
+
+ /* Input layout qualifiers can be specified multiple
+ * times in separate declarations, as long as they match.
+ */
+ if (this->flags.q.prim_type) {
+ if (q.flags.q.prim_type &&
+ this->prim_type != q.prim_type) {
+ _mesa_glsl_error(loc, state,
+ "conflicting input primitive %s specified",
+ state->stage == MESA_SHADER_GEOMETRY ?
+ "type" : "mode");
+ }
+ } else if (q.flags.q.prim_type) {
+ state->in_qualifier->flags.q.prim_type = 1;
+ state->in_qualifier->prim_type = q.prim_type;
+ }
+
+ if (q.flags.q.invocations) {
+ this->flags.q.invocations = 1;
+ if (this->invocations) {
+ this->invocations->merge_qualifier(q.invocations);
+ } else {
+ this->invocations = q.invocations;
+ }
+ }
+
+ if (q.flags.q.early_fragment_tests) {
+ state->fs_early_fragment_tests = true;
+ }
+
+ if (this->flags.q.vertex_spacing) {
+ if (q.flags.q.vertex_spacing &&
+ this->vertex_spacing != q.vertex_spacing) {
+ _mesa_glsl_error(loc, state,
+ "conflicting vertex spacing specified");
+ }
+ } else if (q.flags.q.vertex_spacing) {
+ this->flags.q.vertex_spacing = 1;
+ this->vertex_spacing = q.vertex_spacing;
+ }
+
+ if (this->flags.q.ordering) {
+ if (q.flags.q.ordering &&
+ this->ordering != q.ordering) {
+ _mesa_glsl_error(loc, state,
+ "conflicting ordering specified");
+ }
+ } else if (q.flags.q.ordering) {
+ this->flags.q.ordering = 1;
+ this->ordering = q.ordering;
+ }
+
+ if (this->flags.q.point_mode) {
+ if (q.flags.q.point_mode &&
+ this->point_mode != q.point_mode) {
+ _mesa_glsl_error(loc, state,
+ "conflicting point mode specified");
+ }
+ } else if (q.flags.q.point_mode) {
+ this->flags.q.point_mode = 1;
+ this->point_mode = q.point_mode;
+ }
+
+ if (create_node) {
+ if (create_gs_ast) {
+ node = new(mem_ctx) ast_gs_input_layout(*loc, q.prim_type);
+ } else if (create_cs_ast) {
+ node = new(mem_ctx) ast_cs_input_layout(*loc, q.local_size);
+ }
+ }
+
+ return true;
+}
+
+bool
+ast_layout_expression::process_qualifier_constant(struct _mesa_glsl_parse_state *state,
+ const char *qual_indentifier,
+ unsigned *value,
+ bool can_be_zero)
+{
+ int min_value = 0;
+ bool first_pass = true;
+ *value = 0;
+
+ if (!can_be_zero)
+ min_value = 1;
+
+ for (exec_node *node = layout_const_expressions.head;
+ !node->is_tail_sentinel(); node = node->next) {
+
+ exec_list dummy_instructions;
+ ast_node *const_expression = exec_node_data(ast_node, node, link);
+
+ ir_rvalue *const ir = const_expression->hir(&dummy_instructions, state);
+
+ ir_constant *const const_int = ir->constant_expression_value();
+ if (const_int == NULL || !const_int->type->is_integer()) {
+ YYLTYPE loc = const_expression->get_location();
+ _mesa_glsl_error(&loc, state, "%s must be an integral constant "
+ "expression", qual_indentifier);
+ return false;
+ }
+
+ if (const_int->value.i[0] < min_value) {
+ YYLTYPE loc = const_expression->get_location();
+ _mesa_glsl_error(&loc, state, "%s layout qualifier is invalid "
+ "(%d < %d)", qual_indentifier,
+ const_int->value.i[0], min_value);
+ return false;
+ }
+
+ if (!first_pass && *value != const_int->value.u[0]) {
+ YYLTYPE loc = const_expression->get_location();
+ _mesa_glsl_error(&loc, state, "%s layout qualifier does not "
+ "match previous declaration (%d vs %d)",
+ qual_indentifier, *value, const_int->value.i[0]);
+ return false;
+ } else {
+ first_pass = false;
+ *value = const_int->value.u[0];
+ }
+
+ /* If the location is const (and we've verified that
+ * it is) then no instructions should have been emitted
+ * when we converted it to HIR. If they were emitted,
+ * then either the location isn't const after all, or
+ * we are emitting unnecessary instructions.
+ */
+ assert(dummy_instructions.is_empty());
+ }
+
+ return true;
+}