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authorJason Ekstrand <jason.ekstrand@intel.com>2016-02-09 13:56:23 -0800
committerJason Ekstrand <jason.ekstrand@intel.com>2016-02-13 17:22:36 -0800
commitac089126b9b647f930ee2657aa16ea8e8f6a5dd7 (patch)
tree23aef91d7692c492db3c06de36a0d5c70d232baf /src/compiler/glsl/ir.cpp
parent4ed4c1d9210b11ce6faea81455c21531904ea45b (diff)
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glsl/types: Rename sampler_type to sampled_type
It's a bit more descriptive since it is the base type that you get when you sample from it. Also, the next commit adds a bare "sampler" type and we need glsl_type::sampler_type available for a public static member. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Diffstat (limited to 'src/compiler/glsl/ir.cpp')
-rw-r--r--src/compiler/glsl/ir.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/compiler/glsl/ir.cpp b/src/compiler/glsl/ir.cpp
index 5debca3..c7a2496 100644
--- a/src/compiler/glsl/ir.cpp
+++ b/src/compiler/glsl/ir.cpp
@@ -1442,7 +1442,7 @@ ir_texture::set_sampler(ir_dereference *sampler, const glsl_type *type)
assert(sampler->type->base_type == GLSL_TYPE_SAMPLER);
assert(sampler->type->sampler_dimensionality == GLSL_SAMPLER_DIM_MS);
} else {
- assert(sampler->type->sampler_type == (int) type->base_type);
+ assert(sampler->type->sampled_type == (int) type->base_type);
if (sampler->type->sampler_shadow)
assert(type->vector_elements == 4 || type->vector_elements == 1);
else