summaryrefslogtreecommitdiffstats
path: root/src/compiler/glsl/glsl_parser_extras.cpp
diff options
context:
space:
mode:
authorRob Clark <robclark@freedesktop.org>2016-06-24 14:28:51 -0400
committerRob Clark <robdclark@gmail.com>2016-07-02 09:00:19 -0400
commitf78a6b1ce398a537d77c25b1a93f156109086975 (patch)
tree0d891e0156328ae8462f1e7cad56b373e7ab8607 /src/compiler/glsl/glsl_parser_extras.cpp
parent202710d11057dfe4416770752cf5fd5b3f766999 (diff)
downloadexternal_mesa3d-f78a6b1ce398a537d77c25b1a93f156109086975.zip
external_mesa3d-f78a6b1ce398a537d77c25b1a93f156109086975.tar.gz
external_mesa3d-f78a6b1ce398a537d77c25b1a93f156109086975.tar.bz2
glsl: add driconf to zero-init unintialized vars
Some games are sloppy.. perhaps because it is defined behavior for DX or perhaps because nv blob driver defaults things to zero. So add driconf param to force uninitialized variables to default to zero. This issue was observed with rust, from steam store. But has surfaced elsewhere in the past. Signed-off-by: Rob Clark <robclark@freedesktop.org> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Diffstat (limited to 'src/compiler/glsl/glsl_parser_extras.cpp')
-rw-r--r--src/compiler/glsl/glsl_parser_extras.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index fab64bb..9601424 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -74,6 +74,7 @@ _mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *_ctx,
/* Set default language version and extensions */
this->language_version = 110;
this->forced_language_version = ctx->Const.ForceGLSLVersion;
+ this->zero_init = ctx->Const.GLSLZeroInit;
this->es_shader = false;
this->ARB_texture_rectangle_enable = true;